OpenTTD-patches/road_cmd.c
tron 57adc97733 (svn r724) Remove restriction that a tile can only accept 3 cargo types.
This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
2004-11-21 10:49:40 +00:00

1161 lines
26 KiB
C

#include "stdafx.h"
#include "ttd.h"
#include "vehicle.h"
#include "viewport.h"
#include "command.h"
#include "player.h"
#include "town.h"
#include "gfx.h"
#include "table/directions.h"
#include "sound.h"
/* When true, GetTrackStatus for roads will treat roads under reconstruction
* as normal roads instead of impassable. This is used when detecting whether
* a road can be removed. This is of course ugly, but I don't know a better
* solution just like that... */
static bool _road_special_gettrackstatus;
void RoadVehEnterDepot(Vehicle *v);
bool HasTileRoadAt(uint tile, int i)
{
int mask;
byte b;
switch(GET_TILETYPE(tile)) {
case MP_STREET:
b = _map5[tile];
if ((b & 0xF0) == 0) {
} else if ((b & 0xF0) == 0x10) {
b = (b&8)?5:10;
} else if ((b & 0xF0) == 0x20) {
return (~b & 3) == i;
} else
return false;
break;
case MP_STATION:
b = _map5[tile];
if (!IS_BYTE_INSIDE(b, 0x43, 0x43+8))
return false;
return ((~(b - 0x43) & 3) == i);
case MP_TUNNELBRIDGE:
mask = GetRoadBitsByTile(tile);
b = 10; if (mask & 1) break;
b = 5; if (mask & 2) break;
return false;
default:
return false;
}
return HASBIT(b, i);
}
static bool CheckAllowRemoveRoad(uint tile, uint br, bool *edge_road)
{
int blocks;
byte owner;
uint n;
*edge_road = true;
if (_game_mode == GM_EDITOR)
return true;
blocks = GetRoadBitsByTile(tile);
if (blocks == 0)
return true;
// Only do the special processing for actual players.
if (_current_player >= MAX_PLAYERS)
return true;
// A railway crossing has the road owner in the map3_lo byte.
if (IS_TILETYPE(tile, MP_STREET) && (_map5[tile] & 0xF0) == 0x10) {
owner = _map3_lo[tile];
} else {
owner = _map_owner[tile];
}
// Only do the special processing if the road is owned
// by a town
if (owner != OWNER_TOWN) {
return owner == OWNER_NONE || CheckOwnership(owner);
}
if (_cheats.magic_bulldozer.value)
return true;
// Get a bitmask of which neighbouring roads has a tile
n = 0;
if (blocks&0x25 && HasTileRoadAt(TILE_ADDXY(tile,-1, 0), 1)) n |= 8;
if (blocks&0x2A && HasTileRoadAt(TILE_ADDXY(tile, 0, 1), 0)) n |= 4;
if (blocks&0x19 && HasTileRoadAt(TILE_ADDXY(tile, 1, 0), 3)) n |= 2;
if (blocks&0x16 && HasTileRoadAt(TILE_ADDXY(tile, 0,-1), 2)) n |= 1;
// If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
// then allow it
if ((n & (n-1)) != 0 && (n & br) != 0) {
Town *t;
*edge_road = false;
// you can remove all kind of roads with extra dynamite
if (_patches.extra_dynamite)
return true;
t = ClosestTownFromTile(tile, (uint)-1);
SET_DPARAM16(0, t->index);
_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
return false;
}
return true;
}
bool IsRoadDepotTile(TileIndex tile)
{
return IS_TILETYPE(tile, MP_STREET) &&
(_map5[tile] & 0xF0) == 0x20;
}
uint GetRoadBitsByTile(TileIndex tile)
{
uint32 r = GetTileTrackStatus(tile, TRANSPORT_ROAD);
return (byte)(r | (r >> 8));
}
// cost for removing inner/edge -roads
static const uint16 _road_remove_cost[2] = {50, 18};
/* Delete a piece of road
* p1 = piece type
*/
int32 CmdRemoveRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
int32 cost;
uint tile;
Town *t;
/* true if the roadpiece was always removeable,
false if it was a center piece. Affects town ratings drop
*/
bool edge_road;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
t = ClosestTownFromTile(tile, (uint)-1); // needed for town rating penalty
// allow deleting road under bridge
if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
