tron
f7abff5f96
(svn r3181) -Bracing
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-Indentation
-Whitespace
-DeMorgan's Law
-Test with NULL or 0 for non-booleans
-'\0' instead of 0 for chars
-Remove redundantly redundant comments (like DoFoo(); // Do foo)
-Join multiple short lines with a single statement
-Split single lines with multiple statements
-Avoid assignments in if
2005-11-14 19:48:04 +00:00
tron
ee15e3de13
(svn r3172) static, const
2005-11-13 13:43:55 +00:00
tron
47137cefb7
(svn r3078) Some more stuff, which piled up:
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- const, whitespace, indentation, bracing, GB/SB, pointless casts
- use the trinary operator where appropriate
- data types (uint[] -> AcceptedCargo, ...)
- if cascade -> switch
- if (ptr) -> if (ptr != NULL)
- DeMorgan's Law
- Fix some comments
- 0 -> '\0', change magic numbers to symbolic constants
2005-10-23 13:04:44 +00:00
tron
a227065ab7
(svn r2701) Insert Id tags into all source files
2005-07-24 14:12:37 +00:00
tron
559babcdc9
(svn r2673) Include functions.h directly, not globally via openttd.h
2005-07-22 07:02:20 +00:00
Darkvater
eabc482184
(svn r2624) - Fix: oops, forgot to change the already in use DrawStringCenteredTruncated() functions.
2005-07-17 19:38:40 +00:00
Darkvater
3e49626aec
(svn r2610) - Feature: set server map name to the loaded name of the game/scenario. Also truncate where neccessary
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- Feature: truncate the path of the saveload window
2005-07-17 16:01:26 +00:00
ludde
6a3f58e050
(svn r2581) Fix: Behave a bit safer if central server sends bogus information about clients.
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Change: Made code a little bit more readable by putting _selected_item in a local var with a shorter name.
2005-07-15 18:43:39 +00:00
ludde
a069876725
(svn r2573) Codechange: Removed WDF_RESTORE_DPARAM, it's not needed with the new string system.
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Also fixed a bug introduced in r2564, forgot to remove 4 global variables in network_gui.c.
2005-07-15 15:09:52 +00:00
ludde
3e62457107
(svn r2564) Fix: Fixed conceptual issue in network_gui.c. AllocateName is not meant to be used by GUI-code, because it modifies the "game-state".
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Added a way to bind a C-string to an openttd string which doesn't modify the game state.
2005-07-14 09:43:59 +00:00
Darkvater
d549523f96
(svn r2422) - Codechange: magic number fix in network window (anonymous)
2005-06-06 14:11:15 +00:00
tron
43f7974f6d
(svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing
2005-06-04 07:35:12 +00:00
Darkvater
b438b1248c
(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
2005-06-02 19:30:21 +00:00
Darkvater
55423efb06
(svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
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- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
2005-05-30 22:16:05 +00:00
Darkvater
cdb81c660c
(svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open
2005-05-17 23:25:18 +00:00
Darkvater
033995ec6e
(svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands.
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- CodeChange: remove cmd-misuses CmdStartScenario() and CmdDestroyCompanyHQ()
- Fix (invisible): when parameter checking CmdRestoreOrderIndex() the vehicle did not have its orders yet, so it would fail. So move doing this until AFTER the orders have been added back in RestoreVehicleOrders()
2005-05-12 23:46:01 +00:00
Darkvater
c626555f68
(svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame().
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- CodeChange: renamed CmdTrainGotoDepot() to CmdSendTrainToDepot() to be consistent with other depot commands.
- CodeChange: 'newgame' console command now calls the unabused GenRandomNewGame(). For the server it still creates a new game, a client quits the game and continues in SP.
- CodeChange: in the game-difficulty window, setup the disabled buttons on window creation, not every redraw.
2005-05-12 00:18:30 +00:00
Darkvater
5a35c8cc4e
(svn r2252) - ReFix: Redo r2251. Just remove the 'default widget handler', WDF_STD_BTN, instead of doing the "workaround" of the previous commit
2005-05-02 18:22:16 +00:00
Darkvater
ece616ff22
(svn r2251) - Fix: [ 1193945 ] Clicking on the chat text box causes an assertion failure
2005-05-02 18:08:34 +00:00
Darkvater
5109df6f55
(svn r2157) - Feature (request): [ 1166978 ] Focus keyboard on input-box in Multiplayer Menu
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- Feature: If the to be started server is using a password, draw a red '*' after the set password button to remind the user.
