Jonathan G Rennison
10e76b2788
Fix #10032 : Capacities of articulated vehicles in build window
...
See also: #9954
2 years ago
Tyler Trahan
07fba75238
Fix: Various Wide River issues ( #10348 )
2 years ago
Tyler Trahan
2206c73156
Feature: Set a custom number of industries in map generation window ( #10340 )
2 years ago
Tyler Trahan
5c64cdcb79
Feature: Press Ctrl to build a diagonal area of trees ( #10342 )
2 years ago
Rubidium
b951332def
Codechange: use smart pointers when creating StringIterators
2 years ago
Rubidium
b35c791d05
Codechange: use smart pointers when cloning iterators
2 years ago
Rubidium
f667a831a5
Codechange: unify creation of diagonal/orthogonal iterator using smart pointers
2 years ago
PeterN
6a0d1c7c19
Fix: Link variants to parents when finalising engines. ( #10346 )
...
This ensures that definition-order of engines within the NewGRF does not matter.
2 years ago
Tyler Trahan
dced2d8c30
Fix #10333 , c53f29d: Only show industry prospecting errors to local company ( #10338 )
2 years ago
translators
b05c21203a
Update: Translations from eints
...
arabic (egypt): 20 changes by AviationGamerX
2 years ago
Tyler Trahan
5a2907a99f
Change: Remove land generator setting from World Generation GUI ( #10093 )
2 years ago
translators
80322b85c2
Update: Translations from eints
...
swedish: 7 changes by joeax910
japanese: 17 changes by scabtert
luxembourgish: 14 changes by phreeze83
lithuanian: 80 changes by devastatorius
2 years ago
PeterN
09a32f2ce1
Fix #10335 : Set initial scrollbar count for object GUI. ( #10336 )
...
This previously happened when the window was resized by itself which was fixed by #10196 . Explicitly set the count instead.
2 years ago
translators
70157b2ad5
Update: Translations from eints
...
luxembourgish: 3 changes by phreeze83
hebrew: 125 changes by haimlm
2 years ago
translators
9d13213c61
Update: Translations from eints
...
spanish (mexican): 3 changes by absay
2 years ago
translators
81c5c16477
Update: Translations from eints
...
galician: 1 change by NicoSGF64
romanian: 8 changes by ALEX11BR
2 years ago
PeterN
c18a171028
Fix #10331 : Starting new company during load must happen after AI start. ( #10332 )
...
This situation occurs when loading a savegame in single-player which only
has AI companies.
2 years ago
translators
7460fdb298
Update: Translations from eints
...
chinese (simplified): 7 changes by HansKaffee
turkish: 13 changes by rustoocas
2 years ago
Rubidium
46dfb309bc
Fix #10309 : [SDL] Uninitialized width and height when turning off full screen
2 years ago
translators
29af0f8c7b
Update: Translations from eints
...
swedish: 18 changes by joeax910
chinese (simplified): 2 changes by HansKaffee
romanian: 3 changes by ALEX11BR
slovak: 15 changes by legitalk
tamil: 21 changes by Aswn
2 years ago
Rubidium
0251786f46
Fix: virtual call from constructor
...
That fills an instance variable that is only read from the Game Options window
and that is overwritten when the video driver is started. Since you cannot get
into the Game Options window without starting the video driver, it is just
pointless and wrong code that would never be noticed by the end user.
2 years ago
Rubidium
c1ff471c77
Fix: bad oddness checks
...
Modulo on a signed number returns negative values for negative values, so
i % 2 == 1 will only return true for positive odd numbers, whereas i % 2 != 0
returns true for both positive and negative odd numbers.
2 years ago
Rubidium
f7af9a299a
Codechange: prevent suspicious pointer scaling
2 years ago
Rubidium
170f37d07f
Codechange: silence some potentially uninitialized local variable errors
...
In these cases technically they are false positives, however dismissing the
alerts when the underlying code may make them true positives does not seem
like the safest solution.
2 years ago
Rubidium
496ec1f012
Fix: use reference and array indexing to prevent suspicious pointer scaling
2 years ago
Rubidium
fbd0f5ad7d
Fix: inconsistent allocation error handling
...
Mix-and-matching std::bad_alloc exception handling with nullptr checks
2 years ago
Rubidium
3c54344825
Fix: comparison of narrow type with wide type in loop condition
...
Technically this can't be triggered with the currently returned values though.
2 years ago
Charles Pigott
e00996a18a
Change: Big UFO disaster targets current location of a random train ( #10290 )
2 years ago
PeterN
1b1aa682a6
Fix: Don't assume engclass 2 should be elrail. ( #10315 )
...
When disabling/enabling elrail, there is an assumption that `engclass` of 2
means the engine will run on elrail. While this holds for default engines,
NewGRFs can do other things.
To resolve this we store the intended railtype so that toggling elrail will
restore to the correct type.
