rubidium
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9fdac4e1d0
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(svn r14581) -Fix: make rail, road and canal building behave the same when overbuilding already built stretches.
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2008-11-16 13:49:57 +00:00 |
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rubidium
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27187e5a69
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(svn r14567) -Revert (part of 14566): don't commit testing stuff...
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2008-11-07 18:02:46 +00:00 |
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rubidium
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0b3706a8d3
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(svn r14566) -Fix [FS#2397]: RV's go via order would reserve a slot at the 'via' station which it never uses, which makes it unlikely that it reserves a slot for the next station and that makes queueing fail (Aali)
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2008-11-07 17:59:51 +00:00 |
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michi_cc
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297392f3fa
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(svn r14558) -Fix (r13957): Converting the track type of a tunnel/bridge could cause trains to get stuck.
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2008-11-02 17:42:28 +00:00 |
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rubidium
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b0537d271f
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(svn r14491) -Documentation: updates/additions of doxygen docs (Alberth)
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2008-10-19 15:39:12 +00:00 |
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frosch
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1505c8f384
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(svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
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2008-10-18 17:21:56 +00:00 |
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rubidium
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b5e467978b
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(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
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2008-10-14 18:38:51 +00:00 |
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rubidium
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3cff83c67e
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(svn r14434) -Fix (r14432): compile warning.
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2008-10-02 22:48:52 +00:00 |
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rubidium
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6ecee6cf3e
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(svn r14432) -Fix: tile description of tiles with only one signal that is not the normal signal showing "normal signal and <signal type on tile>".
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2008-10-02 00:23:30 +00:00 |
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rubidium
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f56e630e5c
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(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
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2008-09-30 20:39:50 +00:00 |
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glx
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0b65ce9d46
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(svn r14365) -Backport (r14364 from NoAI): add the ability do CmdBuildSingleSignal to directly place the correct signal, instead requiring multiple inputs before doing so
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2008-09-20 17:43:06 +00:00 |
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smatz
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3f11e731a5
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(svn r14356) -Fix [FS#2307](r14258): converting of railtype was broken for tunnels and bridges
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2008-09-17 17:23:57 +00:00 |
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smatz
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6dd1163594
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(svn r14350) -Fix (r13927): do not draw PBS reservation for NW and NE depots, it is drawn through depot walls
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2008-09-16 22:56:43 +00:00 |
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smatz
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70525eaa7f
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(svn r14293) -Change: do not show PBS track reservation in the intro game
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2008-09-11 21:53:59 +00:00 |
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rubidium
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6e67ea1f9d
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(svn r14258) -Codechange: rework the way to query the vehicle hash to make sure it always results in the same irregardless of the order of the hash-linked-list.
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
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2008-09-07 11:23:10 +00:00 |
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smatz
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6074de33d0
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(svn r14176) -Fix: better 'safe' than ... 'save'
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2008-08-25 20:54:34 +00:00 |
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peter1138
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243aba268c
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(svn r14165) -Codechange: When over-building rail with a different type, don't convert the rail if the engines of the new type are powered on the existing type.
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2008-08-25 10:58:24 +00:00 |
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peter1138
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e999f189e6
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(svn r14158) -Codechange: Initialization of rail type data from static source, so data can be changed.
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2008-08-24 23:00:11 +00:00 |
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frosch
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7f5cd0e843
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(svn r14129) -Fix (r13935) [FS#2247]: Signal state for PBS signals was not updated when cycling the signal side. Patch by michi_cc with a small addition from me.
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2008-08-22 22:19:23 +00:00 |
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belugas
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d096431936
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(svn r14104) -Feature: Add a window for waypoints, allowing to view all the trains having the selected waypoint in their orders.
Changing its name is also supported from the same new window.
Gui based on work done by Satyap, on FS#2025.
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2008-08-20 01:29:05 +00:00 |
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rubidium
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6acc3f6e59
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(svn r14013) -Fix [FS#2202]: do not allow extending signals by dragging in any direction other than the track direction.
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2008-08-07 13:07:51 +00:00 |
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peter1138
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f7ea5b51e7
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(svn r14012) -Fix (r13936): Don't copy pre-signal type when dragging signals.