2005-04-06 18:44:34 +00:00
darkvater
22d36985cd
(svn r2152) - Fix: Chatbar in MP games is now on-top of the news window.
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- CodeChange: Introduction of SendWindowMessage() where a window can send another window a message (ala windows style msg, wparam, lparam). Messages can be sent by windowclass and by windowpointer.
- CodeChange: IsVitalWindow() simplifies a lot of checks for window handling that need to know what windows it can close, or be on top of, etc.
2005-04-05 21:03:30 +00:00
Darkvater
d865c55007
(svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
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- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
2005-02-21 18:59:54 +00:00
tron
204d08140a
(svn r1867) Include tables/sprites.h only in files which need it
2005-02-13 11:18:02 +00:00
tron
d1fb165ad2
(svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
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Remove it from the chat box too, which inherited it via copy&paste.
2005-02-08 16:37:28 +00:00
tron
27dc506a03
(svn r1832) Next byte -> char iteration: custom names
2005-02-06 20:53:31 +00:00
tron
2fb453a4a5
(svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers
2005-02-06 18:30:45 +00:00
tron
b2ae5b197e
(svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics
2005-02-06 13:41:02 +00:00
tron
0381073e56
(svn r1813) Declare functions implemented in strings.c in their own shiny new header (though i think some of these function don't belong into strings.c)
2005-02-06 08:18:00 +00:00
tron
7aae12d55d
(svn r1808) Use strcmp() instead of home brewed function str_eq()
2005-02-05 22:50:33 +00:00
truelight
f08983a948
(svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the GUI again
2005-01-24 20:25:52 +00:00
dominik
7d0468aaa4
(svn r1611) Display server port in the multiplayer game info window
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I had to make the multiplayer window 10 pixels wider for this
2005-01-23 13:19:15 +00:00
tron
189ca73707
(svn r1594) Convert all undefined parameter lists to (void) and add the appropriate warning flags in the Makefile
2005-01-22 20:23:18 +00:00
darkvater
e6d31cb89c
(svn r1526) -Fix: [1103027] Minor changes for the lobby GUI (widen window) (bociusz)
2005-01-15 19:17:45 +00:00
tron
3279a7c9a2
(svn r1520) Trim 134 (!) lines with trailing whitespace ):
2005-01-15 08:58:31 +00:00
truelight
e9a57c56b7
(svn r1510) -Add: Improved Network Lobby GUI: (bociusz)
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- Added green dot if company income is positive (else red dot)
- Added lock icon if company is password protected
2005-01-14 21:47:35 +00:00
tron
4136f395bf
(svn r1508) Remove duplicate declarations and include proper headers where necessary
2005-01-14 19:41:24 +00:00
darkvater
352cf002b2
(svn r1502) -Fix: [1101889] Crash under windows... stupid typo in player_gui.c ^ should've been &
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-Fix: in multiplayer clientlist can only be opened once
2005-01-13 20:46:39 +00:00
darkvater
085563653f
(svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list.
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-Fix: updated the few gui's that didn't have the scrollbar right after the listbox.
2005-01-11 00:24:27 +00:00
darkvater
29b4ab04c3
(svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped year between 1920-2090 as wel as adding defines for it.
2005-01-10 14:43:00 +00:00
dominik
87e5984ae2
(svn r1383) Fix: You can now also delete automatically found servers by pressing "del"
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Fix: The scrollbar is correctly updated when deleting servers
2005-01-05 10:47:59 +00:00
darkvater
4c5f6fe360
(svn r1379) -Fix: various GUI glitches. Added default sizes to various widgets. Sticky/Resize- and Scrollbar must be 11 pixels wide, Horizontal scrollbar 11 pixels high, caption must be 13 pixels. I hope I didn't forget any widgets, the game will assert for that so report them to me!