return CMD_ERROR;
{
bool b;
_road_special_gettrackstatus = true;
b = CheckAllowRemoveRoad(tile, p1, &edge_road);
_road_special_gettrackstatus = false;
if (!b)
return CMD_ERROR;
}
if (ti.type == MP_TUNNELBRIDGE) {
if (!EnsureNoVehicleZ(tile, GET_TILEHEIGHT(tile)))
return CMD_ERROR;
if ((ti.map5 & 0xE9) == 0xE8) {
if (p1 & 10) goto return_error;
} else if ((ti.map5 & 0xE9) == 0xE9) {
if (p1 & 5) goto return_error;
} else
goto return_error;
cost = _price.remove_road * 2;
if (flags & DC_EXEC) {
_map5[tile] = ti.map5 & 0xC7;
_map_owner[tile] = OWNER_NONE;
MarkTileDirtyByTile(tile);
}
return cost;
} else if (ti.type == MP_STREET) {
if (!(ti.map5 & 0xF0)) {
uint c = p1, t2;
if (ti.tileh != 0 && (ti.map5 == 5 || ti.map5 == 10)) {
c |= (c & 0xC) >> 2;
c |= (c & 0x3) << 2;
}
// limit the bits to delete to the existing bits.
if ((c &= ti.map5) == 0) goto return_error;
// calculate the cost
t2 = c;
cost = 0;
do {
if (t2&1) cost += _price.remove_road;
} while(t2>>=1);
// check if you're allowed to remove the street owned by a town
// removal allowance depends on difficulty setting
if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR) {
if (!CheckforTownRating(tile, flags, t, ROAD_REMOVE))
return CMD_ERROR;
}
if (flags & DC_EXEC) {
// checks if the owner is town than decrease town rating by 50 until you have
// a "Poor" town rating
if(_map_owner[tile] == OWNER_TOWN && _game_mode != GM_EDITOR)
ChangeTownRating(t, -_road_remove_cost[(byte)edge_road], -100);
_map5[tile] ^= c;
if ((_map5[tile]&0xF) == 0)
DoClearSquare(tile);
else
MarkTileDirtyByTile(tile);
}
return cost;
} else if (!(ti.map5 & 0xE0)) {
byte c;
if (!(ti.map5 & 8)) {
c = 2;
if (p1 & 5) goto return_error;
} else {
c = 1;
if (p1 & 10) goto return_error;
}
cost = _price.remove_road * 2;
if (flags & DC_EXEC) {
ModifyTile(tile,
MP_SETTYPE(MP_RAILWAY) |
MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI_CLEAR | MP_MAP5,
_map3_hi[tile] & 0xF, /* map3_lo */
c /* map5 */
);
}
return cost;
} else
goto return_error;
} else {
return_error:;
return_cmd_error(INVALID_STRING_ID);
}
}
enum {
ROAD_NW = 1, // NW road track
ROAD_SW = 2, // SW road track
ROAD_SE = 4, // SE road track
ROAD_NE = 8, // NE road track
ROAD_ALL = (ROAD_NW | ROAD_SW | ROAD_SE | ROAD_NE)
};
static const byte _valid_tileh_slopes_road[3][15] = {
// set of normal ones
{
ROAD_ALL, 0, 0,
ROAD_SW | ROAD_NE, 0, 0, // 3, 4, 5
ROAD_NW | ROAD_SE, 0, 0,
ROAD_NW | ROAD_SE, 0, 0, // 9, 10, 11
ROAD_SW | ROAD_NE, 0, 0
},
// allowed road for an evenly raised platform
{
0,
ROAD_SW | ROAD_NW,
ROAD_SW | ROAD_SE,
ROAD_NW | ROAD_SE | ROAD_SW,
ROAD_SE | ROAD_NE, // 4
ROAD_ALL,
ROAD_SW | ROAD_NE | ROAD_SE,
ROAD_ALL,
ROAD_NW | ROAD_NE, // 8
ROAD_SW | ROAD_NE | ROAD_NW,
ROAD_ALL,
ROAD_ALL,
ROAD_NW | ROAD_SE | ROAD_NE, // 12
ROAD_ALL,
ROAD_ALL
},
// valid railway crossings on slopes
{
1, 0, 0, // 0, 1, 2
0, 0, 1, // 3, 4, 5
0, 1, 0, // 6, 7, 8
0, 1, 1, // 9, 10, 11
0, 1, 1, // 12, 13, 14
}
};
static uint32 CheckRoadSlope(int tileh, byte *pieces, byte existing)
{
if (!(tileh & 0x10)) {
byte road_bits = *pieces | existing;
// no special foundation
if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
// force that all bits are set when we have slopes
if (tileh != 0) *pieces |= _valid_tileh_slopes_road[0][tileh];
return 0; // no extra cost
}
// foundation is used. Whole tile is leveled up
if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
return existing ? 0 : _price.terraform;
}
// partly leveled up tile, only if there's no road on that tile
if ( !existing && (tileh == 1 || tileh == 2 || tileh == 4 || tileh == 8) ) {
// force full pieces.