2 years ago
Rubidium
51049946d1
Fix: prevent corrupted GRF files to allocate stupid amounts of memory
2 years ago
translators
58068883f8
Update: Translations from eints
...
swedish: 33 changes by joeax910
arabic (egypt): 11 changes by AviationGamerX
luxembourgish: 3 changes by Gubius
greek: 85 changes by SStelioss
indonesian: 55 changes by indrabagus, 20 changes by K4smun1
serbian: 527 changes by nkrs
latvian: 82 changes by lexuslatvia
polish: 2 changes by pAter-exe
2 years ago
Rubidium
752cd5c0da
Cleanup 84b71f7: remove G5 detector as it's not referenced anymore
...
The last supported Mac OS X for G5 is 10.5.8 and support for < 10.7 has already been removed.
2 years ago
Rubidium
375a5b8e3f
Codechange: refactor FindClosestDepot to not use pointers, but return a struct
2 years ago
translators
b3907b1359
Update: Translations from eints
...
swedish: 39 changes by DonaldDuck313, 9 changes by joeax910
chinese (traditional): 62 changes by wpi3
greek: 8 changes by SStelioss
indonesian: 29 changes by indrabagus
serbian: 528 changes by nkrs
ukrainian: 82 changes by StepanIvasyn
turkish: 4 changes by jnmbk
french: 19 changes by glx22
2 years ago
Rubidium
a0694759a1
Fix: do not allow more palette colours than there are indices for the colours
...
Or: do not pass unchecked size from BMP file into memory allocation
2 years ago
translators
3af2c7fff6
Update: Translations from eints
...
swedish: 9 changes by joeax910
norwegian (bokmal): 7 changes by buzzCraft
chinese (traditional): 48 changes by wpi3
galician: 98 changes by pvillaverde
vietnamese: 13 changes by myquartz
czech: 42 changes by vladoschreiner, 40 changes by PatrikSamuelTauchim, 19 changes by adamek0202, 3 changes by LubosKolouch
chinese (simplified): 52 changes by HansKaffee
luxembourgish: 148 changes by phreeze83
hungarian: 50 changes by PstasDev, 23 changes by baliball
german: 69 changes by Wuzzy2, 4 changes by Luensche
romanian: 3 changes by kneekoo
ukrainian: 45 changes by StepanIvasyn
catalan: 12 changes by J0anJosep
turkish: 9 changes by Anceph
french: 1 change by Athozus
portuguese (brazilian): 9 changes by ericandradex
2 years ago
Patric Stout
1fb101eabb
Codechange: address CodeQL issue "Multiplication result converted to larger type" ( #10306 )
...
Most are very unlikely to ever be triggered in our codebase; two
stand out: linkgraph and money cheat. Those, potentially, could
wrap earlier than expected.
2 years ago
translators
fcbe390353
Update: Translations from eints
...
dutch: 10 changes by Afoklala
polish: 33 changes by pAter-exe
2 years ago
Loïc Guilloux
91ca088065
Fix #10304 , fe30f66: [Scripts] Don't start GS in intro ( #10305 )
2 years ago
Michael Lutz
150f05dc15
Change: Heading for 14 now. ( #10302 )
2 years ago
PeterN
5e22788664
Fix #10220 : Adding unavailable variants failed for non-rail engines. ( #10297 )
...
Unavailable parent variant engine for non-rail engines was added to the
wrong (temporary) list so the hierarchy was not added correctly.
2 years ago
translators
22035b7eab
Update: Translations from eints
...
english (us): 10 changes by 2TallTyler
chinese (simplified): 1 change by lysinelai
korean: 13 changes by telk5093
catalan: 1 change by DiogoMCampos
2 years ago
Charles Pigott
67f02e20de
Change: Display text files in black ( #10291 )
2 years ago
glx22
012fd2be0d
Codechange: Suppress warnings when asserts are disabled
2 years ago
translators
f90156f74c
Update: Translations from eints
...
romanian: 2 changes by bnegrut
spanish: 2 changes by MontyMontana
2 years ago
translators
918b2cb3ee
Update: Translations from eints
...
english (au): 10 changes by krysclarke
italian: 3 changes by Rivarossi
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
spanish: 15 changes by MontyMontana
portuguese: 6 changes by azulcosta
portuguese (brazilian): 2 changes by DiogoMCampos
2 years ago
Loïc Guilloux
fe30f66570
Fix #9720 : Delay start of GS/AI to after loading of savegame ( #9745 )
2 years ago
PeterN
f7e2b6ef12
Change: Make vehicle list dropdown buttons resize to fit strings. ( #10286 )
2 years ago
Francis Herne
6caed5f15e
Add: Slope-aware and roadtype-specific one-way sprites. ( #10282 )
2 years ago
translators
7a18631291
Update: Translations from eints
...
italian: 10 changes by bagnacauda
romanian: 91 changes by bnegrut
russian: 6 changes by Ln-Wolf
finnish: 9 changes by hpiirai
portuguese: 8 changes by azulcosta
2 years ago
PeterN
9e56e16147
Fix: Local authority window rating list height ignored icon sizes. ( #10285 )
...
