(svn r23) -Some omments on the code (blathijs)

pull/155/head
darkvater 20 years ago
parent 6679afc48a
commit f422014960

@ -130,7 +130,14 @@ extern uint SafeTileAdd(uint x, int add, const char *exp, const char *file, int
#define SPRITE_PALETTE(x) ((x) + 0x8000)
extern const byte _ffb_64[128];
/* Returns the position of the first bit that is not zero, counted from the
* left. Ie, 10110100 returns 2, 00000001 returns 0, etc. When x == 0 returns
* 0.
*/
#define FIND_FIRST_BIT(x) _ffb_64[(x)]
/* Returns x with the first bit that is not zero, counted from the left, set
* to zero. So, 10110100 returns 10110000, 00000001 returns 00000000, etc.
*/
#define KILL_FIRST_BIT(x) _ffb_64[(x)+64]
static INLINE int FindFirstBit2x64(int value)
@ -212,4 +219,6 @@ static INLINE void WRITE_LE_UINT16(const void *b, uint16 x) {
((byte*)b)[1] = (byte)(x >> 8);
}
#define MAX_DETOUR 6
#endif /* MACROS_H */

@ -187,6 +187,9 @@ continue_here:;
static const int8 _get_tunlen_inc[5] = { -16, 0, 16, 0, -16 };
/* Returns the end tile and the length of a tunnel. The length does not
* include the starting tile (entry), it does include the end tile (exit).
*/
FindLengthOfTunnelResult FindLengthOfTunnel(uint tile, int direction, byte type)
{
FindLengthOfTunnelResult flotr;

@ -8,7 +8,7 @@
void ShowTrainDepotWindow(uint tile);
enum {
enum { /* These values are bitmasks for the map5 byte */
RAIL_TYPE_NORMAL = 0,
RAIL_TYPE_SIGNALS = 0x40,
RAIL_TYPE_SPECIAL = 0x80, // If this bit is set, then it's not a regular track.
@ -40,6 +40,9 @@ enum {
* 01 abcdef => Rail with signals
* 10 ?????? => Unused
* 11 ????dd => Depot
*
* abcdef is a bitmask, which contains ones for all present tracks. Below the
* value for each track is given.
*/
/* 4
@ -77,8 +80,12 @@ enum RailMap2Lower4 {
};
/* MAP2 byte: abcd???? => Signal On?
* MAP3LO byte: abcd???? => Signal Exists?
/* MAP2 byte: abcd???? => Signal On? Same coding as map3lo
* MAP3LO byte: abcd???? => Signal Exists?
* a and b are for diagonals, upper and left,
* one for each direction. (ie a == NE->SW, b ==
* SW->NE, or v.v., I don't know. b and c are
* similar for lower and right.
* MAP2 byte: ????abcd => Type of ground.
* MAP3LO byte: ????abcd => Type of rail.
* MAP5: 00abcdef => rail
@ -1796,6 +1803,7 @@ static uint32 GetTileTrackStatus_Track(uint tile, int mode) {
ret = (m5 | (m5 << 8)) & 0x3F3F;
if (!(m5 & RAIL_TYPE_SIGNALS)) {
if ( (ret & 0xFF) == 3)
/* Diagonal crossing? */
ret |= 0x40;
} else {
/* has_signals */
@ -1805,6 +1813,10 @@ static uint32 GetTileTrackStatus_Track(uint tile, int mode) {
b &= a;
/* When signals are not present (in neither
* direction), we pretend them to be green. (So if
* signals are only one way, the other way will
* implicitely become `red' */
if ((a & 0xC0) == 0) { b |= 0xC0; }
if ((a & 0x30) == 0) { b |= 0x30; }

@ -7,6 +7,10 @@
#include "town.h"
#include "gfx.h"
/* When true, GetTrackStatus for roads will treat roads under reconstruction
* as normal roads instead of impassable. This is used when detecting whether
* a road can be removed. This is of course ugly, but I don't know a better
* solution just like that... */
static bool _road_special_gettrackstatus;
void RoadVehEnterDepot(Vehicle *v);

@ -2232,8 +2232,8 @@ uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount)
st->blocked_months == 0 &&
st->goods[type].rating != 0 &&
(!_patches.selectgoods || st->goods[type].last_speed) && // if last_speed is 0, no vehicle has been there.
((st->facilities & (byte)~FACIL_BUS_STOP)!=0 || type==CT_PASSENGERS) &&
((st->facilities & (byte)~FACIL_TRUCK_STOP)!=0 || type!=CT_PASSENGERS)) {
((st->facilities & (byte)~FACIL_BUS_STOP)!=0 || type==CT_PASSENGERS) && // if we have other fac. than a bus stop, or the cargo is passengers
((st->facilities & (byte)~FACIL_TRUCK_STOP)!=0 || type!=CT_PASSENGERS)) { // if we have other fac. than a cargo bay or the cargo is not passengers
around[i] = st_index;
around_ptr[i] = st;