*pieces |= (*pieces & 0xC) >> 2;
*pieces |= (*pieces & 0x3) << 2;
return (*pieces == (ROAD_NE|ROAD_SW) || *pieces == (ROAD_SE|ROAD_NW)) ? _price.terraform : CMD_ERROR;
}
}
return CMD_ERROR;
}
/* Build a piece of road
* p1 = piece flags
*/
int32 CmdBuildRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
int32 cost;
byte pieces = (byte)p1, existing = 0;
uint tile;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
// allow building road under bridge
if (ti.type != MP_TUNNELBRIDGE && !EnsureNoVehicle(tile))
return CMD_ERROR;
if (ti.type == MP_STREET) {
if (!(ti.map5 & 0xF0)) {
if ( ((pieces) & (byte)(ti.map5)) == (pieces))
return_cmd_error(STR_1007_ALREADY_BUILT);
existing = ti.map5;
} else {
if (!(ti.map5 & 0xE0) && pieces != ((ti.map5 & 8) ? 5 : 10))
return_cmd_error(STR_1007_ALREADY_BUILT);
goto do_clear;
}
} else if (ti.type == MP_RAILWAY) {
byte m5;
if (ti.tileh & 0x10) // very steep tile
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if(!_valid_tileh_slopes_road[2][ti.tileh]) // prevent certain slopes
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
if (ti.map5 == 2) {
if (pieces & 5) goto do_clear;
m5 = 0x10;
} else if (ti.map5 == 1) {
if (pieces & 10) goto do_clear;
m5 = 0x18;
} else
goto do_clear;
if (flags & DC_EXEC) {
ModifyTile(tile,
MP_SETTYPE(MP_STREET) |
MP_MAP2_CLEAR | MP_MAP3LO | MP_MAP3HI | MP_MAP5,
_current_player, /* map3_lo */
_map3_lo[tile] & 0xF, /* map3_hi */
m5 /* map5 */
);
}
return _price.build_road * 2;
} else if (ti.type == MP_TUNNELBRIDGE) {
/* check for flat land */
if (ti.tileh & 0x10) // very steep tile
return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
/* is this middle part of a bridge? */
if ((ti.map5 & 0xC0) != 0xC0)
goto do_clear;
/* only allow roads pertendicular to bridge */
if ((pieces & 5) == (ti.map5 & 0x01))
goto do_clear;
/* check if clear land under bridge */
if ((ti.map5 & 0xF8) == 0xE8) /* road under bridge */
return_cmd_error(STR_1007_ALREADY_BUILT);
else if ((ti.map5 & 0xE0) == 0xE0) /* other transport route under bridge */
return_cmd_error(STR_1008_MUST_REMOVE_RAILROAD_TRACK);
else if ((ti.map5 & 0xF8) == 0xC8) /* water under bridge */
return_cmd_error(STR_3807_CAN_T_BUILD_ON_WATER);
/* all checked, can build road now! */
cost = _price.build_road * 2;
if (flags & DC_EXEC) {
ModifyTile(tile,
MP_MAPOWNER_CURRENT | MP_MAP5,
(ti.map5 & 0xC7) | 0x28 // map5
);
}
return cost;
} else {
do_clear:;
if (DoCommandByTile(tile, 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR) == CMD_ERROR)
return CMD_ERROR;
}
cost = CheckRoadSlope(ti.tileh, &pieces, existing);
if (cost == CMD_ERROR) return_cmd_error(STR_1800_LAND_SLOPED_IN_WRONG_DIRECTION);
if (cost && (!_patches.build_on_slopes || (!_patches.ainew_active && _is_ai_player)))
return CMD_ERROR;
if (!(ti.type == MP_STREET && (ti.map5 & 0xF0) == 0)) {