Only font height was taken into account, so the list was broken if icon
sizes were taller than font height.
2 years ago
PeterN
961e66df30
Fix #10224 : Don't fiddle with fast-forward when saving. ( #10230 )
...
The original comment about saving with fast-forward on was written 18 years
ago, and predates lots of changes to how saveload work.
2 years ago
PeterN
4f26f6b8aa
Cleanup: Simplify GRFLabel linked-list with std::vector. ( #10284 )
2 years ago
Daniel Robinson
c53f29df53
Fix #10181 : Show error message on failed industry prospecting ( #10202 )
2 years ago
Didac Perez Parera
35d55bd534
Feature: Expand all towns in the scenario editor ( #10215 )
2 years ago
Tyler Trahan
4ffe7e0477
Fix #10198 : Rearrange Intro GUI to make button rows narrower ( #10203 )
2 years ago
Tyler Trahan
8063fcb6e0
Feature: Ctrl-click to bulk edit timetable speeds/waiting times ( #10265 )
2 years ago
Peter Nelson
efa20dd969
Change: Support engine property 0xC6 in purchase list.
2 years ago
Peter Nelson
cbf48c4dd9
Change: Add extra random seed to StartupEngines().
...
This means that calling reset_engines will rerandomise introduction dates
and reliability.
Probably not necessary.
2 years ago
Peter Nelson
74180efe7f
Change: Attempt to improve randomisation of reliability
2 years ago
Peter Nelson
3485709f53
Add: Additional vehicle flags to control variants.
2 years ago
Peter Nelson
898dadadb2
Change: Mark build/autoreplace windows dirty less often in monthy loop.
...
These window classes were marked dirty for every engine that had
reliability calculated every month.
2 years ago
Peter Nelson
85814b29d4
Feature: Vehicle add-ons can now group engines in purchase list.
...
Grouped engines are collapsed by default but can be expanded. This allows
similar engines to be grouped together to avoid cluttering the list.
Suggested uses for this are e.g.:
* Liveries; same stats but different paint job.
* Re-gearing; engine design is mostly the same but different stats.
... but avoiding complex hidden cargo subtype refit systems.
Grouped engines are otherwise separate, so can be independently
autoreplaced, even between variants.
2 years ago
peter1138
94167dfd34
Change: Add variant hierarchy to build vehicle window list.
2 years ago
Peter Nelson
c11db7d593
Change: Clear last variant when engine becomes unavailable.
2 years ago
peter1138
d7f561a400
Change: Add variant property to engines.
2 years ago
PeterN
c8cc61d889
Fix #10150 : Force FS_SMALL for small viewport signs. ( #10283 )
...
* Fix #10150 : Force FS_SMALL for small viewport signs.
This is a workaround for string widths being different with mixed
font-sizes.
* Fix: Flag small sign shadow as small text.
(This method of drawing shadows is hilarious and needs replacing, but
this is a quick fix.)
2 years ago
PeterN
23eec0b7b3
Fix #8971 : Resize QueryStrings with interface scale change. ( #10281 )
...
* Fix: Use width of caret symbol '_' for text entry.
This replaces an arbitrary pixel width with the space actually required.
* Fix #8971 : Update QueryString sizes with interface scale change.
2 years ago
translators
3451c0a82c
Update: Translations from eints
...
russian: 3 changes by Ln-Wolf
latvian: 21 changes by lexuslatvia
dutch: 3 changes by Afoklala
portuguese: 3 changes by azulcosta
portuguese (brazilian): 13 changes by ericandradex
2 years ago
glx22
04ee86d3ac
Add: 'font' console command to configure fonts
2 years ago
glx22
e6c857cdba
Codechange: [windows] cache the actually loaded font name
2 years ago
glx22
af3df959c2
Codechange: reduce code duplication
2 years ago
PeterN
7b5edba76c
Change: Support flipping shorter engines without NewGRF support. ( #10262 )
...
* Change: Support flipping shorter engines without NewGRF support.
* Cleanup: Remove write-only prop27_set temporary flag.
2 years ago
Peter Nelson
a971eee2e0
Cleanup: Replace foundation drawing magic numbers.
...
Use TILE_SIZE or TILE_HEIGHT as appropriate instead.
2 years ago
Peter Nelson
138198e971
Change: Separate ground sprite from foundation sprite offsets.
2 years ago
Peter Nelson
002fe67bef
Add: Optionally disable child sprites drawing relative to parent sprites offsets.
2 years ago
Jonathan G Rennison
14c1266bbc
Fix: Wrong type cast for selected AI/GS script info in AIListWindow
...
This resulted in technically undefined behaviour when listing GSs
2 years ago
Jonathan G Rennison
d4c530904c
Fix #10274 : Use after free when rescanning scripts with GS selected
2 years ago
PeterN
f6e7e44169
Fix #10151 : Use smaller padding for viewport signs. ( #10272 )
...
Before variable-scaling, the padding was always 1x1 pixel. This was
changed to be scaled, except using the wrong dimension of 2x1 pixels
instead of 1x1 pixel.
