rubidium
4efa2efdbb
(svn r20622) -Codechange: unify [GS]et[Statation|Object|Industry|House]AnimationFrame
2010-08-26 14:45:45 +00:00
rubidium
ca7a067b7a
(svn r20435) -Codechange: move spritegroup to GRFFilePropsBase and prepare it for more spritegroups
2010-08-10 15:49:35 +00:00
rubidium
6d6939f844
(svn r20401) -Codechange: let HouseSpec use GRFFileProps
2010-08-07 21:03:38 +00:00
frosch
ed4f806f1d
(svn r20283) -Codechange: Unify start of doygen comments.
2010-08-01 19:22:34 +00:00
alberth
a825b4fa5f
(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
2010-07-31 21:02:56 +00:00
rubidium
b8487afe54
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
2010-07-19 17:28:27 +00:00
rubidium
644deff9d2
(svn r20191) -Codechange: unVARDEF _tick_counter and move it to a more logical location
2010-07-19 17:24:33 +00:00
rubidium
73527b7b45
(svn r20190) -Codechange: unVARDEF _generate_world and move it to genworld
2010-07-19 17:17:36 +00:00
frosch
910aade284
(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
2010-05-01 13:09:49 +00:00
frosch
7795303227
(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed industries and houses during construction callbacks.
2010-05-01 13:01:21 +00:00
rubidium
1da0086a45
(svn r19707) -Add: helper functions to instantiate/fill ResolverObjects
2010-04-24 13:35:18 +00:00
rubidium
f94c83a387
(svn r18872) -Codechange: introduce PaletteID and use it
2010-01-21 01:38:13 +00:00
frosch
24e0945bc4
(svn r18846) -Codechange: Merge DrawTileSeq into DrawCommonTileSeq.
2010-01-17 15:05:25 +00:00
frosch
d9d75c83d5
(svn r18842) -Codechange: Rename SPRITE_MODIFIER_USE_OFFSET to SPRITE_MODIFIER_CUSTOM_SPRITE, invert its meaning, and also use it for industry/house layouts instead of IS_CUSTOM_SPRITE().
2010-01-17 01:01:56 +00:00
rubidium
82fc28f77f
(svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header
2010-01-15 16:41:15 +00:00
yexo
7f6016031e
(svn r18762) -Codechange: unduplicate sprite layout drawing between industries and houses
2010-01-08 22:42:00 +00:00
frosch
5b422d0c64
(svn r18761) -Fix [FS#3497]: Spritelayouts do not need an Action 1 if only using default sprites.
2010-01-08 20:42:12 +00:00
yexo
75f717cce3
(svn r18736) -Feature [NewGRF]: implement varaction2houses vars 66 ad 67
2010-01-05 21:36:05 +00:00
rubidium
d46127a723
(svn r18514) -Codechange: make it a bit clearer that for tile layouts num_sprites (as in number of sprite sets) is not the same as num_sprites (as in number of building sprites)
2009-12-16 11:35:05 +00:00
rubidium
d6cded5380
(svn r17693) -Cleanup: remove some unneeded includes
2009-10-04 17:16:41 +00:00
rubidium
430ce19418
(svn r17558) -Feature [NewGRF]: callbacks for houses to disable drawing foundations and to disable slope changes, like industry tile callbacks 30 and 3C.
2009-09-16 19:10:50 +00:00
rubidium
7fbc33dae1
(svn r17248) -Fix: add GPL license notice where appropriate
2009-08-21 20:21:05 +00:00
frosch
aad988c99a
(svn r17047) -Fix: Mark house tiles dirty when triggers were triggered.
2009-08-02 19:49:22 +00:00
frosch
1c7a2cca23
(svn r17046) -Fix (r11411) [FS#3085]: Trigger house trigger 02 only for the north tile.
2009-08-02 19:48:51 +00:00
smatz
b668c24d46
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
2009-06-26 14:02:27 +00:00
smatz
af78d6a9bb
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
2009-06-26 13:46:23 +00:00
smatz
e6a165881c
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
2009-06-26 13:44:14 +00:00
smatz
bea3fe2b8b
(svn r16559) -Codechange: introduce Company::IsValidAiID() and Company::IsValidHumanID(), don't use IsHumanCompany() where possible
2009-06-10 22:05:01 +00:00
rubidium
f2317d0d9d
(svn r16402) -Codechange: make Resolve a function of SpriteGroup
2009-05-23 15:25:52 +00:00
rubidium
f490394aa8
(svn r16396) -Codechange: split NewGRF spritegroup into multiple subclasses instead of using a big union
2009-05-23 12:13:42 +00:00
smatz
871107f529
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
frosch
aea2fcd0a0
(svn r16314) -Fix (r9315): Allow accessing the houseage when the house is not yet built.
2009-05-15 22:45:31 +00:00
frosch
c7345c6db0
(svn r15755) -Fix: Number of houses in house variables 0x44, 0x60 and 0x61 were incorrect after 0xFF had been reached and could desync clients joining afterwards.
