Tyler Trahan
8476f12432
Change: Improve graph period markings ( #8732 )
2021-02-24 09:18:15 +01:00
frosch
79c2b81ffd
Fix: vehicle-cursor size-limit did not account for the interface zoom level.
2021-02-24 08:00:42 +00:00
Michael Lutz
46e13313e4
Fix #8731 : Always use a 32bpp blitter if font anti-aliasing is enabled.
2021-02-23 22:15:03 +01:00
translators
c93c9c099e
Update: Translations from eints
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estonian: 7 changes by siimsoni
polish: 2 changes by yazalo
2021-02-23 18:59:47 +00:00
Niels Martin Hansen
cc465efa67
Change: [Win32] Use more modern way of getting free disk space
2021-02-23 11:25:39 +01:00
Niels Martin Hansen
b427ddce88
Codechange: Switch to explicit wide strings
2021-02-23 11:25:39 +01:00
Niels Martin Hansen
beeb9e0a1b
Remove: [Win32] Last pretenses of being able to build for Windows 95
2021-02-23 11:25:39 +01:00
Niels Martin Hansen
4bc69fec62
Doc: Remove #5661 from known-bugs, fixed in 1.10
2021-02-22 23:25:16 +00:00
glx22
b67245d71e
Fix: [CMake] CMake may use || at the end of custom commands
2021-02-22 23:17:45 +01:00
glx22
ec9d1a6b8f
Fix: [CMake] CMAKE_SOURCE_DIR may contain regex commands
2021-02-22 23:17:45 +01:00
Michael Lutz
06ca147a82
Fix 8706c36f
: Change RELEASE code, too.
2021-02-22 23:16:46 +01:00
Michael Lutz
7af1fd3ffb
Add: [OSX] OpenGL video driver.
2021-02-22 22:16:07 +01:00
Michael Lutz
b4a3bc1ffe
Codechange: [OpenGL] Separate context state setup from general init.
2021-02-22 22:16:07 +01:00
Michael Lutz
7f55f0a264
Codechange: [OSX] Add support for (un)locking the video buffer.
2021-02-22 22:16:07 +01:00
Michael Lutz
2f25e9bdf8
Codechange: [OSX] Separate video driver into a base and a Quartz implementation.
2021-02-22 22:16:07 +01:00
Michael Lutz
421b599541
Codechange: [SDL2] Split driver in base-part and default backend
2021-02-22 22:16:07 +01:00
Patric Stout
a303940372
Feature: [SDL2] OpenGL support
2021-02-22 22:16:07 +01:00
Michael Lutz
a77b202767
Codechange: [SDL] Move dirty_rect to class scope.
2021-02-22 22:16:07 +01:00
Patric Stout
e75858ce5e
Codechange: [SDL2] Allow several places to hook into the SDL driver
...
This allows future subdrivers to use these to manage their
own flow.
2021-02-22 22:16:07 +01:00
Patric Stout
101e394475
Codechange: [SDL2] Move functions and variables to class-scope
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This allows future subdrivers to override them.
2021-02-22 22:16:07 +01:00
Patric Stout
0d58bc9384
Codechange: [SDL2] Move SDLSurface code to its own function
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This increases readability, and allow future subdrivers to not
use SDLSurface to draw.
2021-02-22 22:16:07 +01:00
Patric Stout
6098811b49
Codechange: [SDL2] Split Start() in a few more functions
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This makes it a bit easier to follow what is going on, and
allow future subdrivers to hook into a few of these functions.
Reworked the code slighly while at it, to return early where
possible.
2021-02-22 22:16:07 +01:00
Michael Lutz
86c309ea75
Codechange: [OpenGL] Let OpenGL clear the pixel buffer if possible.
2021-02-22 22:16:07 +01:00
Michael Lutz
94d8acb7d0
Add: A 32 bpp blitter that uses the animation buffer from the video backend to speed up palette animation.
2021-02-22 22:16:07 +01:00
Michael Lutz
ae7c63cc35
Codechange: [OpenGL] Use persistently mapped pixel buffers when supported.
