Codechange: use SLE_STRUCT(LIST) for Town chunks

pull/332/head
Patric Stout 3 years ago committed by Patric Stout
parent 4e4720f217
commit 0bb1d2fa8e

@ -113,7 +113,75 @@ void UpdateHousesAndTowns()
RebuildTownCaches();
}
/** Save and load of towns. */
class SlTownSupplied : public DefaultSaveLoadHandler<SlTownSupplied, Town> {
public:
inline static const SaveLoad description[] = {
SLE_CONDVAR(TransportedCargoStat<uint32>, old_max, SLE_UINT32, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint32>, new_max, SLE_UINT32, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint32>, old_act, SLE_UINT32, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint32>, new_act, SLE_UINT32, SLV_165, SL_MAX_VERSION),
};
void Save(Town *t) const override
{
for (CargoID i = 0; i < NUM_CARGO; i++) {
SlObject(&t->supplied[i], this->GetDescription());
}
}
void Load(Town *t) const override
{
uint num_cargo = IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO;
for (CargoID i = 0; i < num_cargo; i++) {
SlObject(&t->supplied[i], this->GetDescription());
}
}
};
class SlTownReceived : public DefaultSaveLoadHandler<SlTownReceived, Town> {
public:
inline static const SaveLoad description[] = {
SLE_CONDVAR(TransportedCargoStat<uint16>, old_max, SLE_UINT16, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint16>, new_max, SLE_UINT16, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint16>, old_act, SLE_UINT16, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint16>, new_act, SLE_UINT16, SLV_165, SL_MAX_VERSION),
};
void Save(Town *t) const override
{
for (int i = TE_BEGIN; i < TE_END; i++) {
SlObject(&t->received[i], this->GetDescription());
}
}
void Load(Town *t) const override
{
for (int i = TE_BEGIN; i < TE_END; i++) {
SlObject(&t->received[i], this->GetDescription());
}
}
};
class SlTownAcceptanceMatrix : public DefaultSaveLoadHandler<SlTownAcceptanceMatrix, Town> {
public:
inline static const SaveLoad description[] = {
SLE_VAR(AcceptanceMatrix, area.tile, SLE_UINT32),
SLE_VAR(AcceptanceMatrix, area.w, SLE_UINT16),
SLE_VAR(AcceptanceMatrix, area.h, SLE_UINT16),
};
void Load(Town *t) const override
{
/* Discard now unused acceptance matrix. */
AcceptanceMatrix dummy;
SlObject(&dummy, this->GetDescription());
if (dummy.area.w != 0) {
uint arr_len = dummy.area.w / AcceptanceMatrix::GRID * dummy.area.h / AcceptanceMatrix::GRID;
SlSkipBytes(4 * arr_len);
}
}
};
static const SaveLoad _town_desc[] = {
SLE_CONDVAR(Town, xy, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6),
SLE_CONDVAR(Town, xy, SLE_UINT32, SLV_6, SL_MAX_VERSION),
@ -194,20 +262,10 @@ static const SaveLoad _town_desc[] = {
SLE_CONDNULL(4, SLV_166, SLV_EXTEND_CARGOTYPES), ///< cargo_produced, no longer in use
SLE_CONDNULL(8, SLV_EXTEND_CARGOTYPES, SLV_REMOVE_TOWN_CARGO_CACHE), ///< cargo_produced, no longer in use
SLE_CONDNULL(30, SLV_2, SLV_REMOVE_TOWN_CARGO_CACHE), ///< old reserved space
};
static const SaveLoad _town_supplied_desc[] = {
SLE_CONDVAR(TransportedCargoStat<uint32>, old_max, SLE_UINT32, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint32>, new_max, SLE_UINT32, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint32>, old_act, SLE_UINT32, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint32>, new_act, SLE_UINT32, SLV_165, SL_MAX_VERSION),
};
static const SaveLoad _town_received_desc[] = {
SLE_CONDVAR(TransportedCargoStat<uint16>, old_max, SLE_UINT16, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint16>, new_max, SLE_UINT16, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint16>, old_act, SLE_UINT16, SLV_165, SL_MAX_VERSION),
SLE_CONDVAR(TransportedCargoStat<uint16>, new_act, SLE_UINT16, SLV_165, SL_MAX_VERSION),
SLEG_CONDSTRUCTLIST(SlTownSupplied, SLV_165, SL_MAX_VERSION),
SLEG_CONDSTRUCTLIST(SlTownReceived, SLV_165, SL_MAX_VERSION),
SLEG_CONDSTRUCTLIST(SlTownAcceptanceMatrix, SLV_166, SLV_REMOVE_TOWN_CARGO_CACHE),
};
static void Save_HIDS()
@ -220,74 +278,31 @@ static void Load_HIDS()
Load_NewGRFMapping(_house_mngr);
}
SaveLoadTable GetTileMatrixDesc()
{
/* Here due to private member vars. */
static const SaveLoad _tilematrix_desc[] = {
SLE_VAR(AcceptanceMatrix, area.tile, SLE_UINT32),
SLE_VAR(AcceptanceMatrix, area.w, SLE_UINT16),
SLE_VAR(AcceptanceMatrix, area.h, SLE_UINT16),
};
return _tilematrix_desc;
}
static void RealSave_Town(Town *t)
{
SlObject(t, _town_desc);
for (CargoID i = 0; i < NUM_CARGO; i++) {
SlObject(&t->supplied[i], _town_supplied_desc);
}
for (int i = TE_BEGIN; i < NUM_TE; i++) {
SlObject(&t->received[i], _town_received_desc);
}
}
static void Save_TOWN()
{
for (Town *t : Town::Iterate()) {
SlSetArrayIndex(t->index);
SlAutolength((AutolengthProc*)RealSave_Town, t);
SlObject(t, _town_desc);
}
}
static void Load_TOWN()
{
int index;
uint num_cargo = IsSavegameVersionBefore(SLV_EXTEND_CARGOTYPES) ? 32 : NUM_CARGO;
while ((index = SlIterateArray()) != -1) {
Town *t = new (index) Town();
SlObject(t, _town_desc);
for (CargoID i = 0; i < num_cargo; i++) {
SlObject(&t->supplied[i], _town_supplied_desc);
}
for (int i = TE_BEGIN; i < TE_END; i++) {
SlObject(&t->received[i], _town_received_desc);
}
if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) {
SlErrorCorrupt("Invalid town name generator");
}
if (!IsSavegameVersionBefore(SLV_166) && IsSavegameVersionBefore(SLV_REMOVE_TOWN_CARGO_CACHE)) {
/* Discard now unused acceptance matrix. */
AcceptanceMatrix dummy;
SlObject(&dummy, GetTileMatrixDesc());
if (dummy.area.w != 0) {
uint arr_len = dummy.area.w / AcceptanceMatrix::GRID * dummy.area.h / AcceptanceMatrix::GRID;
SlSkipBytes(4 * arr_len);
}
}
}
}
/** Fix pointers when loading town data. */
static void Ptrs_TOWN()
{
/* Don't run when savegame version lower than 161. */
if (IsSavegameVersionBefore(SLV_161)) return;
for (Town *t : Town::Iterate()) {

Loading…
Cancel
Save