cost += DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
} else {
// Don't put the pieces that already exist
pieces &= ~ti.map5;
}
{
byte t = pieces;
while (t) {
if (t & 1) cost += _price.build_road;
t >>= 1;
}
}
if (flags & DC_EXEC) {
if (ti.type != MP_STREET) {
_map_type_and_height[tile] &= 0xF;
_map_type_and_height[tile] |= MP_STREET << 4;
_map5[tile] = 0;
_map_owner[tile] = _current_player;
}
_map5[tile] |= (byte)pieces;
MarkTileDirtyByTile(tile);
}
return cost;
}
int32 DoConvertStreetRail(uint tile, uint totype, bool exec)
{
// not a railroad crossing?
if ((_map5[tile] & 0xF0) != 0x10) return CMD_ERROR;
// not owned by me?
if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;
// tile is already of requested type?
if ( (uint)(_map3_hi[tile] & 0xF) == totype) return CMD_ERROR;
if (exec) {
// change type.
_map3_hi[tile] = (_map3_hi[tile] & 0xF0) + totype;
MarkTileDirtyByTile(tile);
}
return _price.build_rail >> 1;
}
// Build a long piece of road.
// x,y = end tile
// p1 = start tile
// p2&1 = start tile starts in the 2nd half
// p2&2 = end tile starts in the 2nd half
// p2&4 = direction (0 = along x, 1=along y)
int32 CmdBuildLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint start_tile, end_tile, tile;
int mode;
int32 cost,ret;
start_tile = p1;
end_tile = TILE_FROM_XY(x, y);
if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) {
uint t = start_tile; start_tile = end_tile; end_tile = t;
p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
}
cost = 0;
tile = start_tile;
// Start tile is the small number.
for(;;) {
mode = (p2&4) ? 5 : 10;
if (tile == start_tile && (p2&1))
mode &= (4+2);
else if (tile == end_tile && !(p2&2))
mode &= (1+8);
ret = DoCommandByTile(tile, mode, 0, flags, CMD_BUILD_ROAD);
if (ret == CMD_ERROR) {
if (_error_message != STR_1007_ALREADY_BUILT)
return CMD_ERROR;
} else {
cost += ret;
}
if (tile == end_tile)
break;
tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0);
}
// already built?
if (cost == 0)
return CMD_ERROR;
return cost;
}
// Remove a long piece of road.
// x,y = end tile
// p1 = start tile
// p2&1 = start tile starts in the 2nd half
// p2&2 = end tile starts in the 2nd half
// p2&4 = direction (0 = along x, 1=along y)
int32 CmdRemoveLongRoad(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
uint start_tile, end_tile, tile;
int32 cost,ret;
start_tile = p1;
end_tile = TILE_FROM_XY(x, y);
if (start_tile > end_tile || (start_tile == end_tile && (p2&1))) {
uint t = start_tile; start_tile = end_tile; end_tile = t;
p2 ^= IS_INT_INSIDE(p2&3, 1, 3) ? 3 : 0;
}
cost = 0;
tile = start_tile;
// Start tile is the small number.
for(;;) {
uint bits = (p2 & 4) ? ROAD_SE | ROAD_NW : ROAD_SW | ROAD_NE;
if (tile == end_tile && !(p2&2)) bits &= ROAD_NW | ROAD_NE;
if (tile == start_tile && (p2&1)) bits &= ROAD_SE | ROAD_SW;
// try to remove the halves.