2 years ago
Loïc Guilloux
c179c10048
Fix #10263 , ccefa76: [scripts] restore tile validation for commands ( #10269 )
2 years ago
translators
a857ed8240
Update: Translations from eints
...
finnish: 13 changes by hpiirai
spanish: 1 change by MontyMontana
2 years ago
PeterN
c962c77306
Fix: Incorrect available height for dropdowns due to unsigned promotion. ( #10264 )
...
Dropdowns which are taller than the main window should automatically have
a scrollbar added. This did not work for toolbar dropdown as the location
near the top of the window resulted in an unsigned underflow.
2 years ago
PeterN
03c1b5169c
Fix #10260 : Incorrect rect height drawing image in vehicle details. ( #10261 )
2 years ago
PeterN
dde15a403c
Fix #10257 : Incorrect wire position on sloped bridge heads. ( #10258 )
2 years ago
translators
2012998563
Update: Translations from eints
...
finnish: 3 changes by hpiirai
2 years ago
translators
e5720325ff
Update: Translations from eints
...
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
2 years ago
Peter Nelson
daaa058493
Change: Vertically centre sprite font relative to TrueType font.
2 years ago
Peter Nelson
8599041ce4
Fix: GetDefaultFontHeight() is static, don't use ->
2 years ago
translators
888c9172e0
Update: Translations from eints
...
spanish (mexican): 3 changes by absay
korean: 1 change by telk5093
2 years ago
PeterN
1eecbd39ed
Change: Use lowered not disabled widget for current tab. ( #10252 )
...
While tab-buttons are not often used, all other similar occurences use
lowered rather than disabled widgets, so use them for train detail
window too.
2 years ago
Peter Nelson
5eb7e1d3ab
Fix: Improve sprite aligner list size and alignment.
2 years ago
Peter Nelson
8adc47858d
Change: Set minimal size on aligner buttons.
2 years ago
Peter Nelson
33eb9688cf
Add: Sprite centre and crosshair toggles on sprite aligner.
2 years ago
Loïc Guilloux
c50fabb574
Fix #10208 : allow to use specific underlay for road/tram tunnels ( #10233 )
2 years ago
PeterN
131b7f5127
Fix: Vertically centre chat prompt. ( #10250 )
2 years ago
2TallTyler
0116a422ea
Cleanup: Refactor Wide Rivers code slightly
2 years ago
2TallTyler
d67259334a
Fix #10218 : Sloped river tiles need water both up and downstream
2 years ago
Jonathan G Rennison
c7d7658004
Fix #10214 : CMD_CREATE_LEAGUE_TABLE did not set CMD_STR_CTRL
2 years ago
Jonathan G Rennison
1a05e95945
Fix #10214 : League and graph buttons in toolbar not having a default action
2 years ago
Jonathan G Rennison
e0cb31ff07
Fix #10214 : Header and footer missing from league table saveload
2 years ago
Loïc Guilloux
4f9893cc98
Fix 55a1171: Restore skipping of "colour" character ( #10244 )
2 years ago
PeterN
c448eb04d8
Fix #10242 : Allow a space for text shadow when clipping WWT_EMPTY/WWT_TEXT. ( #10243 )
2 years ago
Loïc Guilloux
2848483810
Fix #10206 : Disable scripts in intro game ( #10241 )
2 years ago
Eddi-z
8db4892f49
Codechange: Reshuffle debuglevels in fileio to address spammyness ( #10240 )
2 years ago
translators
ac12028278
Update: Translations from eints
...
spanish: 2 changes by MontyMontana
portuguese (brazilian): 86 changes by ericandradex
2 years ago
translators
7e7e1183cf
Update: Translations from eints
...
finnish: 1 change by hpiirai
2 years ago
translators
fd5de3b366
Update: Translations from eints
...
spanish (mexican): 7 changes by absay
romanian: 5 changes by bnegrut
finnish: 108 changes by hpiirai
2 years ago
translators
49c121ec29
Update: Translations from eints
...
vietnamese: 38 changes by KhoiCanDev
2 years ago
PeterN
daacde4496
Fix #10147 : Sound effect volume slider no longer set volume. ( #10228 )
2 years ago
translators
2756741575
Update: Translations from eints
...
italian: 11 changes by Rivarossi
2 years ago
translators
5cef40591b
Update: Translations from eints
...
slovak: 2 changes by legitalk
2 years ago
Michael Lutz
d5fc423793
Fix #10223 : Crash when vehicle cloning fails on order cloning.
2 years ago
translators
985f487065
Update: Translations from eints
...
spanish: 1 change by MontyMontana
2 years ago
PeterN
53b827c460
Fix: Maximum space for engine preview image was never scaled. ( #10219 )
2 years ago
Loïc Guilloux
13d2d11fa8
Fix #10216 : Initialise RoadStop caches before using them and don't try to teleport crashed vehicles ( #10217 )
2 years ago
translators
2c5eb206d4
Update: Translations from eints
...
vietnamese: 39 changes by KhoiCanDev
spanish: 2 changes by MontyMontana
2 years ago
Michael Lutz
1c205b2cda
Fix #10212 : [Script] Nested ScriptAccounting scopes are not restored properly.
