smatz
7eb14aa49f
(svn r16377) -Codechange: unify FOR_ALL_* macros, use separate index variable instead of var->index
16 years ago
rubidium
1cc82de384
(svn r16333) -Cleanup: remove a bunch of unused wrapper functions.
16 years ago
rubidium
f1955333c9
(svn r16332) -Codechange: replace some -1 + 1 with 'nothing' or <= .. - 1 with < .. - 1 (both caused due to wrapper functions)
16 years ago
rubidium
c0204dc186
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
16 years ago
smatz
0c10daa243
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
16 years ago
smatz
cf986c3099
(svn r16326) -Codechange: replace GetPoolItemPoolSize() by PoolItem::GetPoolSize()
16 years ago
smatz
d495dc5dbc
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
16 years ago
smatz
a43f7ad823
(svn r16277) -Codechange: enumerize values and remove unneeded values used for testing town rating
16 years ago
frosch
ad538a784b
(svn r16274) -Fix: Disable multitile houses for which the newgrf does not define proper additional tiles. (instead of crashing later)
16 years ago
frosch
bec067f53b
(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards.
16 years ago
rubidium
3a3607862d
(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.
16 years ago
belugas
aa441cd4d7
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
...
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
16 years ago
belugas
3afcef02aa
(svn r15679) -Cleanup: Little code-style application
16 years ago
smatz
f5b24edc1e
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
16 years ago
yexo
b8601d903d
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
16 years ago
smatz
b8438555df
(svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN
16 years ago
frosch
d5525b8f2d
(svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING.
16 years ago
rubidium
5c8cf85613
(svn r15434) -Codechange: bit of type safety for the DC_xxx flags.
16 years ago
smatz
f561fa2891
(svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable
16 years ago
smatz
e80255c4ae
(svn r15342) -Feature: allow changing town layout in the 'Found new town' window
16 years ago
smatz
3a8d57816a
(svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
...
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
16 years ago
peter1138
b85389dca5
(svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui.
16 years ago
frosch
b58cdfc294
(svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to 'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code.
16 years ago
rubidium
28ea38ae55
(svn r14949) -Cleanup: pointer coding style
16 years ago
smatz
91233ea596
(svn r14828) -Codechange: move most of save/load-specific code to separate files
16 years ago
smatz
b00e510140
(svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints
16 years ago
rubidium
e6ff168508
(svn r14732) -Codechange: replace some magic number with less magic constants and use the proper type for a few variables.
16 years ago
michi_cc
28e3b760db
(svn r14505) -Fix (r14504): Missing include.
16 years ago
michi_cc
9c6541c80b
(svn r14504) -Cleanup: Use the right variable type for tile offsets.
16 years ago
rubidium
e589c7e580
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
16 years ago
rubidium
f56e630e5c
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
16 years ago
rubidium
fae2695854
(svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers.
16 years ago
frosch
545c1f1045
(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
16 years ago
belugas
c39997508e
(svn r13383) -Codechange: Put the cost of house removal in a class member
17 years ago
belugas
0cf79d70d0
(svn r13368) -Codechange: give house's min/max_date a better name, as it is really year, not date
17 years ago
rubidium
e7a501100a
(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
17 years ago
peter1138
6c7e6861f8
(svn r13297) -Codechange: Use GUIList for the town directory window
17 years ago
rubidium
d289464d69
(svn r13255) -Codechange: move _opt to _settings.
17 years ago
rubidium
dc77647ea4
(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
...
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
17 years ago
belugas
08671d2e78
(svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
...
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
17 years ago
rubidium
c28ce39e3c
(svn r12987) -Codechange: split viewport and tile selection.
17 years ago
rubidium
1ce0b03bf0
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
17 years ago
rubidium
b2717d1426
(svn r12859) -Fix: make the town rating tests use less memory and much quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs.
17 years ago
rubidium
6dc210b171
(svn r12751) -Codechange: do what has been done in r11862 in a different way so it uses less memory.
17 years ago
rubidium
08894026da
(svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in towns.
17 years ago
smatz
39dc3d3eda
(svn r12560) -Cleanup: town_cmd.cpp and header files - variable scope and a bit of coding style
17 years ago
skidd13
1e7f2dbc10
(svn r12534) -Feature: Add a new type of town road layouts - random for each town
17 years ago
skidd13
e64beee656
(svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
17 years ago
skidd13
49cf499cf2
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
17 years ago
belugas
88206b8808
(svn r11873) -Codechange: less a few magical numbers and a tiny bit more comments on town zones
17 years ago