if (bits) {
ret = DoCommandByTile(tile, bits, 0, flags, CMD_REMOVE_ROAD);
if (ret != CMD_ERROR)
cost += ret;
}
if (tile == end_tile)
break;
tile += (p2&4)?TILE_XY(0,1):TILE_XY(1,0);
}
// already built?
if (cost == 0)
return CMD_ERROR;
return cost;
}
/* Build a road depot
* p1 - direction (0-3)
* p2 - unused
*/
int32 CmdBuildRoadDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
TileInfo ti;
int32 cost;
Depot *dep;
uint tile;
SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
FindLandscapeHeight(&ti, x, y);
tile = ti.tile;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (ti.tileh != 0) {
if (!_patches.build_on_slopes || (ti.tileh & 0x10 || !((0x4C >> p1) & ti.tileh) ))
return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
}
cost = DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (cost == CMD_ERROR)
return CMD_ERROR;
dep = AllocateDepot();
if (dep == NULL)
return CMD_ERROR;
if (flags & DC_EXEC) {
if (_current_player == _local_player)
_last_built_road_depot_tile = (TileIndex)tile;
dep->xy = tile;
dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
ModifyTile(tile,
MP_SETTYPE(MP_STREET) |
MP_MAPOWNER_CURRENT | MP_MAP5,
(p1 | 0x20) /* map5 */
);
}
return cost + _price.build_road_depot;
}
static int32 RemoveRoadDepot(uint tile, uint32 flags)
{
if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
return CMD_ERROR;
if (!EnsureNoVehicle(tile))
return CMD_ERROR;
if (flags & DC_EXEC) {
DoDeleteDepot(tile);
}
return _price.remove_road_depot;
}
#define M(x) (1<<(x))
static int32 ClearTile_Road(uint tile, byte flags) {
int32 ret;
byte m5 = _map5[tile];
if ( (m5 & 0xF0) == 0) {
byte b = m5 & 0xF;
if (! ((1 << b) & (M(1)|M(2)|M(4)|M(8))) ) {
if ( (!(flags & DC_AI_BUILDING) || _map_owner[tile]!=OWNER_TOWN) && flags&DC_AUTO)
return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
}
return DoCommandByTile(tile, b, 0, flags, CMD_REMOVE_ROAD);
} else if ( (m5 & 0xE0) == 0) {
if (flags & DC_AUTO)
return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
ret = DoCommandByTile(tile, (m5&8)?5:10, 0, flags, CMD_REMOVE_ROAD);
if (ret == CMD_ERROR)
return CMD_ERROR;
if (flags & DC_EXEC) {
DoCommandByTile(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}
return ret;
} else {
if (flags & DC_AUTO)
return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
return RemoveRoadDepot(tile,flags);
}
}
typedef struct DrawRoadTileStruct {
uint16 image;
byte subcoord_x;
byte subcoord_y;
} DrawRoadTileStruct;
typedef struct DrawRoadSeqStruct {
uint32 image;
byte subcoord_x;
byte subcoord_y;
byte width;
byte height;
} DrawRoadSeqStruct;
#include "table/road_land.h"
uint GetRoadFoundation(uint tileh, uint bits) {
int i;
// normal level sloped building
if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0)
return tileh;
// inclined sloped building
if ( ((i=0, tileh == 1) || (i+=2, tileh == 2) || (i+=2, tileh == 4) || (i+=2, tileh == 8)) &&
((bits == (ROAD_SW | ROAD_NE)) || (i++, bits == (ROAD_NW | ROAD_SE))))
return i + 15;
// rail crossing
if ((bits & 0x10) && _valid_tileh_slopes_road[2][tileh])
return tileh;
return 0;
}
const byte _road_sloped_sprites[14] = {
0, 0, 2, 0,
0, 1, 0, 0,
3, 0, 0, 0,
0, 0
};
static void DrawTile_Road(TileInfo *ti)
{
uint32 image;
byte m2;
const byte *s;
if ( (ti->map5 & 0xF0) == 0) { // if it is a road the upper 4 bits are 0
const DrawRoadTileStruct *drts;
if (ti->tileh != 0) {
int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
if (f) DrawFoundation(ti, f);
// default sloped sprites..
