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@ -364,35 +364,6 @@ Trains might not stop at platforms that are currently being changed [#5553]:
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list multiple times in a row or if there is only one station
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in theorder list (see #5684).
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Inconsistent catchment areas [#5661]:
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Due to performance decisions the catchment area for cargo accepted by a
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station for delivery to houses or industries differs from the catchment
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area for cargo that is delivered to stations from houses or industries.
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Conceptually they work the same, but the effect in game differs. They
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work by finding the closest destination "around" the source which is
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within a certain distance. This distance depends on the type of station,
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e.g. road stops have a smaller catchment area than large airports.
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In both cases the bounding box, the smallest rectangle that contains
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all tiles of something, is searched for the target of the cargo,
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and then spiraling outwards finding the closest tile of the target.
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In the case of a station with two tiles spread far apart with a house
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that is within the station's bounding box, it would be possible that
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the spiraling search from the house does not reach one of the station
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tiles before the search ends, i.e. all tiles within that distance
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are searched. So the house does not deliver cargo to the station.
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On the other hand, the station will deliver cargo because the house
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falls within the bounding box, and thus search area.
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It is possible to make these consistent, but then cargo from a house
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to a station needs to search up to 32 tiles around itself, i.e. 64
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by 64 tiles, to find all possible stations it could deliver to
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instead of 10 by 10 tiles (40 times more tiles). Alternatively the
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search from a station could be changed to use the actual tiles, but
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that would require considering checking 10 by 10 tiles for each of
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the tiles of a station, instead of just once.
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Some houses and industries are not affected by transparency [#5817]:
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Some of the default houses and industries (f.e. the iron ore mine) are
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not affected by the transparency options. This is because the graphics
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