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@ -70,6 +70,7 @@ void MoveBuoysToWaypoints()
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Date build_date = st->build_date;
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/* TTDPatch could use "buoys with rail station" for rail waypoints */
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bool train = st->train_station.tile != INVALID_TILE;
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TileArea train_st = st->train_station;
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/* Delete the station, so we can make it a real waypoint. */
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delete st;
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@ -85,12 +86,20 @@ void MoveBuoysToWaypoints()
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if (IsInsideBS(string_id, STR_SV_STNAME_BUOY, 9)) wp->town_cn = string_id - STR_SV_STNAME_BUOY;
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if (train) {
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/* When we make a rail waypoint of the station, convert the map as well. */
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TILE_AREA_LOOP(t, train_st) {
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if (!IsTileType(t, MP_STATION) || GetStationIndex(t) != index) continue;
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SB(_m[t].m6, 3, 3, STATION_WAYPOINT);
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wp->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
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}
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wp->train_station = train_st;
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wp->facilities |= FACIL_TRAIN;
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} else if (IsBuoyTile(xy) && GetStationIndex(xy) == index) {
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wp->rect.BeforeAddTile(xy, StationRect::ADD_FORCE);
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wp->facilities |= FACIL_DOCK;
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}
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wp->rect.BeforeAddTile(xy, StationRect::ADD_FORCE);
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}
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}
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