(svn r20658) -Codechange: add the colour of an object to the object instance

pull/155/head
rubidium 14 years ago
parent 05d27c04f9
commit 18e6bf0d71

@ -23,9 +23,10 @@ extern ObjectPool _object_pool;
/** An object, such as transmitter, on the map. */
struct Object : ObjectPool::PoolItem<&_object_pool> {
Town *town; ///< Town the object is built in
TileArea location; ///< Location of the object
Date build_date; ///< Date of construction
Town *town; ///< Town the object is built in
TileArea location; ///< Location of the object
Date build_date; ///< Date of construction
byte colour; ///< Colour of the object, for display purpose
/** Make sure the object isn't zeroed. */
Object() {}

@ -59,9 +59,21 @@ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, Town *town)
TileArea ta(tile, GB(spec->size, 0, 4), GB(spec->size, 4, 4));
Object *o = new Object();
o->location = ta;
o->town = town == NULL ? CalcClosestTownFromTile(tile) : town;
o->build_date = _date;
o->location = ta;
o->town = town == NULL ? CalcClosestTownFromTile(tile) : town;
o->build_date = _date;
/* If nothing owns the object, the colour will be random. Otherwise
* get the colour from the company's livery settings. */
if (owner == OWNER_NONE) {
o->colour = Random();
} else {
const Livery *l = Company::Get(owner)->livery;
o->colour = l->colour1 + l->colour2 * 16;
}
/* If the object wants only one colour, then give it that colour. */
if ((spec->flags & OBJECT_FLAG_2CC_COLOUR) == 0) o->colour &= 0xF;
assert(o->town != NULL);

@ -2279,6 +2279,15 @@ bool AfterLoadGame()
}
}
/* Add (random) colour to all objects. */
if (CheckSavegameVersion(148)) {
Object *o;
FOR_ALL_OBJECTS(o) {
Owner owner = GetTileOwner(o->location.tile);
o->colour = (owner == OWNER_NONE) ? Random() & 0xF : Company::Get(owner)->livery->colour1;
}
}
/* Road stops is 'only' updating some caches */
AfterLoadRoadStops();
AfterLoadLabelMaps();

@ -22,6 +22,7 @@ static const SaveLoad _object_desc[] = {
SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16),
SLE_REF(Object, town, REF_TOWN),
SLE_VAR(Object, build_date, SLE_UINT32),
SLE_CONDVAR(Object, colour, SLE_UINT8, 148, SL_MAX_VERSION),
SLE_END()
};

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