2005-01-04 21:28:09 +00:00
truelight
a94fe04a9a
(svn r1348) -Feature: resizable windows. Read the comment in window.h to find out
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how the system works. All useful windows are already made resizable. Enjoy :)
-Fix: fixed some GUI-glitches and flaws along the way
2005-01-03 19:45:18 +00:00
dominik
2cb37408a3
(svn r1334) Fix: [ 1093466 ] no more glitches with many maps in the scenario list when creating server
2005-01-03 11:58:53 +00:00
bjarni
29d8c5bb50
(svn r1323) Adding autoreplace feature
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This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
2005-01-02 17:23:04 +00:00
truelight
a11f46fed4
(svn r1322) -Add: banning system (mostly tnx to guru3)
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A server can ban people via ClientList
Both server and dedicated can do it via console:
'ban', 'unban', 'banlist'.
2005-01-02 12:03:43 +00:00
truelight
bcc3b1cbb5
(svn r1298) -Fix: [ 1092661 ] On create, the scrollbar of the server-list was not updated
2004-12-29 15:32:10 +00:00
truelight
f3c8f40c51
(svn r1280) -Codechange: made the last patch a bit more... readable (in other words:
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use that spacebar!!)
2004-12-27 10:24:38 +00:00
bjarni
b01382c20b
(svn r1279) Fixed the scrollbar in the network gui(server list). It now updates when scrolling (HackyKid)
2004-12-26 22:09:34 +00:00
truelight
97ec7de9e6
(svn r1263) -Fix: [Network] Client-names are limited (serverside) to 25 chars
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-Fix: You can enter some more chars in the chatbox
2004-12-23 20:33:57 +00:00
darkvater
28c1dc3e39
(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
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-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
2004-12-23 00:24:44 +00:00
truelight
90b2b2144b
(svn r1227) -Add: Ingame Server-list (select Internet, then Find Servers)
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-Fix: UDPListener was launched wrongly
-Fix: Not all sockets have broadcast enabled anymore
-Fix: Server-advertise retries 3 times before giving up
2004-12-22 18:42:56 +00:00
dominik
1e1eac5f17
(svn r1205) Fix: Made the network window a bit wider, so that other languages don't have overlapping strings
2004-12-21 17:41:12 +00:00
truelight
c136432978
(svn r1197) -Fix: [GUI] in r1194 someone deleted too much code from WE_KEYPRESS. Now
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you can change your player-name in the GUI again :)
2004-12-21 14:54:27 +00:00
dominik
7cfaa8a418
(svn r1194) Feature: You can now add and remove servers from the server list. Those will be remembered until you delete them by pressing the Delete key.
2004-12-20 22:14:39 +00:00
truelight
9b237345d1
(svn r1187) -Fix: [Network] You can no longer join as spectator a game with no
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companies (a lot of code can simply not handle it)
2004-12-20 16:15:19 +00:00
truelight
5f25a0788a
(svn r1186) -Fix: [Network] You can now join a company on a server where a company
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went bankrupt, without joining the wrong company (or even failing to do so)
2004-12-20 16:02:01 +00:00
truelight
db16262698
(svn r1174) -Fix: [Network] All strings can now be translated (no more hardcoded strings)
2004-12-19 15:14:55 +00:00
truelight
0e19f74c16
(svn r1168) -Cleanup: [Network] Cleaned the network code a bit. Added 'const'
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and 'void' where needed, prefixed all functions, typedefs and global
vars with 'Network' and organized all externals nicely.
2004-12-19 10:17:26 +00:00
dominik
853c11d301
(svn r1162) The server list can now be automatically filled from the config file. Add a section [servers] with the addresses each in a new line. Those will be checked upon OpenTTD startup.
2004-12-18 18:58:03 +00:00
truelight
693d074d76
(svn r1126) -Fix: [Network] Pressing Disconnect on the GUI puts you back to the
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main-menu (so you no longer stay ingame (if you were))
2004-12-16 11:12:59 +00:00
truelight
5f51b42c99
(svn r1113) -Add: [Network] Added the GUI part for server advertising. When you go
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to Start Server, you can select by connection: 'Internet (advertise)'.