2009-03-17 19:40:10 +00:00
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
smatz
7368c740a6
(svn r14828) -Codechange: move most of save/load-specific code to separate files
2009-01-04 15:32:25 +00:00
frosch
3d467cabe5
(svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
...
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
2008-11-23 14:17:41 +00:00
frosch
259a073f0c
(svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
...
-Fix [FS#2419]: The modifiers were not applied in all cases.
2008-11-22 16:04:11 +00:00
frosch
f0286cb1e5
(svn r14605) -Fix (r9315): When callback 1E fails, use the standard random colour.
2008-11-22 15:57:31 +00:00
frosch
5a1df325e2
(svn r14488) -Fix: Synchronize drawing of spritelayouts in DrawTileLayout (Houses), IndustryDrawTileLayout, DrawStationTile, DrawTile_Station and DrawTile_Track (Waypoint).
...
Now transparency options, PALETTE_MODIFIER_TRANSPARENT and SPRITE_MODIFIER_OPAQUE should work for all of them.
2008-10-18 17:21:56 +00:00
rubidium
b650a86e58
(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.
2008-09-30 20:51:04 +00:00
rubidium
3b798599b6
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
2008-09-30 20:39:50 +00:00
belugas
a2b00e24b6
(svn r14295) -Fix(r14294): If the house is not built yet, still give me proper coordinates, pretty please!
...
Plus, two(2) rogue tabs found their way in.
2008-09-12 17:05:23 +00:00
belugas
13eab4177d
(svn r14294) -Feature[newGRF]: Add Variational Action 2 Variable 0x47 for houses, Coordinates of the house tile
2008-09-12 17:02:22 +00:00
frosch
93d0ca8731
(svn r13885) -Fix [FS#2168]: Var 0x7F is not feature-specific.
2008-07-30 18:23:12 +00:00
rubidium
3a799389eb
(svn r13731) -Codechange: make a pool of the array of players.
2008-07-18 16:40:29 +00:00
rubidium
e48d86fad0
(svn r13729) -Fix: assumption that non-north tiles of a house do not have the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
2008-07-18 12:20:31 +00:00
rubidium
d06529ef4d
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
2008-07-17 20:13:01 +00:00
frosch
17de6f9ced
(svn r13634) -Codechange: Let house var 0x65 ignore the house, the variable is queried for.
2008-06-25 20:04:27 +00:00
frosch
4e6d827ea6
(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().
2008-06-25 18:46:05 +00:00
frosch
983e5a96f0
(svn r13629) -Fix [FS#2108](r13603): diameter != radius
2008-06-25 17:30:53 +00:00
belugas
31b002dab0
(svn r13603) -Feature{newGRF]: Add var 65 in Variational Action 2 Variables for Houses.
...
This var will return the manhattan distance of the nearest house that match a given criteria.
The criterias can be: 0 : house ID/ 1 : Class ID/ 2 : grf ID
The search radius can be defined too, up to 64.
2008-06-21 23:59:38 +00:00
smatz
29985b768c
(svn r13565) -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set)
...
This is to balance performance, code complexity and NewGRF requirements
2008-06-18 16:48:58 +00:00
belugas
237a6f554a
(svn r13519) -Feature[newGRF]: Implement var 63, variational action2 variable for Houses.
...
Or, in more simple terms, the check for the animation frame of nearby house.
2008-06-15 02:48:25 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
rubidium
2d860049a7
(svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway.
2008-04-23 00:14:49 +00:00
rubidium
5ef8c01ce7
(svn r12819) -Codechange: handle more NewGRFs in the same way as TTDP does it, i.e. testing the low bits for 0xFF or 0 instead of all bits.
2008-04-21 14:33:33 +00:00
rubidium
a40bba8bac
(svn r12817) -Feature: the ability to play NewGRF sounds for industries and stations.
2008-04-21 11:29:01 +00:00
rubidium
181b36ca0b
(svn r12801) -Codechange: remove the dependency of function.h in town_map.h
2008-04-20 08:43:31 +00:00
rubidium
15680e477a
(svn r12800) -Codechange: move the animated tile related functions out of texteff.cpp (it isn't a text effect after all). Also remove a few more functions from functions.
2008-04-20 08:22:59 +00:00
smatz
febc5150c9
(svn r12547) -Feature: invisibility options to make objects invisible instead of transparent
2008-04-03 19:55:40 +00:00
skidd13
4cc6140619
(svn r12513) -Codechange: rename OriginalTileRandomiser something more descriptive
2008-03-31 15:10:24 +00:00
glx
bbdb831301
(svn r12452) -Feature: [NewGRF] Add random action 2 type 84. For vehicles only.
2008-03-27 21:36:16 +00:00
skidd13
a887b79f90
(svn r12381) -Fix [FS1835] [FS1535] (r11855): The number of houses wasn't computed right. A few other things regaring the updating had to be changed. Big thanks for support to frosch123 and SmatZ, to name just a few. (Inspired by a patch of bilbo)
2008-03-18 12:28:21 +00:00
frosch
a40d761d7f
(svn r12149) -Codechange: Merge 'ground_sprite' and 'ground_pal' of DrawTileSprites into one PalSpriteID
2008-02-15 18:40:42 +00:00
frosch
fd0f57a794
(svn r12148) -Codechange: Merge 'image' and 'pal' of DrawTileSeqStruct into one PalSpriteID
2008-02-15 18:34:26 +00:00
frosch
fe9891c8ec
(svn r12028) -Codechange: Split common part of station var 0x67, house var 0x62, indtile var 0x60 and industry var 0x62 to 'newgrf_commons.cpp'.
