Commit Graph

191 Commits (69a6e178378e3065463108172ecf890c1c286532)

Author SHA1 Message Date
planetmaker 7aa57e4acd (svn r22473) -Codechange: Automatic orders are better called implicit orders as no real order influencing path finding is added 14 years ago
smatz c7aebed03e (svn r22129) -Codechange: use simpler check to test if there any towns in the game 14 years ago
yexo 2f414a017c (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train 14 years ago
frosch d762b17f40 (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. 14 years ago
smatz 8608a7c29b (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames 14 years ago
rubidium 701bd8848a (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h 14 years ago
alberth 8c3041b3c9 (svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density. 14 years ago
frosch c003e1a358 (svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. 14 years ago
alberth e3a35f7d40 (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. 14 years ago
rubidium 088223e058 (svn r21962) -Feature-ish: GUI setting to disable reversing at signals 14 years ago
smatz 934d5d423e (svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there 14 years ago
smatz 5ffb43353e (svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion 14 years ago
planetmaker 11a7945c22 (svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ) 14 years ago
frosch 7c04ea586d (svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
14 years ago
rubidium c7939e8a63 (svn r21932) -Document: some tidbits related to vehicles 14 years ago
smatz d1ee1a5aed (svn r21881) -Codechange: ensure that vehicle's GOINGUP/DOWN bits are set correctly and that it has correct z_pos when converting from older savegames 14 years ago
terkhen fdb720cc1a (svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names. 14 years ago
rubidium 971252a204 (svn r21795) -Fix (r21790): when converting TTDPatch train waypoints, convert the data on the map as well 14 years ago
smatz 052cabb9f0 (svn r21793) -Fix (r20446): broken usage of GetTileOwner() caused wrong conversion of old savegames 14 years ago
smatz 4b543f10c1 (svn r21786) -Fix [FS#4398]: don't trust rail station width and height data stored by TTDPatch, it is invalid for stations wider or higher than 7 14 years ago
rubidium be077e030e (svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company 14 years ago
terkhen 1af95597cf (svn r21718) -Feature: Show a list of companies in the owner legend. 14 years ago
smatz 3aa6650bf8 (svn r21657) -Cleanup (r17107): remove superfluous semicolon 14 years ago
terkhen 47c9189002 (svn r21516) -Codechange: Add IsGroundVehicle function to the Vehicle class. 14 years ago
rubidium 45344d48bb (svn r21504) -Codechange: move the "lost" bit from the train's flags to vehicle flags 14 years ago
rubidium cd053de1f5 (svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion 14 years ago
rubidium 805e768e3a (svn r21299) -Fix (r21263): a road vehicle in a depot or wormhole could get into an incorrect state upon savegame conversion causing it to break up later in the game 14 years ago
alberth 16f678a990 (svn r21284) -Codechange: Rename CheckSavegameVersion() to IsSavegameVersionBefore(). 14 years ago
alberth 160b6834e9 (svn r21282) -Codechange: Rename CheckSavegameVersionOldStyle() to IsSavegameVersionBefore(). 14 years ago
rubidium d24dbdac7b (svn r21263) -Fix [FS#3935]: under some circumstances two vehicles could leave a non-drive through road stop at once 14 years ago
rubidium bc247f1e41 (svn r21195) -Fix [FS#4230] (r21135): in some corner cases the savegame conversion didn't do the right thing 14 years ago
alberth 40d69ce604 (svn r21171) -Change: Reset industry build data at game start or load. 14 years ago
rubidium 127a70cb19 (svn r21153) -Change: unify the moment trains/road vehicles become (un)visible when entering/leaving a tunnel. As a side effect some tunnel related glitches are gone. 14 years ago
terkhen c7a2d1f883 (svn r21123) -Codechange: Remove max_speed from the Vehicle class. 14 years ago
rubidium f3cf16f529 (svn r20819) -Fix [FS#3714]: be a bit more "lenient" w.r.t. invalid savegames; don't crash on saveload related NOT_REACHEDs, just show the user an error that the savegame is corrupted 14 years ago
rubidium 76bd43dbff (svn r20818) -Fix [FS#3791]: make the crash-on-saveload message clearer and more correct 14 years ago
rubidium 1de34d3103 (svn r20816) -Codechange [FS#3835]: make waypoint default names work like depots, stations and vehicles (Krille) 14 years ago
yexo a10ce551c9 (svn r20717) -Fix [FS#4103]: water class was not set for stations 14 years ago
rubidium 18e6bf0d71 (svn r20658) -Codechange: add the colour of an object to the object instance 14 years ago
rubidium 63478d8533 (svn r20656) -Codechange: implement counting of objects 14 years ago
rubidium 081c6a8b7d (svn r20634) -Fix (r20592): gracefully do the date_fract format conversion when an older OpenTTD savegame which loaded an ancient savegame still has the old date_fract "format". 14 years ago
rubidium 360d6daf34 (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers 14 years ago
rubidium 5a7d6249af (svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame 14 years ago
rubidium 1d8b95b235 (svn r20621) -Codechange: move animation frames of houses, objects and industries to m7 (same as airports and stations) 14 years ago
rubidium 1f95317454 (svn r20592) -Fix (r2041): no (proper) savegame conversion was done when _date_fract got a new value range 14 years ago
rubidium 0318ddc279 (svn r20591) -Codechange: make sure _date_fract is set when SetDate is called. Some places wouldn't reset _date_fract correctly at all 14 years ago
yexo f5b964e49c (svn r20528) -Fix: in old savegames aircraft can have an invalid state 14 years ago
rubidium f336f61104 (svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns 14 years ago
rubidium 8975ef1f7b (svn r20446) -Codechange: unify the location of the water class 14 years ago
rubidium 1f2276b785 (svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable. 14 years ago