Commit Graph

56826 Commits

Author SHA1 Message Date
Peter Nelson
6f7153bf71
Codechange: Make a generic DrawRectOutline function from DrawOutline. (#11524)
This allows drawing an outline from Rect, not just constrained to a Widget's Rect. And reduces duplication a little.
2023-11-30 18:10:07 +00:00
glx22
0ceed777ca Codechange: [CI] Use runner vcpkg in release-linux workflow
(cherry picked from commit e2c5eb3b65)
2023-11-30 17:28:02 +00:00
glx22
c74485ccea Update: [CI] Use macos-12 image for release-macos workflow
(cherry picked from commit b1f98a79f8)
2023-11-30 17:25:16 +00:00
rubidium42
ae4ba00313 Fix #11521, e404ba0: size for remaining span determined incorrectly
(cherry picked from commit 33ba609290)
2023-11-30 17:24:38 +00:00
rubidium42
33ba609290 Fix #11521, e404ba0: size for remaining span determined incorrectly 2023-11-30 08:20:58 -04:00
rubidium42
cb8612ba79 Remove: ZOOM_LVL_COUNT
This is the only enumeration with a COUNT and END. The logic of the COUNT
implied that BEGIN could be non-zero, but all but two uses of zoom level
assume that BEGIN is zero, making the separate count only confusing.
2023-11-29 21:12:28 -04:00
Peter Nelson
ddd609ce9b
Feature: Randomize direction of rail vehicle on build based on probability callback. (#11489)
This allows NewGRF authors to indicate that the game should randomly flip rail vehicles on build, without needing to use random bits nor duplicate sprites to handle it themselves.

To use this functionality, test for callback 162 (CBID_VEHICLE_BUILD_PROBABILITY)  and var10 = 0 (values other than 0 are reserved for future use), and return a value between 0 and 100 inclusive.

The return value is a percentage chance of reversing the vehicle. A value of 0 will always build a forward facing vehicle, and 100 will always build a reverse facing vehicle.
2023-11-29 22:40:09 +00:00
Miika Kulmala
e47bfe47b8
Feature/Fix: [GS] Add RoadTiles and GetOneWayInfo endpoints (#611)
Feature: [GS] Add RoadTiles and GetOneWayInfo endpoints
2023-11-29 20:49:31 +00:00
Jonathan G Rennison
88670a230f Merge branch 'master' into jgrpp
# Conflicts:
#	src/articulated_vehicles.cpp
#	src/articulated_vehicles.h
#	src/base_media_base.h
#	src/base_media_func.h
#	src/build_vehicle_gui.cpp
#	src/dock_gui.cpp
#	src/main_gui.cpp
#	src/music_gui.cpp
#	src/network/network_chat_gui.cpp
#	src/network/network_content.cpp
#	src/newgrf.cpp
#	src/newgrf_roadstop.cpp
#	src/os/windows/string_uniscribe.h
#	src/os/windows/win32.cpp
#	src/rail_gui.cpp
#	src/road.cpp
#	src/road_gui.cpp
#	src/settings.cpp
#	src/settings_gui.cpp
#	src/smallmap_gui.cpp
#	src/strings.cpp
#	src/terraform_gui.cpp
#	src/tests/test_script_admin.cpp
#	src/tests/test_window_desc.cpp
#	src/timer/timer_game_calendar.h
#	src/vehicle.cpp
#	src/vehicle_base.h
#	src/viewport.cpp
#	src/widget_type.h
#	src/window.cpp
#	src/window_gui.h
2023-11-29 20:42:29 +00:00
glx22
e2c5eb3b65 Codechange: [CI] Use runner vcpkg in release-linux workflow 2023-11-29 21:00:01 +01:00
glx22
b1f98a79f8 Update: [CI] Use macos-12 image for release-macos workflow 2023-11-29 21:00:01 +01:00
Jonathan G Rennison
b10a22218f Window crash log: Reduce sensitivity of stack infinite loop detection
Only trigger if 8 previous frames are the same, not only 1
2023-11-29 18:28:15 +00:00
Jonathan G Rennison
a38c2a19a1 Uniscribe: Add defensive checks to UniscribeParagraphLayout::NextLine 2023-11-29 18:00:43 +00:00
Peter Nelson
6f35f3274f
Fix ab1a4c6c: Crash if the "No Music" set is loaded because there is no current set_index. (#11511)
Add a helper function to get the current set_index which which checks it is in range.
2023-11-29 02:30:10 +00:00
rubidium42
27082f9efa Codechange: pass std::string references to OpenBrowser 2023-11-29 02:02:30 +01:00
Jonathan G Rennison
8437b20fed Fix: Deleting towns did not check for waypoints referencing the town 2023-11-29 00:27:16 +01:00
Peter Nelson
7b0afec11f Codechange: Use max_element to find highest cargo amount. 2023-11-28 22:30:48 +00:00
Peter Nelson
3f853d8003 Codechange: Use range-for to simplify getting first non-zero value.
This reduces indexed array access.
2023-11-28 22:30:48 +00:00
Jonathan G Rennison
944b2901dd Disallow deleting towns which are referenced by a waypoint
See: #614
2023-11-28 21:59:00 +00:00
Tyler Trahan
4181d3c1ff Codechange: Don't use a magic number for the number of DiagDirections 2023-11-28 14:24:33 -05:00
Tyler Trahan
2dad9263d7 Doc: Add, fix, and clean up documentation inside town_cmd.cpp 2023-11-28 14:24:33 -05:00
Tyler Trahan
745945c4d3 Codechange: Be consistent with how we name common parameters
TileIndex is always tile and Town is always *t. Don't use t and *town.
2023-11-28 14:24:33 -05:00
Tyler Trahan
1b14eca9d9 Codechange: Rename TryClearTile() for clarity
The function does not execute the clearing action.
2023-11-28 14:24:33 -05:00
Tyler Trahan
a98fe9f317 Codechange: Rename MakeTownHouseBigger() for clarity 2023-11-28 14:24:33 -05:00
Tyler Trahan
060672428d Codechange: Merge confusingly-named helper functions into their timer 2023-11-28 14:24:33 -05:00
Tyler Trahan
1f41e773d6 Codechange: Use consistent name for bay road stops
As of #10494, this is how we describe original dead-end road stops.
2023-11-28 14:24:33 -05:00
translators
5f442c9127 Update: Translations from eints
english (us): 1 change by 2TallTyler
2023-11-28 18:38:40 +00:00
Peter Nelson
519fe33175
Fix ab1a4c6c: Changing baseset/playlist while shuffle is on does not change song. (#11510)
The change-playlist function relied on toggling shuffle to restart playing which is no longer the case, so always handle it when changing playlist instead.
2023-11-28 17:44:31 +00:00
Peter Nelson
e3924f3231
Fix #10811: Allow dragging vehicle in depot to any free row. (#11508) 2023-11-28 13:52:36 +00:00
Peter Nelson
e6d132d24b
Fix #10926: New free wagons no longer split by type. (#11507)
NormalizeTrainVehInDepot() should only be called if an engine was built, not for wagons.
2023-11-28 13:48:09 +00:00
Peter Nelson
3df7d1aff9
Codechange: Template input buffer type in audio mixer. (#11505)
This reduces code duplication.
2023-11-28 00:05:30 +00:00
Peter Nelson
e5aed24395
Codechange: Use std::array for industry tile cargo acceptance. (#11498)
This avoids use of memcpy/memset to copy or fill.
2023-11-27 23:17:55 +00:00
Peter Nelson
f268c90bd3
Change: Use sparse padding for content download window. (#11501) 2023-11-27 23:17:16 +00:00
Peter Nelson
ab1a4c6c80 Change: Don't restart playback when toggling playlist shuffle.
Instead update the selected playlist entry for the current song.
2023-11-27 23:16:41 +00:00
Peter Nelson
6c91c4b99d Fix: Invalidate playlist window when (un)shuffling playlist. 2023-11-27 23:16:41 +00:00
Peter Nelson
4c6ccb5248
Change: Try stopping extmidi player with SIGINT first. (#11404)
This may give the player a chance to issue MIDI note-off commands.