When selected, the server will announce itself to the server-list at
http://servers.openttd.org (when finished)
2004-12-15 21:54:07 +00:00
truelight
fa1f026367
(svn r1108) -Fix: [Network] Fixed problem around slow clients:
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They joined, they got the map, but it took some time before the new
player was created. In this time a player could do stuff, causing a
player-id-mismatch, and the player was kicked out. Now a player get's a
nice GUI which says: registering.. When that is gone, the player is
joined and can play safely. Tnx to Moriarty for bugging me with this bug ;)
2004-12-15 21:13:52 +00:00
darkvater
c58549d512
(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
2004-12-15 00:31:08 +00:00
truelight
b6c74c1c20
(svn r1090) -Fix: Made the _openttd_revision variable global, and with that
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hopefully killed the windows-revision problem. If WITH_REV is defined,
for both Windows as *nix system _openttd_revision is filled with normal
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
2004-12-14 20:27:00 +00:00
dominik
7196860373
(svn r1082) Feature: Chat toolbar
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- to chat with all players press Return (or Shift-T) and type in the message
- Press Return again to send the message
2004-12-14 16:53:38 +00:00
truelight
25dfbc3134
(svn r1054) -Fix: [Network] Redid revision 1024, only a bit more nice this time
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(revision length is back to 10, and checking is now done correctly)
2004-12-13 16:15:21 +00:00
truelight
1c4c5ae370
(svn r1052) -Fix: [Network] You can't join a server when revision mismatches.
2004-12-13 14:57:58 +00:00
truelight
c0247e66e8
(svn r1051) -Fix: [Network] New Company button is disabled when there is no more
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space for a new company
2004-12-13 14:49:31 +00:00
truelight
c0603e4768
(svn r1042) -Fix: [Network] Hopefully enabled revision-check for windows (somehow
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windows uses WITH_REV_HACK instead of WITH_REV :s)
2004-12-13 09:01:24 +00:00
truelight
8dc2405ad6
(svn r1012) -Fix: [Network] Endless loop if a server was offline (WizKid)
2004-12-10 22:01:17 +00:00
dominik
416e2b67b1
(svn r999) New icons for the network interface, newgrf gui and the tiny euro
2004-12-09 23:16:52 +00:00
truelight
b8f6d41418
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
tron
fdb447ac55
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
darkvater
01dd0219d3
(svn r229) -Fix: Some more const stuff fixed .(Tron)
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-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
2004-09-12 23:35:01 +00:00
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
darkvater
1f1f578abb
(svn r217) -Fix: remove warning and simplify loop network_gui.c (Tron)
2004-09-12 17:37:37 +00:00
signde
9be6a4cea4
(svn r215) -Feature: direct connect now allows selecting a port and a playername [ip/host]:[port]#[player]
2004-09-12 16:03:40 +00:00
darkvater
99687cf513
(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
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-Fix: Only server can pause in network, action disabled for clients
-Fix: Direct Connect editbox can handle up to max ~35 characters
2004-09-12 15:29:37 +00:00
darkvater
24512d3da5
(svn r212) -Fix: Network-gui fixes (sign_de)
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-Fix: any disabled button in a window doesn't receive WE_CLICK events
-Added network.h
2004-09-12 14:12:33 +00:00
signde
1fb915df69
(svn r207) -Codechange: randomizer handling
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-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-11 19:34:11 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
darkvater
56435c8775
(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)
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-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
2004-09-07 21:48:09 +00:00
darkvater
3a241b5cce
(svn r176) -Fix: network_gui const and warnings fixes (Tron)
2004-09-07 19:34:55 +00:00
darkvater
9a6870fcfd
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
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-GUI: Change some network GUI stuff (Darkvater)
2004-09-06 22:46:02 +00:00
dominik
0bd907e88d
(svn r106) New network core (by sign_de)
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Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore)
for easy switching between single and multiplayer. But commandline
shortcuts are still enabled:
-n = autodetect network server
-n [ip] = connect to the server
* udp now uses 2 different ports
- you can run 1 server and serveral clients on one pc
- the clients udp-socket gets unloaded when the
network game starts
- the servers udp-sockets remains online to allow the
network gui to detect itself
* new gameinfo structure
this struct is available for every online/lan game
* dynamic NetworkGameList
2004-08-22 10:23:37 +00:00
darkvater
804f038594
(svn r2) -Fix [993829] UDP Fixes (lucaspiller)
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-Fix change 255/0xFF to OWNER_SPECTATOR for
spectator stuff (TrueLight)
2004-08-10 14:14:00 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00