Commit Graph

1596 Commits (555a78aaacf889f22645ef5103ed9ad4f0d6c876)
 

Author SHA1 Message Date
truelight c45c4ff5d9 (svn r2049) -Update: updated project files 20 years ago
truelight 1b2aaed4ad (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) 20 years ago
truelight 61c2c8da9f (svn r2047) -Fix: never commit your own personal changes... :( 20 years ago
truelight d1e158d6f7 (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h
-Codechange: rewrote some functions while moving waypoint-stuff
-Add: added support for 64k waypoints
-Fix: made the waypoint struct a bit more logic (no bit-fucking)
20 years ago
truelight 625d041e99 (svn r2045) -Fix: hopefully fixed the desync problem. Please all test this revision!!
(with tnx to Celestar, Hackykid, dp-_ and Tron)
20 years ago
truelight fd77153960 (svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user 20 years ago
truelight 813e84bf9e (svn r2043) -Fix: committed too many files in the last commit 20 years ago
truelight e51659da60 (svn r2042) -Fix: forgot to remove a printf ;) 20 years ago
truelight 49d69f6fa3 (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 20 years ago
tron 0a95a224ff (svn r2040) Readd check that got accidently removed in r2022 20 years ago
tron ca83a54490 (svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint
remove now unused enums and remove a redundant condition in one if
20 years ago
tron 2695b93fee (svn r2038) -Fix: A player only received the money for one rail when clearing a tile with 2 rails and signals
While here rewrite parts of the function to (hopefully) increase clarity
20 years ago
tron b0eda62f1e (svn r2037) uint -> TileIndex, remove pointless casts, const, misc. 20 years ago
tron 59fa2e78e8 (svn r2036) Fix FindNearestHanger(), it never worked correctly because 0xFFFF != 65000 and a 16bit number has no 17th bit
While here also do some const gymnastics
20 years ago
tron 9655764730 (svn r2035) - Remove unneeded realloc()
- Use TileOffsByDir() instead of home brewed table
20 years ago
celestar a9c0a173bf (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 20 years ago
pasky 00ff85dcb8 (svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. 20 years ago
Celestar 327261f8fe (svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge) 20 years ago
celestar 879513b1b2 (svn r2031) -Fix: Station #256 now gets cargo delivered as well 20 years ago
celestar 239aa75504 (svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs 20 years ago
celestar 6f41ecfe9e (svn r2029) -Fix: Added files I forgot to svn add the previous commit 20 years ago
celestar 2c1d712268 (svn r2028) Added detection of SVN version (rev.c generation) for OS/2, updated readme, initial clipboard support (orudge) 20 years ago
miham e2321fe97a (svn r2027) Fixed a typo in the brazilian-portuguese language name 20 years ago
miham 446a5cbb57 (svn r2026) Moved brasilian_portuguese to finished languages 20 years ago
miham 71a558f09a (svn r2025) Daily langfile changes - 05/03/19 20 years ago
bjarni e5abf58461 (svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just 
because it is set to be autoreplaced. We will have to find a better way to solve this problem.

Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
20 years ago
miham c7e5ef76df (svn r2023) Added brazilian-portuguese translation [yet unfinished] 20 years ago
tron b5c9012315 (svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and simplify the function 20 years ago
pasky 49f769948b (svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much. 20 years ago
tron f82893680b (svn r2020) Reduce code duplication in the minimap code a bit 20 years ago
tron 167f30edc7 (svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch 20 years ago
tron 50535a88bf (svn r2018) Yet another workaround 20 years ago
tron bb88bc5a97 (svn r2017) Explicitly mark SlReadByte as 'inline' 20 years ago
miham a55be6ebef (svn r2016) Langfile updates 20 years ago
tron 46378c1516 (svn r2015) Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit 20 years ago
tron dfee376190 (svn r2014) Don't manually inline a piece of code 20 years ago
tron 452c7c2067 (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) 20 years ago
tron 0cb2ba49eb (svn r2012) When making a savegame name, don't append the extension, if it is already there 20 years ago
darkvater d0ea6bcdf0 (svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 20 years ago
darkvater bf895a03d2 (svn r2010) - Fix: [ 1162209 ] Fix OS/2 build (orudge) 20 years ago
darkvater 98bc896474 (svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself. 20 years ago
darkvater 4a6aef2799 (svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project files. 20 years ago
matthijs 7d0eff175a (svn r2007) - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid)
- Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid)
- Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid)
20 years ago
matthijs 6367bda0bf (svn r2006) - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid) 20 years ago
Darkvater 106b78927e (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. 20 years ago
Darkvater ef1325cd36 (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
20 years ago
tron 9ef5a76b3e (svn r2003) Remove some now unused filehandling stuff, this should have been part of r1990 20 years ago
tron 1b9ee9b41e (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 20 years ago
tron e1f31cd031 (svn r2001) Resolve a race condition which could lead to dropped a sound and a memory leak 20 years ago
tron b40a2fcd0d (svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch]) 20 years ago