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@ -607,7 +607,7 @@ public:
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{
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if (!confirmed) return;
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for (Industry* industry : Industry::Iterate()) delete industry;
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for (Industry *industry : Industry::Iterate()) delete industry;
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/* Clear farmland. */
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for (TileIndex tile = 0; tile < MapSize(); tile++) {
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@ -665,8 +665,7 @@ public:
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break;
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case WID_DPI_FUND_WIDGET: {
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if (this->selected_type != INVALID_INDUSTRYTYPE)
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{
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if (this->selected_type != INVALID_INDUSTRYTYPE) {
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if (_game_mode != GM_EDITOR && _settings_game.construction.raw_industry_construction == 2 && GetIndustrySpec(this->selected_type)->IsRawIndustry()) {
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DoCommandP(0, this->selected_type, InteractiveRandom(), CMD_BUILD_INDUSTRY | CMD_MSG(STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY));
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this->HandleButtonClick(WID_DPI_FUND_WIDGET);
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