rubidium
9f2a906bc1
(svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks.
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-Feature: allow building road stops on road/tram tracks of competitors.
2009-03-02 22:57:47 +00:00
belugas
a57c73e2f9
(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data
2009-01-28 19:57:23 +00:00
frosch
70f2b95bda
(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
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Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
2008-11-23 14:17:41 +00:00
smatz
698f05e756
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
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-Codechange: rewrite parts of code responsible for caching index of nearest town
2008-11-18 22:43:59 +00:00
rubidium
52ac592422
(svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
2008-10-25 13:51:47 +00:00
frosch
17e208dc16
(svn r14333) -Documentation: Update docs/landscape*. Based on patch by yorick.
2008-09-15 18:50:48 +00:00
rubidium
fc47ae96c4
(svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals are drawn using the old Patch-like PBS sprites. (michi_cc)
2008-08-02 22:48:43 +00:00
rubidium
11bf3902c4
(svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc)
2008-08-02 22:47:20 +00:00
frosch
6684bc12d5
(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.
2008-07-26 16:14:10 +00:00
peter1138
757d61b22f
(svn r12746) -Codechange: Add map storage for station animation frame
2008-04-17 06:52:56 +00:00
frosch
81174bc523
(svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128.
2008-03-06 14:21:10 +00:00
smatz
28c61fc4fd
(svn r12099) -Documentation: add new RailGroundType to landscape.html
2008-02-10 12:01:14 +00:00
frosch
9b2ca61044
(svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed.
2008-02-06 15:32:06 +00:00
peter1138
c05d10dd35
(svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
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stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the
original water type.
2008-02-02 09:28:43 +00:00
frosch
23e6411fb7
(svn r12029) -Feature: Allow trees on shore.
2008-01-31 17:54:13 +00:00
frosch
67e5fc5718
(svn r12027) -Documentation: Update 'landscape.html' and 'landscape_grid.html' to reflect reality and add some details.
2008-01-31 15:18:07 +00:00
frosch
9d63fd232e
(svn r11984) -Fix: Also draw corner shores under rail tracks.
2008-01-25 16:51:35 +00:00
peter1138
b967c9918e
(svn r11934) -Codechange: add persistent random data for river and canal tiles.
2008-01-20 18:30:53 +00:00
rubidium
c3ae7faa13
(svn r11589) -Fix [FS#1514]: when ship depots got destroyed they always returned to water, even when it should've been canals.
2007-12-07 21:14:54 +00:00
rubidium
d1a51ebb36
(svn r11320) -Codechange: make lower halftiles at coast floodable. Patch by frosch.
2007-10-20 21:05:18 +00:00
rubidium
2b89ecca47
(svn r11151) -Codechange: add (partial) support for randomizing industry triggers (part of the backend for it). Furthermore update the documentation of the map's bits wrt to industries.
2007-09-23 19:27:35 +00:00
rubidium
45b0b7755d
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
2007-07-16 23:55:22 +00:00
glx
6a4be9758c
(svn r10006) -Fix (FS#362): allow different signal types on one tile
2007-05-31 21:21:04 +00:00
rubidium
294a154bf7
(svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road.
2007-05-31 15:15:00 +00:00
rubidium
d0a39a231a
(svn r9913) -Update: the landscape documentation to reflect the changes to the road bits.
2007-05-24 21:59:12 +00:00
maedhros
209101391a
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
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the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
belugas
a06fb56746
(svn r9106) -Documentation: forgotten usage of m2 (storing TownID) in statue unmovable tile type
2007-03-11 01:22:21 +00:00
belugas
639080ed05
(svn r8956) -Documentation : complete reference of m6 usage is now available.
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A few little cleanups here and there.
2007-03-01 20:10:49 +00:00
belugas
a19dd20ebb
(svn r8951) -Cleanup: Another bunch of re-formating and re-ordering.
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Among which, tiles area now read m1..m6, while the bits are always enumerated from 7 to 0
Hoping it will stay that way...
2007-03-01 04:24:19 +00:00
rubidium
b5a997a446
(svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-27 23:36:28 +00:00
rubidium
9061f83055
(svn r8798) -Fix (8735): update documentation to reflect the used bits for drive through stations.
2007-02-18 11:15:13 +00:00
belugas
52bdfa5c63
(svn r8752) -Cleanup: Reformat, re-arrange, correct tag errors on landscape.html.
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No addition nor correction on actual data
2007-02-15 22:03:48 +00:00
belugas
1b2516964d
(svn r8365) -Cleanup: Remove unneeded and dead links, install Owner informations, add attribute m6.
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More to come on that matter...
2007-01-23 02:31:49 +00:00
peter1138
ab4141bf82
(svn r8103) -Docchange: Include station tile types used by RichK's airports
2007-01-13 16:09:53 +00:00
rubidium
afb5bd0bc6
(svn r7642) -Codechange: unify all the different locations where the animation state is stored into a single location.
2006-12-30 11:57:52 +00:00
celestar
8cd5daa533
(svn r7573) -Merged the bridge branch. Allows to build bridges of arbitrary rail/road combinations (including signals)
2006-12-27 12:38:02 +00:00
Darkvater
84cd451bd5
(svn r6443) -Fix (r6001): Please update the documentation if you mess with the _m[] bits!
2006-09-12 10:42:04 +00:00
tron
5d1ae07dc5
(svn r5326) Remove the indicator bit for custom waypoint graphics, because it just contains redundant information
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Yup-yup-ed by: peter1138
2006-06-21 11:30:28 +00:00
peter1138
7826236b23
(svn r4724) - Newstations: Add per-tile random data for station tiles.
2006-05-03 21:25:49 +00:00
peter1138
f52f3fa55d
(svn r4450) - NewStations, rename *CustomStationSprite() to *CustomStationSpecIndex() to reflect their use, and alter the test for determining if a station has customised graphics.
2006-04-16 17:29:37 +00:00
celestar
6c44bf5012
(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.
2006-03-29 16:30:26 +00:00
Darkvater
4014e36aec
(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
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- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
2006-01-29 18:57:26 +00:00
Darkvater
f14fa3f6e0
(svn r3451) - Fix documentation; PBS bits were missing for bridge
2006-01-27 14:55:43 +00:00
Darkvater
7d17583a29
(svn r3445) - Fix: [ 1415379 ] Enhance documentation of lift destination
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- Fix: wrong documentation of trees (Tron)
2006-01-26 18:36:14 +00:00
Darkvater
a95a66c751
(svn r3327) - Fix: [ 1373581 ] landscape.html documentation. Railway types are stored in m3, not m4. According to the mask (RAILTYPE_MASK), this is should be 0..1 but 0..3 are actually reserved. (egladil)
2005-12-21 01:40:41 +00:00
peter1138
479a9c2e47
(svn r3212) - Waypoints/Depots: Store waypoint index in m2 for waypoints. This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct.
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- Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact.
2005-11-16 22:20:15 +00:00
tron
371cb91d7d
(svn r3013) Update the documentation: The 'owner' attribute was renamed to 'm1' long ago
2005-10-04 17:34:50 +00:00
tron
0d912f3811
(svn r2749) Fix typo in the tile documentation
2005-07-29 17:52:29 +00:00
tron
e3f4aecd37
(svn r2659) Catch up with reality in the landscape documentation
2005-07-21 06:13:17 +00:00
hackykid
7f2424b241
(svn r2525) - Fix: [pbs] Fix a mistake in the comments/docs.
2005-07-06 10:43:36 +00:00