2 years ago
PeterN
1131608eb4
Fix #10114 : Incorrect drag-highlight position with non-power-of-2 scaling. ( #10211 )
2 years ago
translators
644012dea2
Update: Translations from eints
...
dutch: 7 changes by Afoklala
2 years ago
translators
a7f78af4aa
Update: Translations from eints
...
chinese (simplified): 3 changes by XiaoJi-Game
2 years ago
PeterN
485368f607
Fix: Missing extra padding when drawing tooltip text. ( #10201 )
...
* Fix: Missing extra padding when drawing tooltip text.
This padding is included when calculating the size of the tooltips, the
difference caused a mismatch in height for some tooltips.
* Codechange: Don't draw grey panel underneath tooltip.
This removes the default framerect padding so it is now added explicitly.
SetMinimalSize is also removed as this is overridden in UpdateWidgetSize
anyway.
2 years ago
translators
3100c6e7d0
Update: Translations from eints
...
chinese (simplified): 30 changes by XiaoJi-Game
2 years ago
PeterN
387c57b023
Fix eb4ba1991: Signal icons incorrectly positioned in UI. ( #10199 )
2 years ago
translators
41c893dd4e
Update: Translations from eints
...
chinese (simplified): 13 changes by XiaoJi-Game
russian: 4 changes by Ln-Wolf
slovak: 7 changes by legitalk
catalan: 77 changes by J0anJosep
turkish: 7 changes by EndChapter
polish: 7 changes by pAter-exe
2 years ago
PeterN
eaf1e33bd7
Fix #10021 : Object GUI resized when switching between different objects. ( #10196 )
...
* Fix: Scale object gui margin by interface scale.
* Fix: Improve padding on object info text.
* Fix #10021 : Resizing for 1/2/4 object views didn't account for interface scale.
As halving and doubling padding is problematic due to rounding, it is now
added on lower view counts instead of removing on higher view counts.
2 years ago
translators
978f5b9341
Update: Translations from eints
...
english (au): 3 changes by krysclarke
english (us): 7 changes by 2TallTyler
korean: 52 changes by telk5093
russian: 4 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
portuguese: 3 changes by azulcosta
2 years ago
PeterN
a7ffd47c64
Fix #10191 : Incorrect refit highlight position. ( #10195 )
...
Refit highlight was not correct for non-power-of-2 interface scale.
2 years ago
translators
35c4af5cb7
Update: Translations from eints
...
english (au): 4 changes by krysclarke
spanish: 10 changes by MontyMontana
portuguese: 62 changes by azulcosta
2 years ago
Bernard Teo
8a78fa7121
Feature: Contextual actions for vehicles grouped by shared orders ( #8425 )
2 years ago
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2 years ago
translators
b9ce3de23d
Update: Translations from eints
...
slovak: 72 changes by legitalk
2 years ago
Tyler Trahan
b846c574d7
Update: Developer credits ( #10190 )
2 years ago
stormcone
e29547a3a2
Feature: Show the cargoes the vehicles can carry in the vehicle list window ( #8304 )
2 years ago
translators
d780ca74ed
Update: Translations from eints
...
italian: 50 changes by Rivarossi
2 years ago
Tyler Trahan
0fc7cdb1e4
Change: Allow building canal by area outside editor ( #10173 )
2 years ago
PeterN
53682b4b6b
Fix #10114 : Wonky depot layout. ( #10191 )
...
Depot lists internal layout was not handled well. This is improved by
throwing more Rects at it:
- Vehicle images are now be vertically centred in the rect.
- Image clipping is relaxed to cover the rect, improving larger sprites.
- Outline highlight is now aware of bevel thickness.
2 years ago
translators
e85d2603d9
Update: Translations from eints
...
italian: 27 changes by Rivarossi
2 years ago
translators
afbad255d3
Update: Translations from eints
...
turkish: 44 changes by EndChapter
spanish: 1 change by MontyMontana
2 years ago
translators
62125c9e76
Update: Translations from eints
...
korean: 3 changes by telk5093
turkish: 33 changes by EndChapter
2 years ago
PeterN
a7adadcf9b
Fix: Indent production in industry window and resolve button issues. ( #10184 )
...
Industry production used to be indented, although a different amount than
the industry accepts list. This is now added back, with the standard indent
width.
Additionally the cheat-mode production modifier buttons now support RTL and
the list height now takes account of the button height.
2 years ago
translators
a942028803
Update: Translations from eints
...
dutch: 42 changes by Afoklala
french: 12 changes by glx22
2 years ago
PeterN
a044e8e007
Fix: Scale minimum visible caption by interface scale. ( #10180 )
2 years ago
translators
3040efdb10
Update: Translations from eints
...
spanish (mexican): 74 changes by absay
russian: 2 changes by Ln-Wolf
spanish: 6 changes by MontyMontana
polish: 1 change by pAter-exe
2 years ago
Peter Nelson
60404c3aea
Fix #8770 : Centre vehicle status bar icon.
