rubidium42
53b4786037
Codechange: [Network] Let NetworkError return its std::string instead of a C-string
2021-06-15 06:13:00 +02:00
rubidium42
667301e3ec
Codechange: [Network] Make hostname/client IP return strings instead of a C-string
2021-06-15 06:13:00 +02:00
rubidium42
a91e29b656
Codechange: [Network] Let IsInNetmask use std::string
2021-06-15 06:13:00 +02:00
rubidium42
36705f1dc0
Codechange: [Network] Simplify formatting of network addresses to string
2021-06-15 06:13:00 +02:00
rubidium42
9e32c618f9
Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer
...
Tagged releases are not affected
2021-06-14 23:05:18 +02:00
Patric Stout
7b135a8269
Codechange: use SLE_STRUCT(LIST) for Linkgraph chunks
2021-06-14 21:58:05 +02:00
Patric Stout
5cd0c65787
Codechange: move Save/Load functions of same chunk next to each other
2021-06-14 21:58:05 +02:00
Patric Stout
af3aba7a88
Codechange: use SLE_STRUCT(LIST) for GameScript chunks
2021-06-14 21:58:05 +02:00
Patric Stout
aa02bf27f6
Codechange: use as much of STNN code for STNS as possible
...
There was a lot of code duplication for no real reason. Now with
SLEG_STRUCT support, we can just re-use the code, hopefully making
it easier for future-us to make changes to this, without breaking
everything for old games.
2021-06-14 21:58:05 +02:00
Patric Stout
0bdca02bdf
Codechange: use SLE_STRUCT(LIST) for Station chunks
2021-06-14 21:58:05 +02:00
Patric Stout
af43fc3d62
Codechange: use SLE_STRUCT(LIST) for Company chunks
2021-06-14 21:58:05 +02:00
Patric Stout
0bb1d2fa8e
Codechange: use SLE_STRUCT(LIST) for Town chunks
2021-06-14 21:58:05 +02:00
Patric Stout
4e4720f217
Codechange: remove the special station/vehicle code from SaveLoad
...
With the new SLEG_STRUCT it is much easier to embed a struct
in a struct, where the sub-struct has limitations on when it is
being used.
This makes both the code easier to read (less magic) and avoids
the SaveLoad needing to know all these things about Stations
and Vehicles.
2021-06-14 21:58:05 +02:00
Patric Stout
4600d289b5
Codechange: ability to store structs and list of structs in savegames
...
The commits following this will use this new functionality.
Currently, a few places do this manually. This has as drawback that
the Save() and Load() code need to be in sync, and that any change
can result in (old) savegames no longer loading. In general, it is
annoying code to maintain.
By putting everything in a description table, and use that for
both Save() and Load(), it becomes easier to see what is going on,
and hopefully less likely for people to make mistakes.
2021-06-14 21:58:05 +02:00
translators
909f3f25bd
Update: Translations from eints
...
spanish (mexican): 9 changes by absay
portuguese (brazilian): 9 changes by Vimerum
2021-06-14 18:54:53 +00:00
Peter Nelson
7385e780ac
Cleanup: nested_array should not be accessed directly.
...
Replace accesses with GetWidget() as documented.
2021-06-14 17:49:01 +01:00
rubidium42
c811d42d0c
Fix a99ac62
: fmt's include of cassert breaks our assert logic
2021-06-13 21:02:17 +02:00
translators
721c3fdfb4
Update: Translations from eints
...
vietnamese: 2 changes by KhoiCanDev
german: 9 changes by Wuzzy2
finnish: 1 change by hpiirai
portuguese: 9 changes by azulcosta
2021-06-13 18:55:51 +00:00
rubidium42
fc63432a11
Codechange: improve style/writing of IConsolePrint strings
2021-06-13 15:25:31 +02:00
rubidium42
75afd25e16
Change: do not print the '-' in front of help messages and make help messages more uniform
2021-06-13 15:25:31 +02:00
rubidium42
eb6cdadc4d
Codechange: replace IConsolePrintF with IConsolePrint and fmt formatting
...
Also make some strings more consistent with the rest of the console strings.
2021-06-13 15:25:31 +02:00
rubidium42
d9c1d18f2b
Change: improve some of the console messages related to networking (make them more uniform) and convert to fmt
2021-06-13 15:25:31 +02:00
rubidium42
b280a3a0ed
Cleanup: remove IConsoleWarning/IConsoleError helpers
...
Both did not support format parameters, so in many places IConsolePrint(CC_ERROR, "message") was used with a style different from what IConsoleError would do.
