Commit Graph

146 Commits (6f5425a062db70049c7be823004393c88ec714eb)

Author SHA1 Message Date
yexo cd9e525808 (svn r18457) -Fix (r18015): southwest and northeast buttons for freeform edges were swapped 15 years ago
rubidium 0db77807b7 (svn r18453) -Fix [FS#3364]: wrong heightmap dimensions, or rather... a nested_array index removed too much 15 years ago
rubidium 1f0da3710f (svn r18324) -Codechange: there's no need for a default size when the window isn't resizable 15 years ago
rubidium 293dfd7c3e (svn r18322) -Codechange: remove the WDP duplication; no need to tell the same twice. 15 years ago
rubidium 8d6e323ef8 (svn r18280) -Codechange: remove widget indices that are not needed for custom drawing/handling input 15 years ago
rubidium 14300d309c (svn r18277) -Codechange: remove unneeded widget indices for close, resize and sticky boxes and for window captions 15 years ago
rubidium 69b6d9309a (svn r18274) -Codechange: remove the unused WDF flags 15 years ago
alberth 450e40b997 (svn r18230) -Codechange: Allow fill stepsize to be set from Window::UpdateWidgetSize(). 15 years ago
alberth 2b6f792513 (svn r18229) -Codechange: Make fill_x, fill_y a number instead of a bool. 15 years ago
alberth bf93372ca2 (svn r18220) -Codechange: Reduce number of nested widget dynamic casts. 15 years ago
rubidium 5f2ddfbc5a (svn r18152) -Codechange: remove the 'minimum window size' from the WindowDesc; it's determined from the (nested) widgets 15 years ago
rubidium fd75575bdd (svn r18113) -Fix: RTL glitch in play heightmap window 15 years ago
frosch e41c2e128b (svn r18109) -Fix: Up-/down-buttons of CreateScenarioWindow were not raised again. 15 years ago
rubidium 3d2d7af88f (svn r18086) -Codechange: remove 'widget' from WindowDesc 15 years ago
rubidium 860b9b1cea (svn r18028) -Codechange: unglobalise some functions 15 years ago
rubidium 5d3fa80931 (svn r18015) -Codechange: redesign the world generation windows to make 'proper' use of nested widgets. 15 years ago
rubidium 4c06a9e549 (svn r18012) -Codechange: make the world generation windows nested; they'll need some tweaks to use the full potential though 15 years ago
rubidium 1eea96d636 (svn r18009) -Codechange: make the 'create scenario' window nested 15 years ago
rubidium a6b362ff83 (svn r18006) -Codechange: make the world generation progress window nested 15 years ago
rubidium d6cded5380 (svn r17693) -Cleanup: remove some unneeded includes 15 years ago
frosch ebd916be3d (svn r17532) -Codechange: Rename several Invalidate functions to SetDirty for more consistency and distinguishability. 15 years ago
rubidium 07d2af338e (svn r17339) -Codechange: move thread related files to their own directory (like done for video, music, sound, etc) 15 years ago
rubidium aca7ba714a (svn r17271) -Fix: SetFill sometimes used 1/0 when it should be using true/false 15 years ago
rubidium 7fbc33dae1 (svn r17248) -Fix: add GPL license notice where appropriate 15 years ago
alberth 11d974a9f1 (svn r17205) -Fix (r17175): Make year and snow line up/down buttons raise again. 15 years ago
rubidium 1fe3ad3288 (svn r17075) -Codechange: rename ~750 strings to be more uniform with their relatives 15 years ago
rubidium e9bc557b2a (svn r16930) -Codechange: more StringID name unification and grouping 15 years ago
rubidium 594070194f (svn r16842) -Cleanup: add some spaces around a few operators 15 years ago
smatz b18bf87c90 (svn r16642) -Codechange: use map size limits enum at one more place 15 years ago
yexo d982ec81df (svn r16444) -Codechange: Set all company settings to their default value for a new company instead of zeroing them. 15 years ago
rubidium d685ca0619 (svn r16220) -Fix [FS#2862]: possible crashes when quiting OpenTTD or forcing resizes/redraws of the screen during map generation 16 years ago
rubidium 85b653bafc (svn r16163) -Codechange: instead of SetDParamStr(0, string); DrawString(..., STR_JUST_RAW_STRING, ...) use DrawString(..., string, ...). 16 years ago
rubidium 7dd677ced2 (svn r16162) -Codechange: remove needless TC_ colours from DrawString when they are part of strings and add some colours to a few strings. 16 years ago
rubidium 59d45a04d6 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 16 years ago
alberth 9af4047eee (svn r15927) -Codechange: Added nested widget for generate-world windows 16 years ago
alberth 64fe9fb7c2 (svn r15906) -Codechange: Completed widget number enum of world-generation windows. 16 years ago
alberth 861c29364c (svn r15899) -Fix (r15898): Removed widget number comments used for debugging. 16 years ago
alberth 6c02f9208f (svn r15898) -Codechange: Added nested widgets for create-scenrario window 16 years ago
alberth 70246b3d91 (svn r15897) -Codechange: Completed widget numbers and comment of create-scenario window. 16 years ago
alberth 7284ae3f77 (svn r15882) -Codechange: New widgets for generation progress window. 16 years ago
rubidium 57174a9301 (svn r15808) -Codechange: use the new DrawString API in a number of GUIs 16 years ago
rubidium 9003641095 (svn r15790) -Codechange: remove the *Centered part of the old text drawing API. 16 years ago
rubidium 45f189fdca (svn r15785) -Codechange: remove the *Truncated part of the old text drawing API. 16 years ago
rubidium f9def73be6 (svn r15723) -Codechange: use a constructor for WindowDescs as that makes expanding them much easier (Alberth) 16 years ago
rubidium 9d018723b7 (svn r15711) -Codechange: lots of whitespace cleanup/fixes 16 years ago
rubidium 2adbf67968 (svn r15697) -Fix (r15695): warning about comparing signed vs unsigned. 16 years ago
belugas f6e4bc765a (svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
Some warnings: 
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated.  The normal mechanism of town creation has not been modified.  So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
16 years ago
yexo 3bb872e7dd (svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum. 16 years ago
yexo 901230bde1 (svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte. 16 years ago
yexo 1104e10695 (svn r15573) -Fix (r15538): Terrain type and sea level couldn't be changed in the scenario editor. 16 years ago