if (ti->tileh != 0) {
image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
} else {
image = _road_tile_sprites_1[ti->map5 & 0xF];
}
} else {
image = _road_tile_sprites_1[ti->map5 & 0xF];
}
m2 = _map2[ti->tile] & 7;
if (m2 == 0) image |= 0x3178000;
if (_map3_hi[ti->tile] & 0x80) {
image += 19;
} else if (m2 > 1 && m2 != 6) {
image -= 19; /* pavement along the road? */
}
DrawGroundSprite(image);
if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2)
return;
if (m2 >= 6) {
// roadwork
DrawGroundSprite(0x586 + ((ti->map5&8)!=0 ? 0 : 1));
return;
}
drts = (const DrawRoadTileStruct*)_road_display_table[m2][ti->map5 & 0xF];
while ((image = drts->image) != 0) {
int x = ti->x | drts->subcoord_x;
int y = ti->y | drts->subcoord_y;
byte z = ti->z;
if (ti->tileh != 0) z = GetSlopeZ(x, y);
AddSortableSpriteToDraw(image, x, y, 2, 2, 0x10, z);
drts++;
}
} else if ( (ti->map5 & 0xE0) == 0) { // railroad crossing
int f = GetRoadFoundation(ti->tileh, ti->map5 & 0xF);
if (f) DrawFoundation(ti, f);
image = 0x55B;
if ( (ti->map5 & 8) != 0)
image--;
if ( (ti->map5 & 4) != 0)
image += 2;
if ( _map3_hi[ti->tile] & 0x80) {
image += 8;
} else {
m2 = _map2[ti->tile] & 7;
if (m2 == 0) image |= 0x3178000;
if (m2 > 1) image += 4;
}
DrawGroundSprite(image + (_map3_hi[ti->tile] & 0xF) * 12);
} else {
uint32 ormod;
int player;
const DrawRoadSeqStruct *drss;
if (ti->tileh != 0) { DrawFoundation(ti, ti->tileh); }
ormod = 0x315;
player = _map_owner[ti->tile];
if (player < MAX_PLAYERS)
ormod = PLAYER_SPRITE_COLOR(player);
s = _road_display_datas[ti->map5 & 0xF];
DrawGroundSprite(*(const uint32*)s);
s += sizeof(uint32);
drss = (const DrawRoadSeqStruct*)s;
while ((image=drss->image) != 0) {
if (image & 0x8000)
image |= ormod;
if (!(_display_opt & DO_TRANS_BUILDINGS)) // show transparent depots
image = (image & 0x3FFF) | 0x3224000;
AddSortableSpriteToDraw(image, ti->x | drss->subcoord_x,
ti->y | drss->subcoord_y, drss->width, drss->height, 0x14, ti->z);
drss++;
}
}
}
void DrawRoadDepotSprite(int x, int y, int image)
{
uint32 ormod;
const DrawRoadSeqStruct *dtss;
const byte *t;
ormod = PLAYER_SPRITE_COLOR(_local_player);
t = _road_display_datas[image];
x+=33;
y+=17;
DrawSprite(*(const uint32*)t, x, y);
t += sizeof(uint32);
for(dtss = (const DrawRoadSeqStruct *)t; dtss->image != 0; dtss++) {
Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
image = dtss->image;
if (image & 0x8000)
image |= ormod;
DrawSprite(image, x + pt.x, y + pt.y);
}
}
static uint GetSlopeZ_Road(TileInfo *ti)
{
uint z = ti->z;
int th = ti->tileh;
// check if it's a foundation
if (ti->tileh != 0) {
if ((ti->map5 & 0xE0) == 0) { /* road or crossing */
uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F);
if (f != 0) {
if (f < 15) {
// leveled foundation
return z + 8;
}
// inclined foundation
th = _inclined_tileh[f - 15];
}
} else if ((ti->map5 & 0xF0) == 0x20) {
// depot
return z + 8;
}
return GetPartialZ(ti->x&0xF, ti->y&0xF, th) + z;
