Commit Graph

179 Commits (4caeac0cb8b1d54e4240aaa0dd78b3fb79d5f043)

Author SHA1 Message Date
rubidium b488fe1929 (svn r12501) -Codechange: split signs.h. 16 years ago
rubidium 8920a15979 (svn r12498) -Codechange: bring a little 'order' to openttd.cpp's includes and do not 'define' VARDEF for files that do not have them anymore. 16 years ago
rubidium 877ca99198 (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). 16 years ago
rubidium df1d9bd880 (svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h. 16 years ago
rubidium c51b81c247 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 16 years ago
rubidium 2426f5342f (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 16 years ago
skidd13 49cf499cf2 (svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo) 16 years ago
frosch 81174bc523 (svn r12347) -Feature(ette): Increase house animation frame number from 32 to 128. 17 years ago
peter1138 debabbbd9a (svn r12335) -Codechange: Don't stuff signed values into a unsigned variable when the variable can just be unsigned... 17 years ago
peter1138 ab1fa8b8fc (svn r12202) -Fix: When loading a savegame fails, don't start creating a new game, just go straight back to the intro screen. 17 years ago
smatz 2657090b1f (svn r12195) -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them 17 years ago
smatz 4a329de942 (svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability 17 years ago
frosch 514df81e27 (svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. 17 years ago
smatz fe48d0be21 (svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
17 years ago
smatz a3e3cd7d46 (svn r12129) -Change [FS#1759]: simplified patch settings for pathfinders (Yorick) 17 years ago
smatz 0fc6754832 (svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles 17 years ago
smatz b18f96d222 (svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders 17 years ago
smatz 5bfcd657c3 (svn r12096) -Fix: remove leftover property when loading older savegames 17 years ago
smatz 6edbe4a6e7 (svn r12088) -Fix: assert when loading savegame with wrong tiletype at south map borders 17 years ago
frosch 9b2ca61044 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 17 years ago
peter1138 c05d10dd35 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
17 years ago
frosch 51f03faf83 (svn r11974) -Fix [FS#1684]: Shore and sea tiles under bridges were converted to canals in old savegames. 17 years ago
smatz 8be486c27e (svn r11960) -Cleanup: simplify some IsTunnel(Tile) / IsBridge(Tile) conditions 17 years ago
peter1138 b967c9918e (svn r11934) -Codechange: add persistent random data for river and canal tiles. 17 years ago
smatz 8dbf03e322 (svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
-Fix: crossing sound is bound to tile, not to vehicle
17 years ago
smatz b20d1eee6c (svn r11908) -Fix: update crossing when merging a company, when building a crossing and after loading older savegame 17 years ago
rubidium a3a5ff6057 (svn r11867) -Fix: do not reset changes to persistent storages during world generation.
-Fix: store changes to persistent storages after performing all the game logic instead of resetting them.
17 years ago
glx 8344327a91 (svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs 17 years ago
rubidium 9ac26e1bf1 (svn r11840) -Codechange: split network.h so not everything in there needs to be included when wanting to know whether we are a server. 17 years ago
rubidium fafab82a31 (svn r11832) -Codechange: get rid of (quite) some VARDEFs. 17 years ago
rubidium 0ca79e2fb8 (svn r11829) -Feature: allow reloading openttd.cfg when starting a new game on a dedicated server. Patch by dihedral. 17 years ago
rubidium 90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 17 years ago
peter1138 0f7392bd61 (svn r11822) -Codechange: Replaced fixed size custom name array. Names are now attached to their object directly and there is
no limit to the amount of names.
-Fix: NewGRF engines could not be renamed.
17 years ago
rubidium 2fc62eab05 (svn r11818) -Codechange: split player.h into smaller pieces. 17 years ago
rubidium 97d6e0e6c0 (svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area'). 17 years ago
rubidium 64d691bacc (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 17 years ago
rubidium b09d957f31 (svn r11777) -Codechange: split the string header and make do not include it when it's not necessary. 17 years ago
rubidium 444e77d8bc (svn r11774) -Change: do not include variables.h in a header when it is not needed. 17 years ago
rubidium 2469bca24c (svn r11771) -Codechange: split settings.h into better separated headers. 17 years ago
peter1138 890296c125 (svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused. 17 years ago
peter1138 96d09cfae9 (svn r11735) -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs. 17 years ago
rubidium 445a733eb6 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 17 years ago
smatz 13ffc5b581 (svn r11717) -Fix [FS#1590]: make sure invalid players have all shares owned by PLAYER_SPECTATOR 17 years ago
belugas 1b76c8bb67 (svn r11714) -Fix[FS#1569]: Do not allow player inauguration date on scenarios to be bigger than current year.
This will not (yet) be true if you are loading a scenario with the "-g" command line option.
17 years ago
belugas db45093f7b (svn r11713) -Codechange: Move some declarations and definitions in a more logical disposition 17 years ago
rubidium 722613f7f3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 17 years ago
rubidium db73addb43 (svn r11702) -Codechange: move all date related stuff to date*. 17 years ago
rubidium f82aeb82c5 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 17 years ago
rubidium 81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 17 years ago
rubidium 00c9d3ef20 (svn r11691) -Codechange: move+rename helpers.hpp and only include it when it is really needed. 17 years ago