@ -1921,6 +1921,12 @@ static int CountPassengersInTrain(Vehicle *v)
return num;
}
/*
* Checks whether the specified tried has a collision with another vehicle. If
* so, destroys this vehicle, and the other vehicle if its subtype is 0 (?).
* Reports the incident in a flashy news item, modifies station ratings and
* plays a sound.
*/
static void CheckTrainCollision(Vehicle *v)
{
TrainCollideChecker tcc;
@ -1991,18 +1997,20 @@ static void TrainController(Vehicle *v)
byte chosen_track;
byte old_z;
/* For every vehicle after and including the given vehicle */
for(;;) {
BeginVehicleMove(v);
if (v->u.rail.track != 0x40) {
/* Not inside tunnel */
if (GetNewVehiclePos(v, &gp)) {
/* Statying in the old tile */
/* Staying in the old tile */
if (v->u.rail.track == 0x80) {
/* inside depot */
gp.x = v->x_pos;
gp.y = v->y_pos;
} else {
/* isnot inside depot */
/* is not inside depot */
r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
if (r & 0x8)
goto invalid_rail;
@ -2079,6 +2087,8 @@ static void TrainController(Vehicle *v)
if (v->subtype == 0)
TrainMovedChangeSignals(gp.new_tile, dir>>1);
/* Signals can only change when the first
* (above) or the last vehicle moves. */
if (v->next == NULL)
TrainMovedChangeSignals(gp.old_tile, (dir>>1) ^ 2);
@ -2117,24 +2127,27 @@ common:;
old_z = AfterSetTrainPos(v);
if (prev == NULL) {
/* This is the first vehicle in the train */
AffectSpeedByZChange(v, old_z);
CheckTrainCollision(v);
}
/* continue with next vehicle */
next_vehicle:;
/* continue with next vehicle */
prev = v;
if ((v=v->next) == NULL)
return;
}
invalid_rail:
/* We've reached end of line?? */
if (prev != NULL) {
error("!Disconnecting train");
}
goto reverse_train_direction;
red_light: {
/* We're in front of a red signal ?? */
/* find the first set bit in ts. need to do it in 2 steps, since
* FIND_FIRST_BIT only handles 6 bits at a time. */
i = FindFirstBit2x64(ts);
@ -2307,14 +2320,17 @@ static void TrainCheckIfLineEnds(Vehicle *v)
if (IS_TILETYPE(tile, MP_RAILWAY) && (_map5[tile] & 0xFC) == 0xC0)
return;
// determine the tracks on the next tile.
/* Determine the non-diagonal direction in which we will exit this tile */
t = v->direction >> 1;
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[t]) {
t = (t - 1) & 3;
}
/* Calculate next tile */
tile += _tileoffs_by_dir[t];
// determine the track status on the next tile.
ts = GetTileTrackStatus(tile, 0) & _reachable_tracks[t];
/* Calc position within the current tile ?? */
x = v->x_pos & 0xF;
y = v->y_pos & 0xF;

@ -316,8 +316,10 @@ static void DrawTrainDepotWindow(Window *w)
--num < 0 && num >= -6) {
DrawTrainImage(v, x+21, y, 10, w->hscroll.pos, WP(w,traindepot_d).sel);
/* Draw the train number */
SET_DPARAM16(0, v->unitnumber);
DrawString(x, y, (v->max_age - 366 < v->age) ? STR_00E3 : STR_00E2, 0);
/* Draw the pretty flag */
DrawSprite(v->vehstatus&VS_STOPPED ? 0xC12 : 0xC13, x+15, y);
y += 14;

@ -236,6 +236,10 @@ typedef void ClickTileProc(uint tile);
typedef void AnimateTileProc(uint tile);
typedef void TileLoopProc(uint tile);
typedef void ChangeTileOwnerProc(uint tile, byte old_player, byte new_player);
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
* result << 8 contains the id of the station entered. If the return value has
* bit 0x8 set, the vehicle could not and did not enter the tile. Are there
* other bits that can be set? */
typedef uint32 VehicleEnterTileProc(Vehicle *v, uint tile, int x, int y);
typedef void VehicleLeaveTileProc(Vehicle *v, uint tile, int x, int y);

@ -1388,6 +1388,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, uint tile, int x, int y)
}
if (dir == (vdir^2) && fc == _tunnel_fractcoord_3[dir] && z == 0) {
/* We're at the tunnel exit ?? */
v->tile = tile;
v->u.rail.track = _exit_tunnel_track[dir];
v->vehstatus &= ~VS_HIDDEN;
@ -1413,6 +1414,7 @@ static uint32 VehicleEnter_TunnelBridge(Vehicle *v, uint tile, int x, int y)
}
if (dir == (vdir^2) && (
/* We're at the tunnel exit ?? */
fc == _tunnel_fractcoord_6[dir] ||
fc == _tunnel_fractcoord_7[dir]) &&
z == 0) {

@ -1458,11 +1458,18 @@ byte GetDirectionTowards(Vehicle *v, int x, int y)
return (dir+((dirdiff&7)<5?1:-1)) & 7;
}
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
* result << 8 contains the id of the station entered. If the return value has
* bit 0x8 set, the vehicle could not and did not enter the tile. Are there
* other bits that can be set? */
uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y)
{
uint old_tile = v->tile;
uint32 result = _tile_type_procs[GET_TILETYPE(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
/* When vehicle_enter_tile_proc returns 8, that apparently means that
* we cannot enter the tile at all. In that case, don't call
* leave_tile. */
if (!(result & 8) && old_tile != tile) {
VehicleLeaveTileProc *proc = _tile_type_procs[GET_TILETYPE(old_tile)]->vehicle_leave_tile_proc;
if (proc != NULL)

@ -85,7 +85,7 @@ struct WorldSprite {
struct Vehicle {
byte type; // type, ie roadven,train,ship,aircraft,special
byte subtype; // subtype
byte subtype; // subtype (for trains, 0 == loco, 4 wagon ??)
uint16 index; // NOSAVE: Index in vehicle array
uint16 next_in_chain_old; // Next vehicle index for chained vehicles

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