2021-02-22 22:16:07 +01:00
Michael Lutz
200be7d20c
Add: [OpenGL] Support for a separate animation buffer that stores the palette values of the screen in addition to the colour buffer.
2021-02-22 22:16:07 +01:00
Michael Lutz
01ef44fa4f
Codechange: Allow blitter factories to decide at runtime if the blitter is usable.
2021-02-22 22:16:07 +01:00
Michael Lutz
d62e302768
Change: [Win32] Prioritize the OpenGL video driver over the GDI one.
2021-02-22 22:16:07 +01:00
Michael Lutz
6bcc4884c2
Add: [OpenGL] Accelerated mouse cursor drawing.
2021-02-22 22:16:07 +01:00
Michael Lutz
d4dbb3f46e
Fix: Don't trash video buffer alpha in SSE3/4 blitters.
2021-02-22 22:16:07 +01:00
Michael Lutz
bcd15b4dd2
Codechange: [OpenGL] Initialize backing store to opaque alpha to allow blending effects.
2021-02-22 22:16:07 +01:00
Michael Lutz
1e1a9f3999
Add: A simple, templated cache map that uses a least recently used eviction strategy.
2021-02-22 22:16:07 +01:00
Michael Lutz
3e49aff35c
Codechange: Allow video drivers to handle the cursor themselves.
2021-02-22 22:16:07 +01:00
Michael Lutz
6776229047
Codechange: Make the simple Malloc sprite allocator globally usable.
2021-02-22 22:16:07 +01:00
Michael Lutz
70aa3b4011
Codechange: Give sprite encoders a hint which colour components of a sprite are filled with useful information.
2021-02-22 22:16:07 +01:00
Michael Lutz
e7e5316340
Add: Allow sprite encoders (blitters) to specify an alignment for sprite width and height.
2021-02-22 22:16:07 +01:00
Michael Lutz
02e8741457
Codechange: Allow for using a sprite encoder that is not the currently active blitter when loading a sprite.
2021-02-22 22:16:07 +01:00
Michael Lutz
f94b2e73e1
Codechange: [Win32] Use an OpenGL core context instead of a compatibility one.
2021-02-22 22:16:07 +01:00
Michael Lutz
e8fc050b6e
Add: [OpenGL] Support for 8bpp blitters.
2021-02-22 22:16:07 +01:00
Michael Lutz
320072c8dc
Codechange: [OpenGL] Explicitly assign which framebuffer target receives the colour values.
2021-02-22 22:16:07 +01:00
Michael Lutz
821f30f735
Codechange: [OpenGL] Use GLSL version 1.50 if available.
2021-02-22 22:16:07 +01:00
Michael Lutz
90fd8f8cda
Codechange: [OpenGL] Use generic vertex attributes in the shader program.
2021-02-22 22:16:07 +01:00
Michael Lutz
acf59f6b68
Codechange: [OpenGL] Use shaders to display the video buffer on screen.
2021-02-22 22:16:07 +01:00
Michael Lutz
b181859629
Change: [Win32] Disable VSync for OpenGL by default.
2021-02-22 22:16:07 +01:00
Michael Lutz
9a069faa01
Codechange: [Win32] Try to get an OpenGL 3.2+ context if possible.
2021-02-22 22:16:07 +01:00
Michael Lutz
a990c497b5
Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.
2021-02-22 22:16:07 +01:00
Michael Lutz
5af0cfd902
Codechange: [OpenGL] Use a vertex array object to store the vertex state for the video buffer.
2021-02-22 22:16:07 +01:00
Michael Lutz
acf2ce35f7
Codechange: [OpenGL] Use a vertex buffer object to store the vertex data for the video buffer.
2021-02-22 22:16:07 +01:00
Michael Lutz
8706c36fc0
Codechange: [Win32] Move remaing global _wnd variables into the video driver.
2021-02-22 22:16:07 +01:00
Michael Lutz
d6b6775888
Change: Lock the video buffer when drawing inside the game loop to properly account for threaded drawing.
2021-02-22 22:16:07 +01:00