Add railtype variable for adjacent crossing information

pull/615/head
Jonathan G Rennison 6 months ago
parent a3371fccc6
commit ca23e31986

@ -216,6 +216,17 @@
If there is no bridge above, the value is 0xFF.
</td>
</tr>
<tr><td>adjacent_crossing</td><td>bitmask(RAILTYPE_ADJACENT_CROSSING_XXX, ...)</td>
<td>
Adjacent level crossing information:
<dl>
<dt>SOUTH</dt>
<dd>This level crossing tile is part of a continuous adjacent crossing with the tile to the south (SW or SE)</dd>
<dt>NORTH</dt>
<dd>This level crossing tile is part of a continuous adjacent crossing with the tile to the north (NW or NE)</dd>
</dl>
</td>
</tr>
</table>
<h3 id="roadtype-properties"><a href="https://newgrf-specs.tt-wiki.net/wiki/NML:Roadtypes#Roadtype_properties">Roadtype properties</a></h3>
<table>

@ -872,6 +872,16 @@
</table>
</p>
<p>This is indicated by the feature name: <font face="monospace">varaction2_railtype_signal_vertical_clearance</font>, version 1</p>
<h4 id="railtype_adjacent_crossing">Adjacent level crossing information (mappable variable: railtype_adjacent_crossing)</h4>
<p>
<table>
<tr><th>Bit</th><th>Meaning</th></tr>
<tr><td>0</td><td>This level crossing tile is part of a continuous adjacent crossing with the tile to the south (SW or SE)</td></tr>
<tr><td>1</td><td>This level crossing tile is part of a continuous adjacent crossing with the tile to the north (NW or NE)</td></tr>
</table>
The value is 0 for non level crossing tiles.
</p>
<p>This is indicated by the feature name: <font face="monospace">varaction2_railtype_adjacent_crossing</font>, version 1</p>
<br />
<h3 id="varaction2_object"><a href="https://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Objects">Variational Action 2 - Objects</a></h3>
<h4 id="object_foundation_tile_slope">Tile slope after foundation applied (mappable variable: object_foundation_tile_slope)</h4>

@ -44,6 +44,7 @@ extern const GRFFeatureInfo _grf_feature_list[] = {
GRFFeatureInfo("varaction2_railtype_signal_context", 1),
GRFFeatureInfo("varaction2_railtype_signal_side", 1),
GRFFeatureInfo("varaction2_railtype_signal_vertical_clearance", 1),
GRFFeatureInfo("varaction2_railtype_adjacent_crossing", 1),
GRFFeatureInfo("action0_global_extra_station_names", 2),
GRFFeatureInfo("action0_global_default_object_generate_amount", 1),
GRFFeatureInfo("action0_global_allow_rocks_in_desert", 1),
@ -175,6 +176,7 @@ extern const GRFVariableMapDefinition _grf_action2_remappable_variables[] = {
GRFVariableMapDefinition(GSF_RAILTYPES, A2VRI_RAILTYPE_SIGNAL_CONTEXT, "railtype_signal_context"),
GRFVariableMapDefinition(GSF_RAILTYPES, A2VRI_RAILTYPE_SIGNAL_SIDE, "railtype_signal_side"),
GRFVariableMapDefinition(GSF_RAILTYPES, A2VRI_RAILTYPE_SIGNAL_VERTICAL_CLEARANCE, "railtype_signal_vertical_clearance"),
GRFVariableMapDefinition(GSF_RAILTYPES, A2VRI_RAILTYPE_ADJACENT_CROSSING, "railtype_adjacent_crossing"),
GRFVariableMapDefinition(GSF_SIGNALS, A2VRI_SIGNALS_SIGNAL_RESTRICTION_INFO, "signals_signal_restriction_info"),
GRFVariableMapDefinition(GSF_SIGNALS, A2VRI_SIGNALS_SIGNAL_CONTEXT, "signals_signal_context"),
GRFVariableMapDefinition(GSF_SIGNALS, A2VRI_SIGNALS_SIGNAL_STYLE, "signals_signal_style"),

@ -86,6 +86,7 @@ enum Action2VariableRemapIds {
A2VRI_RAILTYPE_SIGNAL_CONTEXT,
A2VRI_RAILTYPE_SIGNAL_SIDE,
A2VRI_RAILTYPE_SIGNAL_VERTICAL_CLEARANCE,
A2VRI_RAILTYPE_ADJACENT_CROSSING,
A2VRI_SIGNALS_SIGNAL_RESTRICTION_INFO,
A2VRI_SIGNALS_SIGNAL_CONTEXT,
A2VRI_SIGNALS_SIGNAL_STYLE,

@ -108,6 +108,7 @@ static bool IsExpensiveRailtypeVariable(uint16 variable)
{
switch (variable) {
case A2VRI_RAILTYPE_SIGNAL_VERTICAL_CLEARANCE:
case A2VRI_RAILTYPE_ADJACENT_CROSSING:
return true;
default:

@ -17,6 +17,7 @@
#include "depot_base.h"
#include "town.h"
#include "signal_func.h"
#include "road.h"
#include "safeguards.h"
@ -39,6 +40,7 @@
case A2VRI_RAILTYPE_SIGNAL_CONTEXT: return this->signal_context;
case A2VRI_RAILTYPE_SIGNAL_SIDE: return GetNewSignalsSideVariable();
case A2VRI_RAILTYPE_SIGNAL_VERTICAL_CLEARANCE: return 0xFF;
case A2VRI_RAILTYPE_ADJACENT_CROSSING: return 0;
}
}
@ -66,6 +68,31 @@
return GetNewSignalsSideVariable();
case A2VRI_RAILTYPE_SIGNAL_VERTICAL_CLEARANCE:
return GetNewSignalsVerticalClearanceInfo(this->tile, this->z);
case A2VRI_RAILTYPE_ADJACENT_CROSSING: {
if (!IsLevelCrossingTile(this->tile) || !_settings_game.vehicle.adjacent_crossings) return 0;
auto is_usable_crossing = [&](TileIndex t) -> bool {
if (HasRoadTypeRoad(t) && !HasBit(_roadtypes_non_train_colliding, GetRoadTypeRoad(t))) return true;
if (HasRoadTypeTram(t) && !HasBit(_roadtypes_non_train_colliding, GetRoadTypeTram(t))) return true;
return false;
};
if (!is_usable_crossing(this->tile)) return 0;
const Axis axis = GetCrossingRoadAxis(this->tile);
const DiagDirection dir_s = AxisToDiagDir(axis);
const DiagDirection dir_n = ReverseDiagDir(dir_s);
uint32 result = 0;
auto test_dir = [&](DiagDirection dir, uint bit) {
const TileIndex t = TileAddByDiagDir(this->tile, dir);
if (t < MapSize() && IsLevelCrossingTile(t) && GetCrossingRoadAxis(t) == axis && is_usable_crossing(t)) {
SetBit(result, bit);
}
};
test_dir(dir_s, 0);
test_dir(dir_n, 1);
return result;
}
}
DEBUG(grf, 1, "Unhandled rail type tile variable 0x%X", variable);

@ -1599,6 +1599,7 @@ static const NIVariable _niv_railtypes[] = {
NIV(0x42, "level crossing status"),
NIV(0x43, "construction date"),
NIV(0x44, "town zone"),
NIV(A2VRI_RAILTYPE_ADJACENT_CROSSING, "adjacent crossing"),
NIV_END()
};

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