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2008-08-07 07:48:57 +00:00 |
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smatz
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132e7e9b69
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(svn r14005) -Codechange: minor coding style fix
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2008-08-06 15:52:04 +00:00 |
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smatz
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98bb9ffada
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(svn r13973) -Codechange [YAPP]: Improve the behavior when changing signals to not cause stale reservations. (michi_cc)
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2008-08-03 11:28:35 +00:00 |
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rubidium
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f0fdbf9644
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(svn r13957) -Codechange [YAPP]: Free the old path reservation on removing some tracks and reroute trains afterwards. (michi_cc)
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2008-08-02 22:55:08 +00:00 |
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rubidium
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64a576b854
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(svn r13937) -Codechange [YAPP]: Don't cycle through two-sided PBS signals during build. (michi_cc)
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2008-08-02 22:50:04 +00:00 |
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rubidium
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aac73d2a04
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(svn r13936) -Codechange [YAPP]: Enable the auto-signal tool to build PBS signals and honor the default signal type. (michi_cc)
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2008-08-02 22:49:39 +00:00 |
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rubidium
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b29f290816
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(svn r13935) -Codechange [YAPP]: PBS signals can now be built with the normal signal tools. (michi_cc)
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2008-08-02 22:49:23 +00:00 |
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rubidium
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c34a1db15e
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(svn r13933) -Codechange [YAPP]: Handle through and PBS signals correctly in the signal code. (michi_cc)
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2008-08-02 22:48:57 +00:00 |
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rubidium
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fc47ae96c4
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(svn r13932) -Add [YAPP]: PBS signals added to the map array. The signals are drawn using the old Patch-like PBS sprites. (michi_cc)
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2008-08-02 22:48:43 +00:00 |
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rubidium
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063208a56f
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(svn r13930) -Codechange [YAPP]: Clear track reservation when removing a rail track. (michi_cc)
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2008-08-02 22:48:14 +00:00 |
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rubidium
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bef1770590
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(svn r13927) -Add [YAPP]: Draw reserved tracks darker, toggeld by a patch setting. (michi_cc)
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2008-08-02 22:47:34 +00:00 |
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rubidium
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2b6978e48e
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(svn r13912) -Codechange: remove some casts by returning the proper type instead of void*.
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2008-08-01 15:07:31 +00:00 |
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rubidium
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6898a76c5f
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(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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2008-07-17 20:13:01 +00:00 |
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smatz
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fdc4d1922d
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(svn r13626) -Fix (r11871): signals were not updated when player removed signals from nonexistent track sharing bits with existing track
So disallow removing signals from nonexistent track
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2008-06-24 23:38:10 +00:00 |
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smatz
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811ae0ac3f
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(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
This is to balance performance, code complexity and NewGRF requirements
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2008-06-18 16:48:58 +00:00 |
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smatz
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fe6f09e66e
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(svn r13488) -Fix (r13485): track wasn't removed on company bankrupcy when there was a ship on lower halftile
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2008-06-12 13:40:07 +00:00 |
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rubidium
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e2bcbd5c50
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(svn r13485) -Fix: let ships also navigate on half-tile sloped watery rail tiles.
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2008-06-12 11:15:43 +00:00 |
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rubidium
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e7a501100a
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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2008-05-29 15:13:28 +00:00 |
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rubidium
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d289464d69
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(svn r13255) -Codechange: move _opt to _settings.
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2008-05-25 22:36:44 +00:00 |
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rubidium
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dc77647ea4
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(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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2008-05-25 19:17:03 +00:00 |
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frosch
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7f80552293
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(svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window.
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2008-05-21 22:15:39 +00:00 |
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smatz
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2be223fc03
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(svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits
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2008-05-14 18:31:21 +00:00 |
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smatz
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b4968c6bea
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(svn r13016) -Codechange: unify the detection if rail catenary should be drawn
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2008-05-08 16:48:29 +00:00 |
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rubidium
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1ce0b03bf0
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(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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2008-05-06 15:11:33 +00:00 |
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peter1138
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45034bc522
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
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rubidium
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2b85217bfe
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(svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code.
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2008-04-23 22:16:41 +00:00 |
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rubidium
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d56827a9a9
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(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
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2008-04-23 20:56:08 +00:00 |
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rubidium
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d010ae9408
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(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
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2008-04-20 08:43:31 +00:00 |
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rubidium
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6d063c3ad6
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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2008-04-17 19:10:30 +00:00 |
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