2021-06-13 15:25:31 +02:00
rubidium42
efd4ba4797
Change: unify the style of console error messages and convert to fmt
...
Always start with a capital, do not add "ERROR: " in front of it.
2021-06-13 15:25:31 +02:00
rubidium42
de49727ae8
Change: not performing a command is worthy of an error, not a warning
...
If a command cannot be executed for whatever reason, it makes no sense to call it a warning. Something has been done wrong.
Also make writing of these error message consistent while changing their "type".
2021-06-13 15:25:31 +02:00
rubidium42
121b037054
Codechange: remove single use IConsoleDebug
2021-06-13 15:25:31 +02:00
rubidium42
6b757c716a
Codechange: add an IConsolePrint overload that does formatting with fmt
2021-06-13 15:25:31 +02:00
Patric Stout
1e432fbd71
Fix 81062163
: for (really) old games, station bus/truck station cache was not updated ( #9366 )
2021-06-13 13:48:40 +02:00
Loïc Guilloux
f86c66cbd7
Codechange: [Actions] Improve MSYS2 setup time ( #9360 )
2021-06-13 13:26:45 +02:00
rubidium42
7d79180040
Codechange: use fmt in DebugPrint where applicable
2021-06-13 12:45:45 +02:00
rubidium42
352dbdd570
Cleanup: remove old DEBUG macro and debug function
2021-06-13 12:45:45 +02:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
rubidium42
a99ac62c1a
Codechange: use the fmt library for simpler debug formats
2021-06-13 12:45:45 +02:00
rubidium42
662d8dfc30
Add: minimal set of headers from {fmt} 7.1.3 to 3rdparty
2021-06-13 12:45:45 +02:00
rubidium42
845fded2a0
Fix #9361 , a2051ba
: [Network] Off by one in CanWriteToPacket
...
Previously it did not allow writing a byte to a packet that was of size limit - 1 anymore.
2021-06-13 10:31:02 +02:00
rubidium42
bf500c39c9
Codechange: make the name of SettingDesc a std::string
2021-06-13 10:26:58 +02:00
rubidium42
e588923bff
Codechange: add std::string accepting SetDParamStr to ErrorMessageData
2021-06-13 10:26:58 +02:00
rubidium42
ca9c50607e
Codechange: use StrStartsWith/StrEndsWith when finding settings
2021-06-13 10:26:58 +02:00
rubidium42
fed3e3305f
Codechange: add function to determine whether are string starts or ends with a given other string
2021-06-13 10:26:58 +02:00
TELK
2d0abf5a76
Fix #9362 : Hover in online players window was slightly too big ( #9364 )
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This causes graphical glitches at the bottom of the window.
2021-06-13 10:06:50 +02:00
Michael Lutz
418e0ea85f
Codechange: Use dynamic string list for contents of land info window.
2021-06-12 22:30:38 +02:00
translators
8dd846bad4
Update: Translations from eints
...
norwegian (bokmal): 10 changes by Anolitt
korean: 9 changes by telk5093
russian: 9 changes by Ln-Wolf
finnish: 10 changes by hpiirai
spanish: 8 changes by MontyMontana
french: 9 changes by glx22
2021-06-12 18:56:05 +00:00
rubidium42
71f3c35288
Fix #9353 : [Script] Garbage collecting on priority queues could crash the game
2021-06-12 19:58:14 +02:00
Peter Nelson
40cec34836
Change: Skip creating a RealSpriteGroup when there is only one result.
...
This avoids checking RSG for empty sets every time they are evaluated.
This might alter behaviour in cases of a malformed NewGRF file.
2021-06-12 08:05:59 +01:00
Peter Nelson
f1328db063
Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprite groups.
...
This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
2021-06-12 08:05:59 +01:00
translators
c562b4c527
Update: Translations from eints
...
hindi: 67 changes by ritwikraghav14
2021-06-11 18:54:52 +00:00
Loïc Guilloux
16ebf7861f
Fix 4079c47
: Missed a file when removing generated .sq files from the repo ( #9350 )
2021-06-11 16:59:19 +02:00
Loïc Guilloux
ee5f23382d
Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage ( #9351 )
2021-06-11 16:40:04 +02:00
Patric Stout
ef25afd55a
Fix #9348 , 4d74e51
: don't try to sell shares of spectators ( #9349 )
...
"new_owner" can be INVALID_OWNER, and as INVALID_OWNER ==
COMPANY_SPECTATORS, we could end up trying to sell shares of
nobody.
2021-06-11 00:18:20 +02:00
Loïc Guilloux
acb6348ba6
Add: [Actions] msys2/MinGW CI ( #8698 )
2021-06-10 23:54:52 +02:00