Commit Graph

368 Commits (85faa218ffe3cc8eab9c8822a9f5a5117937d8b6)

Author SHA1 Message Date
glx22 5844027eb8 Codechange: Remove FOR_ALL_SORTED_STANDARD_CARGOSPECS 3 years ago
PeterN ce7ef4d824
Fix: Wrong cargo line position in IndustryCargo window. (#9383)
Resolved by changing calculation to determine the offset based on centring the cargo lines in the available space.
3 years ago
rubidium42 b791ffc6de Fix: do not hide parameter by local variable with the same name 3 years ago
Rubidium bb9121dbd4 Fix: comparison of narrow type to wide type in loop (potential for infinite loops) 3 years ago
PeterN 330a305c99
Fix: Apply unscaled padding to Viewport inside WWT_INSET. (#9219)
Since pixel dimensions in SetPadding() are scaled by GUI size, padding for inset viewports was excessive.

Instead, automatically apply padding for WWT_INSET at widget level. This applies to all widgets inside a WWT_INSET, which in all instances is a NWID_VIEWPORT.
3 years ago
rubidium42 cb89d22cf2 Codechange: add DrawString(Multiline) that accepts std::string& 3 years ago
rubidium42 6bca9e090d Codechange: add SetDParamStr that accepts std::string& 3 years ago
Peter Nelson 055067c49c Fix: Scale cargo lines in industry chain window.
Replaces constant pixel values with values scaled based on font size.
This allows the industry chain to maintain a consistent look across
different sizes. Previously all except cargo line height were fixed.
3 years ago
Peter Nelson 254ffe9dcc Fix: Scale industry chain legend blob by font size. 3 years ago
Peter Nelson 617e85cc65 Fix: Scale legend blobs in Fund new industry window. 3 years ago
SamuXarick 7577dfa575 Codechange: Apply coding style 3 years ago
Kuhnovic 83ddb1501f
Feature: Remove all industries button in scenario editor (#8550) 3 years ago
dP bab7de6cf2 Feature: Allow GameScripts to add additional text to Industry view window 3 years ago
frosch 5bfcd742b8 Change: Relocate rename and location buttons in all windows. 4 years ago
Charles Pigott 9b800a96ed
Codechange: Remove min/max functions in favour of STL variants (#8502) 4 years ago
Charles Pigott 860c270c73 Codechange: Replace assert_compile macro with static_assert 4 years ago
Michael Lutz 79240eab1e Codechange: Make use of the improved C++17 emplace_back function. 4 years ago
Pavel Stupnikov c9fd85528a
Add: new economy "frozen" that stops production changes and industry closures (#8282) 4 years ago
stormcone 49b75d67bd
Fix 70f9c3c6: The *_filter_criteria variables contain an index, not a cargo. (#8320) 4 years ago
TechGeekNZ a10013dd00 Codechange: Spell 'Viewport' consistently
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
4 years ago
Yexo 1507902d00 Codechange: remove has_newindustries global 4 years ago
Yexo ce618bf7e9 Codechange: replace custom timer and OnGameTick() with OnHundrethTick() 4 years ago
Jonathan G Rennison d35f35a968 Codechange: Use cached town, station, industry names for list window sorting
This is to avoid needing to expensively regenerate name strings on
every comparison when sorting by name in the town/station/industry
list windows.
5 years ago
Jonathan G Rennison f1734e7815 Change: Only resort industry directory window on production change if necessary 5 years ago
Jonathan G Rennison 4cc1420beb Fix: Non-deterministic name sorting in industry directory window
In the case where multiple industries have the same name, sorting
in the industry directory window is non-deterministic.
This results in the order changing on each re-sort, and is noticeable
when the industries have different production or transported values.
5 years ago
stormcone 596fb5d54a Change: In the industry directory window an industry will be greyed out if it temporarily does not accept the cargo selected by the acceptance cargo filter. 5 years ago
stormcone 808253c29c Change: Move the filtered cargo to the first place in the industry directory window's cargo lists 5 years ago
stormcone 70f9c3c655 Feature: Industry directory cargo filtering 5 years ago
glx 00c2a98cf3 Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops 5 years ago
glx fa657c8360 Fix #7631: 16 out cargo support for industry directory 5 years ago
S. D. Cloudt 13cc8a0cee Cleanup: Removed SVN headers 5 years ago
Niels Martin Hansen 53f8d0b815 Codechange: Use std::vector for industry tile layouts 5 years ago
glx22 b3fd787959 Fix #7188: check the validity of command callback for scripts (#7701) 5 years ago
Charles Pigott 5b34c8019f Codechange: Remove Company/OwnerByte types 5 years ago
glx 48f99fd980 Codechange: use std::array for _sorted_industry_types 5 years ago
glx 2db88953e7 Codechange: use std::sort() in GUIList 5 years ago
Henry Wilson 7c8e7c6b6e Codechange: Use null pointer literal instead of the NULL macro 5 years ago
Michael Lutz c7b9987d08 Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
5 years ago
glx22 66dd7c3879
Fix: MSVC warnings (#7423) 5 years ago
Henry Wilson c01a2e2a81 Codechange: Removed SmallVector completely 5 years ago
Henry Wilson a0f36a50e6 Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back() 5 years ago
Henry Wilson a690936ed7 Codechange: Replace SmallVector::Length() with std::vector::size() 5 years ago
Henry Wilson 9cba6f7193 Codechange: Replaced SmallVector::Compact() with std::vector::shrink_to_fit() 5 years ago
Henry Wilson bfd79e59dc Codechange: Replace SmallVector::Clear() with std::vector::clear() 5 years ago
peter1138 317f69c152 Codechange: Use override specifier in Window-derived classes. 5 years ago
peter1138 b3ef06fdf3 Fix #7384: Industry Chain tooltips did not display on right-click.
This is fixed by handling the new Window::OnTooltip() event instead of OnHover()
5 years ago
Niels Martin Hansen 08ffa16d51 Fix 8859381: Display of requires/produces in Build Industry window
Change the window to use a dynamically generated string of cargoes,
instead of one of a few fixed-length lists. With up to 16 cargoes
on each list, having 16 with the only difference how many are listed
seems like a bad maintenance idea.
6 years ago
Peter Nelson 15320a37b9 Change: OnGameTick() is only called when not paused. 6 years ago
Peter Nelson 2a8fa5fef9 Change: Split up Window::OnTick into OnGameTick and OnRealtimeTick. Adjust timers to work with milliseconds instead of ticks. 6 years ago
Niels Martin Hansen 9b560eaa51 Fix: Industry chain window layout no more unnecessarily large when the number of cargoes in/out isn't large either 6 years ago