tron
7ca6b2b8b0
(svn r1414) Move TileIndex, TILE_MASK and GET_TILE_[XY] to map.h and turn the latter into inline functions names Tile[XY]
2005-01-07 17:02:43 +00:00
darkvater
6edb21231e
(svn r1375) -Fix: [1050990] Buying trains sometimes accounted for incorrectly. Was the result of the cost getting reset in a recursive call of docommand. That is fixed. In addition all cost-commands are typed explicitely. Please do not forget to do so or your costs will be credited to construction if you are unlucky.
2005-01-04 17:11:03 +00:00
truelight
c2ee8d70e4
(svn r1288) -Codechange: changed _map2 to an uint16. It is still saved and loaded as
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an uint8 till the savegame version is bumped to version 5. Then it works
automaticly as a fully uint16. So _stations[] can not be increased till
after the bump!!
2004-12-28 11:51:31 +00:00
tron
765ecfed84
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
2004-12-15 22:18:54 +00:00
tron
e56c3cddd8
(svn r925) Use sound enums
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Also play the correct sound when a toyland road vehicle breaks down
2004-12-04 09:26:39 +00:00
tron
fdb447ac55
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
e8537f5512
(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
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Now it is active-true.
2004-11-23 22:36:11 +00:00
tron
57adc97733
(svn r724) Remove restriction that a tile can only accept 3 cargo types.
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
2004-11-14 19:44:06 +00:00
tron
d641175e3c
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
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This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
2004-11-05 23:12:33 +00:00
darkvater
bf703a0e82
(svn r242) -Fix: Pathfinding bug for road vehicles introduced in r160 fixed (blathijs)
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-Fix: Pathfinding under bridges bug for ships introduced in r160 fixed (Darkvater)
2004-09-14 01:21:07 +00:00
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
darkvater
fe8c317d3c
(svn r205) -Fix: [1026271] Vehicle depots not transparent with transparent buildings.
2004-09-11 14:48:31 +00:00
truelight
7aa0bdf48b
(svn r202) -Codechange: I missed some files with trailing spaces.. this should be
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all ;)
2004-09-11 09:55:19 +00:00
truelight
10d54ac604
(svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)
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-Fix: some minor fixes around GetTileTrackStatus (blathijs)
2004-09-05 16:15:22 +00:00
darkvater
7b02cd3248
(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
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-Fix: [993493] Buildings on water
-Feature: Water floods everything, including vehicles.
2004-09-03 17:57:27 +00:00
truelight
788ace088d
(svn r85) -Add: initial commit of new AI (enable in Patch menu)
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-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-20 09:32:32 +00:00
darkvater
61264942d0
(svn r73) -Fix: Wrong building of road-slopes for a future AI/Town
2004-08-17 09:23:25 +00:00
dominik
ca120eedad
(svn r40) Final slope graphics fix
2004-08-13 18:27:33 +00:00
darkvater
f422014960
(svn r23) -Some omments on the code (blathijs)
2004-08-11 22:07:08 +00:00
dominik
65e35eeea8
(svn r14) Fix: railroad crossings on slopes are now possible
2004-08-10 18:35:43 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00