glx22
d1fa6b129c
Add: [CMake] Option to only build tools/docs
4 years ago
glx22
6fae0b83d9
Add: [CMake] targets to generate documentation
4 years ago
Rasmus Jonsson
0b2dd2c5cd
Fix: [NoAI] don't notify caught exceptions
4 years ago
Charles Pigott
348c231e12
Codechange: Make codestyle for CMake files consistent for 'control' statements
4 years ago
glx
4079c47b6c
Change: rewrote squirrel_export in CMake
4 years ago
glx
8794c61f25
Change: rewrote generate_widget in CMake
4 years ago
TrevorShelton
c39d62c245
Update: Disuse of STR_ERROR_INCOMPATIBLE_ROAD
4 years ago
Charles Pigott
dc8d0089e9
Codechange: Make sure script enums are the same size as their normal counterparts
4 years ago
Charles Pigott
e5f931ef42
Fix: Warning about using the wrong enum type
4 years ago
Charles Pigott
64b1c70fdd
Codechange: Add WARN_FORMAT to vseprintf and fix the cascade of warnings that followed
4 years ago
Patric Stout
56d54cf60e
Add: introduce CMake for project management
...
CMake works on all our supported platforms, like MSVC, Mingw, GCC,
Clang, and many more. It allows for a single way of doing things,
so no longer we need shell scripts and vbs scripts to work on all
our supported platforms.
Additionally, CMake allows to generate project files for like MSVC,
KDevelop, etc.
This heavily reduces the lines of code we need to support multiple
platforms from a project perspective.
Addtiionally, this heavily improves our detection of libraries, etc.
4 years ago
Michael Lutz
1c0ba07c3c
Add: [Script] Native priority queue; useful e.g. for pathfinders.
4 years ago
TechGeekNZ
16e5f610f7
Cleanup: Correct typographic errors in code comments.
4 years ago
Jonathan G Rennison
f11cd8f2d0
Fix: Compilation warnings in story_gui and script_story_page
...
See: #7896
4 years ago
Niels Martin Hansen
800ade7702
Feature: Push-buttons on storybook pages ( #7896 )
...
Allow more direct player-initiated interaction for Game Scripts, by letting the GS put push-buttons on storybook pages. These buttons can either trigger an immediate event, or require the player to first select a tile on the map, or a vehicle.
Additionally this reworks how the storybook pages are layouted and rendered, to allow for slightly more complex layouts, and maybe speeding drawing up a bit.
4 years ago
glx
e0d20a44d2
Codechange: Use a dynamic copyright year
4 years ago
Michael Lutz
1f1345de09
Codechange: [Script] Improve copying a list into another empty list.
4 years ago
SamuXarick
93a7ff6709
Fix: [Script] ScriptMarine::AreWaterTilesConnected failed for aqueducts ( #8074 )
5 years ago
SamuXarick
e7b901462e
Doc: [Script] Make it clear random_deviation and CONFIG_RANDOM range upper bounds are inclusive
5 years ago
SamuXarick
8f9654c5c6
Fix: [Script] Random deviation upper bound range should be inclusive
5 years ago
SamuXarick
4d4005d8b7
Fix #8039 : [AI/GS] SetOrderFlags and GetOrderDestination didn't work for oil rigs
5 years ago
SamuXarick
424770d662
Fix: [AI/GS] Consider neutral station setting when creating tile lists
5 years ago
SamuXarick
971201b3b7
Fix: [AI/GS] CanBuildConnectedRoadPartsHere neighbours tiles were at times incorrect
5 years ago
frosch
0ade8b20fe
Fix #7998 : Crash when scripts tried to access companies with invalid IDs.
5 years ago
Charles Pigott
5c19668fdb
Doc: [Script] Add a note about how wagon connectivity works for scripts
5 years ago
glx
2f264f2c92
Change: Heading for 1.11 now
5 years ago
Patric Stout
3b177af826
Add: [Doxygen] Add the current version of documentation in header ( #7940 )
...
While at it, renamed the project names to reflect how we currently
refer to them.
5 years ago
Pavel Stupnikov
d7a928a08b
Feature: GS method to control engine availability for a specific company ( #7791 )
...
* Feature: GS method to allow company to use an engine before its introduction date
* Feature: GS method to retire an engine early for a specific company
5 years ago
SamuXarick
fa71375ec2
Fix e04ca90: squirrel export script got forgotten
5 years ago
stormcone
70f9c3c655
Feature: Industry directory cargo filtering
5 years ago
Niels Martin Hansen
f401622149
Feature: Script API to change town rating of companies
5 years ago
TELK
e04ca904a9
Feature: Minimap screenshot
5 years ago
pnda
e558aa8ff4
Feature: Screenshot window
5 years ago
stormcone
798e9ee93e
Feature: Add a button to the vehicle advisory news window to open the group window.
5 years ago
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
5 years ago
glx
0b489f9924
Codechange: Replace FOR_ALL_SUBSIDIES with range-based for loops
5 years ago
glx
847e5f33d4
Codechange: Replace story related FOR_ALL with range-based for loops
5 years ago
glx
869581eb23
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
5 years ago
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
5 years ago
glx
41232f18c1
Codechange: Replace network related FOR_ALL with range-based for loops
5 years ago
glx
00c2a98cf3
Codechange: Replace FOR_ALL_INDUSTRIES with range-based for loops
5 years ago
glx
4ae829cb27
Codechange: Replace FOR_ALL_GROUPS with range-based for loops
5 years ago
glx
1f6b3a37f9
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
5 years ago
glx
fa9769f81a
Codechange: Replace FOR_ALL_DEPOTS with range-based for loops
5 years ago
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
5 years ago
glx
e001d87569
Add #7801 : [Script] more error mappings
5 years ago
Charles Pigott
60cbddbb5f
Fix #7606 : Game crash when trying to clean up a crashed script
...
Also fix another possible memory leak
5 years ago
Charles Pigott
cf354f6668
Codechange: new instead of malloc
5 years ago
glx22
0bdbd509be
Fix #7673 : [Script] Allow removal of custom town text ( #7834 )
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago