Jonathan G Rennison
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7ec5450ed1
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Settings GUI: Move viewport signal settings to their own section
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2022-11-17 22:20:11 +00:00 |
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Jonathan G Rennison
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f46998696f
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Merge pull request #451 from telk5093/jgrpp
Update: Korean translation up to 0.49.1
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2022-11-17 20:56:33 +00:00 |
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Jonathan G Rennison
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1ddccee0d7
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Fix timetable state conditional order not initing timetable field
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2022-11-17 20:55:11 +00:00 |
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Jonathan G Rennison
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cb9c657f59
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Fix selected state of dispatch is/not first/last dropdown in order window
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2022-11-17 20:43:57 +00:00 |
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Jonathan G Rennison
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cbf41a6343
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Fix crash when clicking counter or schedule non-train conditional order
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2022-11-17 20:24:04 +00:00 |
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Jonathan G Rennison
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ff3e275c43
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Change no_depot_order_warn setting default to off
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2022-11-17 20:23:21 +00:00 |
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Jonathan G Rennison
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e92aaade42
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NetworkCompanyIsPassworded should return false in single player mode
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2022-11-17 00:42:34 +00:00 |
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Jonathan G Rennison
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1e769d050f
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Leave PLYP chunk unchanged when loading/saving server saves in non-MP
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2022-11-17 00:40:12 +00:00 |
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Jonathan G Rennison
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dc03bac241
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Saveload: Change SlLoadFromBuffer to take a template functor
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2022-11-17 00:33:53 +00:00 |
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TELK
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bb3549ced9
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Update: Korean translation up to 0.49.1
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2022-11-14 19:49:30 +09:00 |
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Jonathan G Rennison
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f24cdc1fc9
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Version: Committing version data for tag: jgrpp-0.49.1
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2022-11-13 18:43:27 +00:00 |
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Jonathan G Rennison
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8264e2ca4f
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Fix missing includes in network_internal.h
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2022-11-13 18:43:19 +00:00 |
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Jonathan G Rennison
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8020f6d481
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Add road stop flags to only show in the road or tram build menus
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2022-11-13 16:36:55 +00:00 |
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Jonathan G Rennison
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6f963a1268
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Include company infrastructure totals in state checksum
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2022-11-13 11:53:16 +00:00 |
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Jonathan G Rennison
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5e00d535bc
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Debug: Detect which frame's state first diverged after a desync
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2022-11-13 01:08:39 +00:00 |
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Jonathan G Rennison
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7582993d00
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Crashlog: Show frame counters with sync dates
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2022-11-13 01:08:39 +00:00 |
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Jonathan G Rennison
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1572b66ecf
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Debug: Show frame counter in command log when networking
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2022-11-13 01:08:39 +00:00 |
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Tyler Trahan
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1e0d5998db
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Fix #10154: Don't inconsistently set random company face in network games
(cherry picked from commit 638b75d4763a412085157eea7e09e9d74db268cd)
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2022-11-12 16:20:19 +00:00 |
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Jonathan G Rennison
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3176313576
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Avoid blocking network and game when writing desync savegames
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2022-11-12 16:18:15 +00:00 |
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Jonathan G Rennison
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3665c01539
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Fix crash if client's connection fails during error sending
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2022-11-12 15:00:32 +00:00 |
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Jonathan G Rennison
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ff0bed96a4
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Fix SyncCompanySettings not sending correct setting values
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2022-11-12 13:44:11 +00:00 |
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Jonathan G Rennison
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8724904a1f
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Avoid out of bound shift in NetworkCompanyIsPassworded(COMPANY_SPECTATOR)
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2022-11-12 12:17:22 +00:00 |
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Jonathan G Rennison
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2b5456a664
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Squirrel: Change SQRefCounted allocator to avoid undefined behaviour
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2022-11-11 18:03:33 +00:00 |
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Jonathan G Rennison
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449ed7aa51
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Fix drawing of dirty block overlays
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2022-11-10 23:47:51 +00:00 |
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Jonathan G Rennison
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8c2dd8d7fb
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Fix handling of LinkGraphOverlay dirty flag
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2022-11-10 23:40:13 +00:00 |
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Jonathan G Rennison
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2af2c56d19
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Allow various settings to be changed in multiplayer
If the corresponding TTDPatch flag bit has not been observed by a NewGRF
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2022-11-10 22:34:14 +00:00 |
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Jonathan G Rennison
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2f4f862480
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Viewport: Do bounding boxes and link graph/route overlays in threaded part
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2022-11-10 20:48:43 +00:00 |
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Jonathan G Rennison
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5dcffe3142
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Add variants of Gfx draw functions which take a DPI
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2022-11-10 19:48:27 +00:00 |
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Jonathan G Rennison
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3b7352132b
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Merge branch 'master' into jgrpp
# Conflicts:
# src/company_cmd.cpp
# src/console_cmds.cpp
# src/linkgraph/linkgraph_gui.cpp
# src/screenshot.cpp
# src/settings_gui.cp
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2022-11-10 19:48:14 +00:00 |
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Jonathan G Rennison
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502b263d25
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Increase maximum engine name length
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2022-11-10 00:45:47 +00:00 |
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Jonathan G Rennison
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1eb18e5d24
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Debug: Add a flag to disable viewport thread jobs
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2022-11-10 00:45:47 +00:00 |
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Jonathan G Rennison
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551ef03478
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Fix data race with mixer thread performance measurements
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2022-11-10 00:45:47 +00:00 |
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Jonathan G Rennison
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7685c36f35
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Implement partial parallelisation of non-map mode viewport rendering
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2022-11-09 22:24:31 +00:00 |
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Jonathan G Rennison
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07b752fe69
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Add a generic worker thread pool job executor mechanism
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2022-11-09 21:57:05 +00:00 |
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Jonathan G Rennison
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ee2763dcfd
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Avoid using globals to control drawing of viewport sprites
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2022-11-09 01:21:12 +00:00 |
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Didac Perez Parera
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019dcb7b7b
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Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895)
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2022-11-08 18:23:34 +00:00 |
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Aaron Kofsky
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ede0560f9b
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Feature: Add buttons to toggle music in the Game Options menu (#9727)
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2022-11-08 18:21:52 +00:00 |
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Tyler Trahan
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31d08421ab
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Update: Rename mapgen Sea Level string in other language files
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2022-11-08 11:12:14 -07:00 |
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Tyler Trahan
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62a15734fe
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Codechange: Rename mapgen Sea Level string
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2022-11-08 11:12:14 -07:00 |
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SamuXarick
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60ccab3c52
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Fix #9908: Close company windows only after all its infrastructure is removed (#9912)
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2022-11-08 09:44:17 -05:00 |
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larryfenn
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d738cd235f
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Change: Automatic screenshot numbering with a filename ending in '#' (#9781)
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2022-11-08 11:13:16 +00:00 |
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SamuXarick
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b7abaa55a3
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Codechange: Improve performance when calculating company value (#9901)
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2022-11-08 11:11:24 +00:00 |
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Jonathan G Rennison
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e8463a15c3
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Fix: Data race on effect volume setting with mixer thread
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2022-11-08 01:21:06 +00:00 |
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Jonathan G Rennison
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299159d5e9
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Fix: Data races on MixerChannel active states
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2022-11-08 01:21:05 +00:00 |
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SamuXarick
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8c4a70e05e
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Fix: Refresh company window when switching companies (#9910)
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2022-11-07 17:54:04 -05:00 |
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Jonathan G Rennison
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6154406d8a
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Prevent spread/regrowth of temperate trees already on snowy ground
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2022-11-07 18:54:42 +00:00 |
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translators
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b6a899eb2b
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Update: Translations from eints
slovak: 62 changes by legitalk
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2022-11-07 18:48:23 +00:00 |
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Jonathan G Rennison
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ce3eb338ba
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Fix assert fail when order set to no unload then unload, during unload
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2022-11-07 18:27:35 +00:00 |
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Jonathan G Rennison
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e931f3061f
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Fix: Dereference of past-the-end iterator in linkgraph overlay tooltip (#10145)
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2022-11-07 00:16:38 +01:00 |
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Jonathan G Rennison
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b428c5b58a
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Debug: Show train engine veh type and power in debug window
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2022-11-06 22:27:25 +00:00 |
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