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Cleanup: remove old DEBUG macro and debug function
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55a11710a6
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@ -143,24 +143,6 @@ void debug_print(const char *dbg, const char *buf)
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}
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}
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/**
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* Output a debug line.
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* @note Do not call directly, use the #DEBUG macro instead.
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* @param dbg Debug category.
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* @param format Text string a la printf, with optional arguments.
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*/
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void CDECL debug(const char *dbg, const char *format, ...)
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{
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char buf[1024];
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va_list va;
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va_start(va, format);
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vseprintf(buf, lastof(buf), format, va);
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va_end(va);
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debug_print(dbg, buf);
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}
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/**
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* Set debugging levels by parsing the text in \a s.
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* For setting individual levels a string like \c "net=3,grf=6" should be used.
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11
src/debug.h
11
src/debug.h
@ -15,7 +15,7 @@
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#include "3rdparty/fmt/format.h"
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/* Debugging messages policy:
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* These should be the severities used for direct DEBUG() calls
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* These should be the severities used for direct Debug() calls
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* maximum debugging level should be 10 if really deep, deep
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* debugging is needed.
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* (there is room for exceptions, but you have to have a good cause):
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@ -38,13 +38,6 @@ void debug_print(const char *dbg, const char *buf);
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*/
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#define Debug(name, level, format_string, ...) if ((level) == 0 || _debug_ ## name ## _level >= (level)) debug_print(#name, fmt::format(FMT_STRING(format_string), ## __VA_ARGS__).c_str())
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/**
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* Output a line of debugging information.
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* @param name Category
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* @param level Debugging level, higher levels means more detailed information.
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*/
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#define DEBUG(name, level, ...) if ((level) == 0 || _debug_ ## name ## _level >= (level)) debug(#name, __VA_ARGS__)
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extern int _debug_driver_level;
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extern int _debug_grf_level;
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extern int _debug_map_level;
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@ -64,8 +57,6 @@ extern int _debug_console_level;
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extern int _debug_random_level;
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#endif
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void CDECL debug(const char *dbg, const char *format, ...) WARN_FORMAT(2, 3);
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char *DumpDebugFacilityNames(char *buf, char *last);
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void SetDebugString(const char *s);
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const char *GetDebugString();
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