...
The icon is now centred within its scaled bounding box, which intentionally
leaves a little space around the icon when not at 1/2/4x scale.
2 years ago
Peter Nelson
9bf24ec56f
Codechange: Reorder and properly declare DrawSpriteIgnorePadding().
...
Parameters have been rearranged to be closer to those of the standard
DrawSprite() function, and PaletteID can now be set.
2 years ago
PeterN
c81c242c5a
Fix: Crash if error message window is too wide for screen. ( #10172 )
...
This doesn't seem new, just easier to trigger with new scaling.
2 years ago
PeterN
6ea3e7e487
Fix #10164 : Incorrect slider handle position in RTL. ( #10175 )
2 years ago
translators
bc5cd4eeda
Update: Translations from eints
...
russian: 3 changes by Ln-Wolf
spanish: 55 changes by MontyMontana
polish: 32 changes by pAter-exe
2 years ago
translators
d30345edfb
Update: Translations from eints
...
english (au): 3 changes by krysclarke
spanish (mexican): 3 changes by absay
english (us): 3 changes by 2TallTyler
russian: 2 changes by Ln-Wolf
french: 11 changes by ZarTek-Creole
portuguese: 3 changes by azulcosta
polish: 28 changes by pAter-exe
2 years ago
translators
cbb2d5303d
Update: Translations from eints
...
spanish (mexican): 14 changes by absay
english (us): 20 changes by 2TallTyler
russian: 5 changes by Ln-Wolf
portuguese: 44 changes by azulcosta
2 years ago
Tyler Trahan
0d631a6fda
Change: Reword Finance window's Net Profit to Profit
2 years ago
Tyler Trahan
adf94d7970
Change: Add a Total caption to each category of the finance window
2 years ago
Tyler Trahan
bba1a16836
Change: Make Company GUI Bank Balance text white
2 years ago
translators
553e5e6bbe
Update: Translations from eints
...
english (au): 20 changes by krysclarke
spanish (mexican): 7 changes by absay
korean: 20 changes by telk5093
russian: 13 changes by Ln-Wolf
spanish: 74 changes by MontyMontana
2 years ago
PeterN
cea62ef73d
Fix #10161 : Ignore ascender in FallbackLayouter for non-built-in fonts. ( #10169 )
2 years ago
Tyler Trahan
89a2d0a605
Fix #10154 : Don't inconsistently set random company face in network games ( #10157 )
2 years ago
translators
ced4258969
Update: Translations from eints
...
english (au): 18 changes by krysclarke
spanish (mexican): 23 changes by absay
english (us): 18 changes by 2TallTyler
korean: 33 changes by telk5093
russian: 18 changes by Ln-Wolf
french: 31 changes by glx22
2 years ago
Peter Nelson
dff03124e5
Change: Use modalpopup padding for error/query windows.
2 years ago
Peter Nelson
ecb5393c55
Change: Standardize progress bar layout.
...
Progress bars are drawn differently depending on when it was added, with
different layouts and sizes.
This change adds a standard padding size to use, and makes all progress
bars visually similar, with scaled padding.
2 years ago
Peter Nelson
920e588334
Change: Use standard dimensions instead of custom widths.
2 years ago
Peter Nelson
9666e46739
Feature: Variable GUI scale.
...
GUI scale is now variable from 100% to 500%, and no longer restricted to
powers-of-2.
2 years ago
Peter Nelson
13d271217f
Change: Sprite-scale inter-character spacing of fonts.
2 years ago
Peter Nelson
ed60c88b0a
Change: Use power-of-2 scaling for some dimensions in GUI.
...
These are related to drawing sprites that are normally drawn on the
landscape, and should therefore still follow power-of-2 scaling to fit
correctly.
2 years ago
Peter Nelson
062ea68422
Change: Scale position of font shadow.
2 years ago
Peter Nelson
dd90d79e7b
Add: Setting to toggle thin vs chunky (scaled) bevels.
2 years ago
Peter Nelson
e554fd7808
Change: Hide WidgetDrawDistances from general use.
2 years ago
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2 years ago
Peter Nelson
61da064b82
Fix: Settings GUI sprite size.
2 years ago
Peter Nelson
123983743f
Change: Add optional text labels to slider widget.
2 years ago
Peter Nelson
f0ae111c4a
Change: Put ends of slider under centre of control knob.
2 years ago
Peter Nelson
64a1fc174f
Change: Scale thickness of slider bevel.
2 years ago
Peter Nelson
1180c95372
Codechange: Add parameters to change range of slider widget.
2 years ago
Peter Nelson
d35f1d3d06
Codechange: Rename slider widget functions to be less specific.
2 years ago
Peter Nelson
23a8222200
Change: Split vscroll and hscroll padding.
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Vertical and horizontal scrollbars are different sizes, this allows
different padding for each type.
