Peter Nelson
b6ed595176
Codechange: Prefer suggested widget padding.
2 years ago
Peter Nelson
3ff05321dc
Change: Use standard padding for AI Debug window.
2 years ago
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
...
This replaces repetitive and sometimes unwieldy use of constants.
2 years ago
Artin Alavi
5d6cdf4385
Feature: Allow AI/GS to be fully modified in scenario editor ( #10152 )
2 years ago
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2 years ago
Didac Perez Parera
019dcb7b7b
Change: Let AI developers edit non-editable AI/Game Script Parameters ( #8895 )
2 years ago
Rubidium
d5aafaee15
Codechange: rename and move some strings to make them more consistent with the rest of the strings
2 years ago
Peter Nelson
edbf99ed17
Change: Use standard sizing for AI competitor limit buttons.
2 years ago
Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
3 years ago
Michael Lutz
4f3ea3907e
Codechange: Un-bitstuff commands taking a ClientID (i.e. CMD_CLIENT_ID).
3 years ago
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
...
When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
3 years ago
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
3 years ago
glx22
5799402f7a
Codechange: Rename window related DeleteXXX to match new behaviour
3 years ago
glx22
994bf19aef
Fix f6d5c01: Delay deletion when closing windows
3 years ago
Peter Nelson
2a0365b3d9
Cleanup: Remove unnecessary parameter of GetScrolledRowFromWidget()
...
Line height defaults to the resize height of the relevant widget, which is
set in all cases. Therefore it is not necessary to specify this value every time.
Additionally fixes scrolled padding for the framerate window.
3 years ago
PeterN
195cf31cb9
Fix: Inconsistent button sizing on AI/GS setting window depending on scale settings. ( #9044 )
3 years ago
Tyler Trahan
de891238d6
Change: Recolour graph windows to brown ( #8700 )
3 years ago
glx22
07385c3662
Fix: Use the same safety checks as 'stop_ai' for 'reload_ai'
3 years ago
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
4 years ago
SamuXarick
dc5b8020cc
Fix #6452 : Reset only editable and visible settings from GUI ( #7890 )
...
Also enables the Reset button while in-game for AI configs.
4 years ago
Patric Stout
8fa2a67f6b
Fix f66baa44: for-loop is no longer increasing "i"
...
During conversion it was overlooked that the for-loop used to do
this. Oops.
4 years ago
Patric Stout
e6e91a345c
Fix f66baa44: index was off by one ( #8433 )
...
i++ in the 3rd part of a for() is post, not pre. Oops.
4 years ago
Patric Stout
f66baa444f
Codechange: use C++11 constructs for for-each loops ( #8432 )
4 years ago
Quipyowert2
4552b17691
Codechange: Avoid copying function parameters by using const references
4 years ago
Samu
3089c625e4
Fix #7088 : close AI/GS textfile window when their data are invalid
4 years ago
glx
3a14cea068
Codechange: Replace FOR_ALL_COMPANIES with range-based for loops
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Michael Lutz
c7b9987d08
Codechange: Switch DropDownList to directly use std::vector, thus making AutoDeleteSmallVector obsolete.
...
DropDownListItem are strongly managed using std::unique_ptr to ensure leak-free handling. Appropriate use
of move-semantics make intent a lot clearer than parameter comments and allows the compiler to generate
copy-free code for most situations.
5 years ago
glx22
a1e492d0d8
Fix #7439 : don't overwrite CompanyRemoveReason with ClientID ( #7465 )
5 years ago
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
5 years ago
peter1138
317f69c152
Codechange: Use override specifier in Window-derived classes.
5 years ago
Henry Wilson
af7d9020a1
Codechange: Use override specifer for overriding member declarations
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This is a C++11 feature that allows the compiler to check that a virtual
member declaration overrides a base-class member with the same signature.
Also src/blitter/32bpp_anim_sse4.hpp +38 is no longer erroneously marked
as virtual despite being a template.
5 years ago
Patric Stout
e3c639a09f
Remove: ENABLE_NETWORK switch
...
This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.
Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.
A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.
With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.
All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
5 years ago
Samu
66d23e3e86
Fix #7090 : Close Query String window after rebuilding AI/GS settings
5 years ago
Samu
19fa960d83
Fix #7091 : Close dropdown menu windows after rebuilding AI/GS settings
5 years ago
glx
8e7fe3973f
Add: CompanyCtrlAction enum for CMD_COMPANY_CTRL actions
5 years ago
Peter Nelson
0355f887d9
Fix #6438 : Properly invalidate AI Settings window when max no competitor setting is changed.
5 years ago
glx
b22fbfbe3d
Add: allow opening of one TextfileWindow per type
5 years ago
glx22
654b635f6f
Fix #7122 : OnClick() and DrawWidget() editability was inconsistent in AISettingsWindow ( #7123 )
5 years ago
PeterN
5ff0c24993
Fix #6780 : Some windows didn't get updated from OnTick() ( #7048 )
6 years ago
peter1138
86eae807be
(svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list.
7 years ago
peter1138
c55f586df8
(svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter when some parameters are hidden.
7 years ago
frosch
d8b465f556
(svn r27581) -Fix [FS#6461]: Button size computation in script configuration window. (adf88)
8 years ago
zuu
aabc46712a
(svn r27468) -Fix (r27444): Game Scripts were not displayed in the content download window when opened from the AI/GS settings window.
9 years ago
frosch
bed0370ad1
(svn r27187) -Fix: Code style.
9 years ago
peter1138
d4a9b3aced
(svn r26954) -Codechange: GUI-scale for AI/GS settings and NewGRF settings windows.
10 years ago
rubidium
6e99a55928
(svn r26583) -Fix [FS#5974]: Game script could be changed in game by double clicking
10 years ago
rubidium
0463dbdc9e
(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
10 years ago