}
return z; // normal Z if no slope
}
uint GetSlopeTileh_Road(TileInfo *ti)
{
// check if it's a foundation
if (ti->tileh != 0) {
if ((ti->map5 & 0xE0) == 0) { /* road or crossing */
uint f = GetRoadFoundation(ti->tileh, ti->map5 & 0x3F);
if (f != 0) {
if (f < 15) {
// leveled foundation
return 0;
}
// inclined foundation
return _inclined_tileh[f - 15];
}
} else if ((ti->map5 & 0xF0) == 0x20) {
// depot
return 0;
}
}
return ti->tileh;
}
static void GetAcceptedCargo_Road(uint tile, AcceptedCargo ac)
{
/* not used */
}
static void AnimateTile_Road(uint tile)
{
if ((_map5[tile] & 0xF0) == 0x10) {
MarkTileDirtyByTile(tile);
}
}
static const byte _town_road_types[5][2] = {
{1,1},
{2,2},
{2,2},
{5,5},
{3,2},
};
static const byte _town_road_types_2[5][2] = {
{1,1},
{2,2},
{3,2},
{3,2},
{3,2},
};
static void TileLoop_Road(uint tile)
{
Town *t;
int grp;
if (_opt.landscape == LT_HILLY) {
// Fix snow style if the road is above the snowline
if ((_map3_hi[tile] & 0x80) != ((GetTileZ(tile) > _opt.snow_line) ? 0x80 : 0x00)) {
_map3_hi[tile] ^= 0x80;
MarkTileDirtyByTile(tile);
}
} else if (_opt.landscape == LT_DESERT) {
// Fix desert style
if (GetMapExtraBits(tile) == 1 && !(_map3_hi[tile] & 0x80)) {
_map3_hi[tile] |= 0x80;
MarkTileDirtyByTile(tile);
}
}
if (_map5[tile] & 0xE0)
return;
if ((_map2[tile] & 7) < 6) {
t = ClosestTownFromTile(tile, (uint)-1);
grp = 0;
if (t != NULL) {
// If in the scenario editor, set the owner to a town.
if (_game_mode == GM_EDITOR) {
_map_owner[tile] = OWNER_TOWN;
}
grp = GetTownRadiusGroup(t, tile);
// Show an animation to indicate road work
if (t->road_build_months != 0 &&
!(GetTileDist(t->xy, tile) >= 8 && grp==0) &&
(_map5[tile]==5 || _map5[tile]==10)) {
if (GetTileSlope(tile, NULL) == 0 && EnsureNoVehicle(tile) && CHANCE16(1,20)) {
_map2[tile] = ((_map2[tile]&7) <= 1) ? 6 : 7;
SndPlayTileFx(0x1F,tile);
CreateEffectVehicleAbove(
GET_TILE_X(tile) * 16 + 7,
GET_TILE_Y(tile) * 16 + 7,
0,
EV_ROADWORK);
MarkTileDirtyByTile(tile);
return;
}
}
}
{
const byte *p = (_opt.landscape == LT_CANDY) ? _town_road_types_2[grp] : _town_road_types[grp];
byte b = _map2[tile] & 7;
if (b == p[0])
return;
if (b == p[1]) {
b = p[0];
} else if (b == 0) {
b = p[1];
} else {
b = 0;
}
_map2[tile] = (_map2[tile] & ~7) | b;
MarkTileDirtyByTile(tile);
}
} else {
// Handle road work
byte b = _map2[tile];
if (b < 0x80) {
_map2[tile] = b + 8;
return;
}
_map2[tile] = ((b&7) == 6) ? 1 : 2;
MarkTileDirtyByTile(tile);
}
}
void ShowRoadDepotWindow(uint tile);
static void ClickTile_Road(uint tile)
{
if ((_map5[tile] & 0xF0) == 0x20) {
ShowRoadDepotWindow(tile);
}
}
static const byte _road_trackbits[16] = {
0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
};
static uint32 GetTileTrackStatus_Road(uint tile, TransportType mode) {
if (mode == TRANSPORT_RAIL) {
if ((_map5[tile] & 0xF0) != 0x10)
return 0;
return _map5[tile] & 8 ? 0x101 : 0x202;
} else if (mode == TRANSPORT_ROAD) {