2 years ago
Peter Nelson
90ce704366
Change: Use scaled WidgetDimensions for core widgets.
2 years ago
Peter Nelson
0bb9a45785
Change: Simplify drawing widget image buttons.
2 years ago
Peter Nelson
d0add1e07f
Change: Ignore offsets when drawing GUI sprite.
2 years ago
Peter Nelson
b5693becdc
Add: Define scaled WidgetDimensions.
...
Includes RectPadding container.
2 years ago
Peter Nelson
b6ed595176
Codechange: Prefer suggested widget padding.
2 years ago
Peter Nelson
0108e9f387
Change: Set up suggested widget padding for panel, frame and inset.
...
Window handlers are free to ignore the suggested padding, however some
handlers have logic that assumes this information was already provided.
2 years ago
Peter Nelson
68423c40c5
Fix: Off-by-one in GetAlignedPosition().
2 years ago
Peter Nelson
47f4fc6a70
Add: NWidgetPart SetPadding via RectPadding
2 years ago
Peter Nelson
dd9f6bc803
Change: Use RectPadding Horizontal()/Vertical() helpers.
2 years ago
Peter Nelson
04cbe57d2a
Change: Use RectPadding for widget padding/uz_padding.
2 years ago
Peter Nelson
75b222b0d9
Add: RectPadding type.
...
This is similar to Rect but specifies padding to apply to a Rect.
2 years ago
Peter Nelson
5786d49143
Change: Use Rect when drawing build engine list.
2 years ago
Peter Nelson
46a1ab0937
Change: Use Rect when drawing infrastructure window.
2 years ago
Peter Nelson
c9a81fd67b
Change: Use Rect for drawing vehicle details.
2 years ago
Peter Nelson
3ff05321dc
Change: Use standard padding for AI Debug window.
2 years ago
Peter Nelson
1f1378c129
Change: Align picker previews to button centre.
2 years ago
Peter Nelson
cb059fc081
Change: Use Rect for QueryString editor.
2 years ago
Peter Nelson
fea7247072
Change: Use standard 'frametext' padding for settings window.
2 years ago
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
...
This replaces repetitive and sometimes unwieldy use of constants.
2 years ago
Peter Nelson
cb10ed1509
Change: Move error window padding to widget level.
...
This simplifies calculation during drawing.
2 years ago
Peter Nelson
cd0d5a771d
Fix: Engine preview text overly padded.
...
WIP_EP_QUESTION is already padded at the widget level, so no need to apply
extra padding to left/right.
2 years ago
Peter Nelson
f5f035a22b
Codechange: Make use of Rect Width/Height helpers.
2 years ago
Peter Nelson
632464a623
Codechange: Use Rect in DropDownListItem::Draw().
2 years ago
Peter Nelson
d8e01f8aa5
Codechange: Add some Rect helpers.
...
Shrink/Expand/Translate are marked nodiscard as they provide a new Rect
rather than modifying the original Rect.
2 years ago
Peter Nelson
17d1fe26c2
Codechange: Helpers to allow passing a Rect to some functions.
2 years ago
Peter Nelson
eb4ba1991b
Change: Use CenterBounds function in more places.
...
CenterBounds may have a 1 pixel difference so the result is not exactly
the same.
2 years ago
Peter Nelson
18201dfbc3
Cleanup: Simplify CenterBounds()
2 years ago
Peter Nelson
ab55d3e1fa
Change: Rearrange layouts of station/depot picker windows.
2 years ago
Jonathan G Rennison
7c3c92f8b8
Fix #10155 : SyncCompanySettings sending old instead of new setting values ( #10158 )
2 years ago
Joel-Milligan
59645c6733
Change: Remove scrollbar from town authority actions panel ( #9928 )
2 years ago
Jonathan G Rennison
64b437fa89
Fix: Data race with mixer thread performance measurements
2 years ago
Jonathan G Rennison
0fae0599b7
Fix: Data race on effect volume setting with mixer thread
2 years ago
Jonathan G Rennison
a962d7476b
Fix: Data races on MixerChannel active states
2 years ago
Artin Alavi
5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor ( #10152 )
2 years ago
translators
3f579fa7dc
Update: Translations from eints
...
dutch: 12 changes by Afoklala
2 years ago
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2 years ago
Artin Alavi
fd4f148c62
Feature: Hotkey to honk a vehicle's horn ( #10110 )
2 years ago
translators
27e1d057c5
Update: Translations from eints
...
english (au): 12 changes by krysclarke
spanish (mexican): 24 changes by absay
english (us): 12 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
french: 1 change by glx22
portuguese: 16 changes by azulcosta
2 years ago
translators
e2f661b281
Update: Translations from eints
...