2008-01-31 17:46:08 +00:00
glx
8c13852373
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
2008-01-15 00:03:48 +00:00
rubidium
d4e6a6bf57
(svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h.
2008-01-13 01:21:35 +00:00
rubidium
ac528411df
(svn r11818) -Codechange: split player.h into smaller pieces.
2008-01-12 14:10:35 +00:00
rubidium
6c954cad5f
(svn r11801) -Codechange: remove some unneeded includes from some header files.
2008-01-09 21:27:39 +00:00
rubidium
b4b3190b62
(svn r11788) -Fix (11787): makedepend doesn't mark delete files as changed...
2008-01-09 09:57:48 +00:00
rubidium
e5e75bd8f8
(svn r11719) -Codechange: split sound.h in a header with types and one with functions.
2007-12-29 09:24:26 +00:00
rubidium
b9046c97fb
(svn r11702) -Codechange: move all date related stuff to date*.
2007-12-26 13:50:40 +00:00
rubidium
429521a7d1
(svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h'
2007-12-25 11:26:07 +00:00
rubidium
433a9f3c09
(svn r11675) -Codechange: split the string types from the string functions.
2007-12-21 19:49:27 +00:00
rubidium
5b49e75453
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
rubidium
7db6c7db38
(svn r11664) -Codechange: use more specific ("rail_type.h" instead of "rail.h" that includes way more than only "rail_type.h") includes at some places.
2007-12-18 20:58:12 +00:00
skidd13
71c4325c50
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
skidd13
8be526e499
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
2007-11-19 18:38:10 +00:00
glx
0660d2a3d6
(svn r11418) -Fix (r11416): forgot an instance
2007-11-12 01:38:32 +00:00
belugas
3904640d02
(svn r11416) -Fix(r11411): For once, the warnings of MSVC are not useless. Inversion of the two parameters of DoTriggerHouse cause a complain which was legit, in this case
2007-11-12 01:05:35 +00:00
rubidium
9758a76512
(svn r11411) -Codechange: implement random triggers for houses.
2007-11-11 17:58:05 +00:00
belugas
f55fdfb7c4
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
...
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
rubidium
9d8c8c200e
(svn r11225) -Fix: if a sprite shares the bounding box of another sprite, the offset is unsigned instead of signed.
2007-10-07 15:26:20 +00:00
rubidium
a2256f6b0f
(svn r11190) -Fix: make snowy roofs of (newgrf) houses also transparent.
2007-09-30 19:33:40 +00:00
rubidium
127c7c9b0f
(svn r11173) -Codechange: rename some callback enums so they are more uniform.
2007-09-26 17:33:32 +00:00
maedhros
df03734674
(svn r11149) -Fix [FS#1225]: Draw building stages for new house ground sprites.
2007-09-23 10:54:11 +00:00
rubidium
c5cfb281ad
(svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong heights (height of nothern corner instead of height of lowest corner). Patch by frosch.
2007-09-04 12:06:38 +00:00
belugas
a079834cfc
(svn r10968) -Codechange: Remove a tileloop performed in the AfterLoadCountBuildings function and use the main loop of CheckhouseIDs instead
2007-08-23 18:05:51 +00:00
rubidium
d624f66c79
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
2007-07-26 16:51:10 +00:00
rubidium
02ab86631e
(svn r10696) -Codechange: remove duplication of the "make sprite transparent" code.
2007-07-26 14:07:11 +00:00
rubidium
9e3ee0e689
(svn r10690) -Codechange: use the enum that describes all callback IDs in favor of "just" using an untyped integer.
2007-07-25 19:06:29 +00:00
belugas
108ee9bc3e
(svn r10167) -Codechange: Change the flagging system of grf loaded feature from a bitset to a bool evaluation.
...
Like easier to read and faster to evaluate :)
2007-06-15 23:55:52 +00:00
belugas
e8c6d57150
(svn r10066) -Codechange: Expose function GetNearbyTile by moving it to newgrf_commons.[cpp|h]. Will be used by industries in a few.
2007-06-08 17:54:18 +00:00
belugas
a95fdc8bb5
(svn r10040) -Codechange: Make the function GetTerrainType public, as other functions require it
2007-06-05 01:49:08 +00:00
belugas
4af692558a
(svn r10005) -Codechange: Merge two flags (2cc and newhouses) indicating some newgrf features have been loaded, and introduce the newindustry one.
2007-05-31 19:13:41 +00:00
peter1138
816d31f0aa
(svn r9873) -Codechange: Add missing second callback parameter for houses
2007-05-19 09:13:08 +00:00
belugas
3fb4003534
(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
...
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
peter1138
a2cec54c9d
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-05 07:49:04 +00:00