alberth
1743c86610
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
14 years ago
rubidium
9fd2afb147
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
14 years ago
rubidium
6ef7b78c8b
(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location
14 years ago
rubidium
60b93f5c69
(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld
14 years ago
frosch
bca1abe146
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
15 years ago
frosch
dc1a95a9fd
(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
15 years ago
rubidium
5f39601d0c
(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects
15 years ago
rubidium
7127338414
(svn r18872) -Codechange: introduce PaletteID and use it
15 years ago
frosch
eded89633c
(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
15 years ago
frosch
9bbabadd29
(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
15 years ago
rubidium
9467b7c6d6
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
15 years ago
yexo
5cad8dac74
(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses
15 years ago
frosch
340f5e8569
(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
15 years ago
yexo
5e85f1a7aa
(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67
15 years ago
rubidium
c719069e05
(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
15 years ago
rubidium
982b8ee5fc
(svn r17693) -Cleanup: remove some unneeded includes
15 years ago
rubidium
0c2f375230
(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
15 years ago
rubidium
99d46e0ad7
(svn r17248) -Fix: add GPL license notice where appropriate
15 years ago
frosch
9765478452
(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.
15 years ago
frosch
295feebafd
(svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile.
15 years ago
smatz
0e5af86ead
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
16 years ago
smatz
7b78bae8e7
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
16 years ago
smatz
d39c08fd9d
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
16 years ago
smatz
a2567c84a0
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
16 years ago
rubidium
846382a0f3
(svn r16402) -Codechange: make Resolve a function of SpriteGroup
16 years ago
rubidium
730b411878
(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union
16 years ago
smatz
0c10daa243
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
16 years ago
frosch
87ff51f15b
(svn r16314) -Fix (r9315): Allow accessing the houseage when the house is not yet built.
16 years ago
frosch
bec067f53b
(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards.
16 years ago
rubidium
89e1afdaa0
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
16 years ago
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
16 years ago
smatz
91233ea596
(svn r14828) -Codechange: move most of save/load-specific code to separate files
16 years ago
frosch
70f2b95bda
(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
...
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
16 years ago
frosch
a64298ebb9
(svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
...
-Fix [FS#2419]: The modifiers were not applied in all cases.
16 years ago
frosch
795569298f
(svn r14605) -Fix (r9315): When callback 1E fails, use the standard random colour.
16 years ago
frosch
1505c8f384
(svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
...
Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
16 years ago
rubidium
e589c7e580
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
16 years ago
rubidium
f56e630e5c
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
16 years ago
belugas
95058df2ca
(svn r14295) -Fix(r14294): If the house is not built yet, still give me proper coordinates, pretty please!
...
Plus, two(2) rogue tabs found their way in.
16 years ago
belugas
db278c68de
(svn r14294) -Feature[newGRF]: Add Variational Action 2 Variable 0x47 for houses, Coordinates of the house tile
16 years ago
frosch
d54d8bf295
(svn r13885) -Fix [FS#2168]: Var 0x7F is not feature-specific.
16 years ago
rubidium
cde65455ac
(svn r13731) -Codechange: make a pool of the array of players.
16 years ago
rubidium
9d035df146
(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
16 years ago
rubidium
6898a76c5f
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
16 years ago
frosch
545c1f1045
(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
17 years ago
frosch
2b071f84ea
(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().
17 years ago
frosch
b5f2bd51fb
(svn r13629) -Fix [FS#2108](r13603): diameter != radius
17 years ago
belugas
ccd27d1e5b
(svn r13603) -Feature{newGRF]: Add var 65 in Variational Action 2 Variables for Houses.
...
This var will return the manhattan distance of the nearest house that match a given criteria.
The criterias can be: 0 : house ID/ 1 : Class ID/ 2 : grf ID
The search radius can be defined too, up to 64.
17 years ago
smatz
811ae0ac3f
(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
...
This is to balance performance, code complexity and NewGRF requirements
17 years ago
belugas
d095599b58
(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
...
Or, in more simple terms, the check for the animation frame of nearby house.
17 years ago