byte b = _map5[tile];
if ((b & 0xF0) == 0) {
/* Ordinary road */
if (!_road_special_gettrackstatus && (_map2[tile]&7) >= 6)
return 0;
return _road_trackbits[b&0xF] * 0x101;
} else if ((b&0xF0) == 0x10) {
/* Crossing */
uint32 r = 0x101;
if (b&8) r <<= 1;
if (b&4) {
r *= 0x10001;
}
return r;
}
}
return 0;
}
static const StringID _road_tile_strings[] = {
STR_1818_ROAD_RAIL_LEVEL_CROSSING,
STR_1817_ROAD_VEHICLE_DEPOT,
STR_1814_ROAD,
STR_1814_ROAD,
STR_1814_ROAD,
STR_1815_ROAD_WITH_STREETLIGHTS,
STR_1814_ROAD,
STR_1816_TREE_LINED_ROAD,
STR_1814_ROAD,
STR_1814_ROAD,
};
static void GetTileDesc_Road(uint tile, TileDesc *td)
{
int i = (_map5[tile] >> 4);
if (i == 0)
i = (_map2[tile] & 7) + 3;
td->str = _road_tile_strings[i - 1];
td->owner = _map_owner[tile];
}
static const byte _roadveh_enter_depot_unk0[4] = {
8, 9, 0, 1
};
static uint32 VehicleEnter_Road(Vehicle *v, uint tile, int x, int y)
{
if ((_map5[tile] & 0xF0) == 0x10) {
if (v->type == VEH_Train && (_map5[tile] & 4) == 0) {
/* train crossing a road */
SndPlayVehicleFx(12, v);
_map5[tile] |= 4;
MarkTileDirtyByTile(tile);
}
} else if ((_map5[tile]&0xF0) == 0x20){
if (v->type == VEH_Road && v->u.road.frame == 11) {
if (_roadveh_enter_depot_unk0[_map5[tile]&3] == v->u.road.state) {
RoadVehEnterDepot(v);
return 4;
}
}
}
return 0;
}
static void VehicleLeave_Road(Vehicle *v, uint tile, int x, int y)
{
if ((_map5[tile] & 0xF0) == 0x10 && v->type == VEH_Train && v->next == NULL) {
_map5[tile] &= ~4;
MarkTileDirtyByTile(tile);
}
}
static void ChangeTileOwner_Road(uint tile, byte old_player, byte new_player)
{
byte b;
// road/rail crossing where the road is owned by the current player?
if (old_player == _map3_lo[tile] && (_map5[tile]&0xF0) == 0x10) {
_map3_lo[tile] = (new_player == 0xFF) ? OWNER_NONE : new_player;
}
if (_map_owner[tile] != old_player)
return;
if (new_player != 255) {
_map_owner[tile] = new_player;
} else {
b = _map5[tile]&0xF0;
if (b == 0) {
_map_owner[tile] = OWNER_NONE;
} else if (b == 0x10) {
_map5[tile] = (_map5[tile]&8) ? 0x5 : 0xA;
_map_owner[tile] = _map3_lo[tile];
_map3_lo[tile] = 0;
_map3_hi[tile] &= 0x80;
} else {
DoCommandByTile(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
}
}
}
void InitializeRoad()
{
_last_built_road_depot_tile = 0;
}
const TileTypeProcs _tile_type_road_procs = {
DrawTile_Road, /* draw_tile_proc */
GetSlopeZ_Road, /* get_slope_z_proc */
ClearTile_Road, /* clear_tile_proc */
GetAcceptedCargo_Road, /* get_accepted_cargo_proc */
GetTileDesc_Road, /* get_tile_desc_proc */
GetTileTrackStatus_Road, /* get_tile_track_status_proc */
ClickTile_Road, /* click_tile_proc */
AnimateTile_Road, /* animate_tile_proc */
TileLoop_Road, /* tile_loop_clear */
ChangeTileOwner_Road, /* change_tile_owner_clear */
NULL, /* get_produced_cargo_proc */
VehicleEnter_Road, /* vehicle_enter_tile_proc */
VehicleLeave_Road, /* vehicle_leave_tile_proc */
GetSlopeTileh_Road, /* get_slope_tileh_proc */
};