The kill/waitpid cycle is also less aggressive, waiting 50ms each time.
2023-11-27 20:39:22 +00:00
Richard Wheeler
a856fbeca9
Fix: Incorrect mask files for NE river slopes (#11503) 2023-11-27 13:00:20 +00:00
Peter Nelson
e3622da408
Fix #11500: Rename Textfile GUI's LinkType to HyperlinkType. (#11502)
This disambiguates it with LinkType in league tables.
2023-11-27 10:06:46 +00:00
Richard Wheeler
2b92577f5c Fix: Add shading to river slopes
Adds a 32bpp shading to the river rapids/slopes to make them more visible. Requires a bump of original graphics grfs to use container version 2. Fixes #9031
2023-11-26 23:54:10 +01:00
Peter Nelson
46098449b6
Fix 7cfcf65: cargo_filter_criteria is now a CargoID instead of a index. (#11497) 2023-11-26 19:30:22 +00:00
Jonathan G Rennison
977758b9ca Version: Committing version data for tag: jgrpp-0.56.0 2023-11-26 18:46:25 +00:00
Peter Nelson
7bee955a4b
Change: Set height of larger heightmap/scenario worldgen buttons by text height. (#11496)
This allows the button height to scale properly by font size.
2023-11-26 17:56:51 +00:00
Jonathan G Rennison
ca23e31986 Add railtype variable for adjacent crossing information 2023-11-26 17:29:27 +00:00
Peter Nelson
872fdcbbab
Change: When building NewGRFs, use grfid (from grfcodec) to calculate NewGRF MD5 hash. (#11492)
This allows for v2 container NewGRFs to be created. Hashes are needed for building the baseset metadata, so the .hash files are stored the source tree so they can be built if grfcodec and grfid are not present.

The hash of openttd.grf is not actually needed, but it is simpler to leave it in than handle only orig_extra.grf.
2023-11-26 15:59:41 +00:00
Jonathan G Rennison
a3371fccc6 Remove Cheats/ExtraCheats distinction
It is not necessary as there is no longer a need to preserve
the size/order of struct Cheats
2023-11-26 11:32:26 +00:00
Jonathan G Rennison
c5a292c0df
Fix #11493: Incorrect flow values in LinkGraphJob::EdgeAnnotation (#11494) 2023-11-25 20:57:20 +00:00
translators
c6b9227dbb Update: Translations from eints 2023-11-25 18:37:21 +00:00
Tyler Trahan
3902acb13d Codechange: Define a TickCounter variable type for TimerGameTick::counter 2023-11-25 11:50:46 -05:00
Tyler Trahan
d28caa3ced Codechange: Use ticks for timetable start date 2023-11-25 11:50:46 -05:00
Peter Nelson
bc1d49ebf4 Codechange: Add missing ar from Toolb. 2023-11-25 16:45:01 +00:00