spanish: 24 changes by MontyMontana
2 years ago
stormcone
0d303d6c3f
Feature: Add cargo filter support to vehicle list. ( #8308 )
2 years ago
SamuXarick
a8a7f95665
Change: Allow to build dock on clearable watered object tiles ( #8514 )
2 years ago
Henry Wilson
59dbcdb5ba
Feature: Display power-to-weight ratio in ground vehicle details GUI
2 years ago
Henry Wilson
b304c06a4a
Codechange: Use override specifier for Train and RoadVehicle structs
2 years ago
Henry Wilson
89cf0d5da8
Codechange: Factor cargotype weight conversion magic numbers
2 years ago
Didac Perez Parera
019dcb7b7b
Change: Let AI developers edit non-editable AI/Game Script Parameters ( #8895 )
2 years ago
Aaron Kofsky
ede0560f9b
Feature: Add buttons to toggle music in the Game Options menu ( #9727 )
2 years ago
Tyler Trahan
31d08421ab
Update: Rename mapgen Sea Level string in other language files
2 years ago
Tyler Trahan
62a15734fe
Codechange: Rename mapgen Sea Level string
2 years ago
SamuXarick
60ccab3c52
Fix #9908 : Close company windows only after all its infrastructure is removed ( #9912 )
2 years ago
larryfenn
d738cd235f
Change: Automatic screenshot numbering with a filename ending in '#' ( #9781 )
2 years ago
SamuXarick
b7abaa55a3
Codechange: Improve performance when calculating company value ( #9901 )
2 years ago
SamuXarick
8c4a70e05e
Fix: Refresh company window when switching companies ( #9910 )
2 years ago
translators
b6a899eb2b
Update: Translations from eints
...
slovak: 62 changes by legitalk
2 years ago
Jonathan G Rennison
e931f3061f
Fix: Dereference of past-the-end iterator in linkgraph overlay tooltip ( #10145 )
2 years ago
translators
7711907a6b
Update: Translations from eints
...
german: 16 changes by SecretIdetity
tamil: 3 changes by merni-ns
2 years ago
Peter Nelson
22803f997b
Codechange: Use std::vector for station speclist
...
This removes manual memory allocation, although we still manage the list
size in roughly the same way.
2 years ago
Jonathan G Rennison
4dc741a8a0
Fix #10011 : Incorrect infrastructure totals when overbuilding bay road stop ( #10143 )
...
Fix https://github.com/OpenTTD/OpenTTD/issues/10011
2 years ago
Tyler Trahan
0172eb39a2
Fix #10135 : Cost of building multiple objects might not match test ( #10137 )
2 years ago
Tyler Trahan
c719ba560e
Fix 03cc0d6: Mark level crossings dirty when removing road from them, not from bridges ( #10138 )
2 years ago
frosch
fea6a34684
Codechange: SetDParamStr borrows contents from std::string::c_str(). Prevent calling it with temporaries. ( #10136 )
2 years ago
krysclarke
21cea308f9
Codechange: Move Sound Driver parameter name listings ( #10127 )
2 years ago
Jonathan G Rennison
3b3c9c1c3a
Fix #10129 : Use after free in GRFLoadConfig invalid GRF error path ( #10130 )
2 years ago
translators
d48a48b2cf
Update: Translations from eints
...
russian: 16 changes by Ln-Wolf
dutch: 16 changes by Afoklala
2 years ago
PeterN
f24286a1ae
Fix: Ensure 31-bit shifts are unsigned. ( #10128 )
...
Shifting a signed 32-bit integer by 31 bits is undefined behaviour.
A few more than necessary are switched to unsigned for consistentency.
2 years ago
translators
accbfd502e
Update: Translations from eints
...
english (au): 16 changes by krysclarke
english (us): 16 changes by 2TallTyler
korean: 14 changes by telk5093
hungarian: 15 changes by PstasDev
french: 18 changes by glx22
portuguese: 16 changes by azulcosta
polish: 22 changes by pAter-exe
2 years ago
hallonsoda79
0d51460f27
Fix #10023 : Allow negative input in text fields when needed ( #10112 )
2 years ago
translators
71663bbaee
Update: Translations from eints
...
hungarian: 11 changes by PstasDev
2 years ago
Rubidium
648cd1076b
Update: other language files after string renames
2 years ago
Rubidium
d5aafaee15
Codechange: rename and move some strings to make them more consistent with the rest of the strings
2 years ago
PeterN
4031894aef
Cleanup: Remove svn-style `$Id$` comments. ( #10122 )
2 years ago
Michael Lutz
35d9cea487
Fix: Too many braces make old gcc sad. ( #10116 )
2 years ago
frosch
aa06b73137
Codechange: Use positional parameters in the base language either for all or for no parameters. ( #10111 )
...
This should make it less confusing to translators.
2 years ago
Tyler Trahan
c19abebf8d
Feature: Multi-track level crossings ( #9931 )
2 years ago
Tyler Trahan
c65a2799c9
Fix #10117 : Decrement object burst limit after build check
2 years ago
translators
36084684ba
Update: Translations from eints
...
vietnamese: 1 change by KhoiCanDev
2 years ago
translators
bf8dc7b157
Update: Translations from eints
...
frisian: 60 changes by Bouke
tamil: 9 changes by merni-ns
2 years ago