Commit Graph

95 Commits (452652e85e0e10a73e727cc389f125347fc17681)

Author SHA1 Message Date
tron 030b4c2704 (svn r2710) Simplify dedicated server code a bit and don't compile it at all, if network support ist disabled 19 years ago
tron 2faf06f4cd (svn r2704) Remove . from include path again, too much trouble. Also add some #ifdefs and #includes for the Windows build 19 years ago
tron 647cbd6bdd (svn r2701) Insert Id tags into all source files 19 years ago
tron c5bf9a6f80 (svn r2699) Hopefully fix the compilation on Windows when SDL is not present 19 years ago
tron ab59156e61 (svn r2697) Make compiling with SDL on Windows work again (missing #includes) and fix some warnings 19 years ago
tron 393f4b2149 (svn r2691) Separate dedicated video driver and fix bemidi declarations 19 years ago
tron 9bb81b8eef (svn r2688) MSVC and Watcom can't handle identical file names in different directories, oh my... 19 years ago
tron 1edefbb3de (svn r2686) Revert accidently commited change 19 years ago
tron 126fed74d6 (svn r2685) -Codechange: Split the music/sound/video drivers into separate files and move them into subfolders.
This results in shorter and hopefully easier to maintain files.
Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
19 years ago
tron 54cbd01825 (svn r2673) Include functions.h directly, not globally via openttd.h 19 years ago
tron a4ec4da221 (svn r2672) Move saving/loading related declarations to saveload.h 19 years ago
tron c15bad8c95 (svn r2670) Fix r2669 19 years ago
tron f09638ad3d (svn r2650) Convert many explicit shifts+ands to extract bits to invocations of GB - should be a bit nicer to read 19 years ago
ludde f3645d7307 (svn r2649) Get rid of 2 warnings. 19 years ago
ludde 08725cd6df (svn r2635) Fix: [ntp/misc] Improve the old pathfinder. Changed it to A* instead of Dijkstra.
- Benchmark shows that NTP is now around 10x faster than NPF.
  - Made IsTunnelTile macro to determine if a tile is a tunnel.
  - Added some useful debugging functions for making tiles red / getting accurate timestamps.
  - Remove old depot finding algorithm.
  - Disable warning for signed/unsigned comparisons.
19 years ago
Darkvater cda6efd919 (svn r2609) - Feature: remove extension from savegames/scenarios when browsing the folders. 19 years ago
ludde 9f4e400b86 (svn r2601) Fix: Added TIC,TOC macros do be able to do profiling easier. 19 years ago
ludde fd0cee7418 (svn r2583) Move OS specific code out of misc.c
Added support for Mersenne Twister random number generator (not implemented in network yet)
Wrap player randoms around #ifdef
19 years ago
tron 462b0d6686 (svn r2571) Add explicit type Pixel for ... Pixels 19 years ago
tron f901882638 (svn r2563) -Fix: [1209084] Spaces in the path to the MIDI files caused the win32 MIDI player to fail 19 years ago
tron 1307f90b5e (svn r2535) Tabs 19 years ago
tron e0f748a34d (svn r2501) Forgot to change part of the win32 code in r2497 19 years ago
tron 6319c11b1f (svn r2497) Use a struct array for palette entries instead of a flat byte array 19 years ago
Darkvater 0052c1de84 (svn r2463) - Fix: partly revert the strncat madness and update nightly script (invisible) to correctly insert date. 19 years ago
Darkvater e480038d19 (svn r2459) - Fix: windows title-bar did not correctly add date/revision for nightly build 19 years ago
Darkvater a6f2b8ae74 (svn r2417) - Fix: threads on morphos are apparently unexistent, so implement stubs for them (tokai) 19 years ago
tron 1273f21ff5 (svn r2405) Simplify a few '? true : false' and '? false : true', especially the latter is confusing 19 years ago
Darkvater ba8c649fac (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 19 years ago
Darkvater 13c7b2b337 (svn r2391) - Feature: saving games happen in a seperate thread so you no longer will have to wait such a long time (especially handy on bigger maps and multiplayer games). The mouse also changes into the 'ZZZ' state :P. The thread on windows is currently given a little-bit-less-than-normal priority so it should not interfere that much with the gameplay; it will take a bit longer though. Upon the exit of the game any pending saves are waited upon.
- Fix: fixed GetSavegameFormat() so that it takes the best compressor (highest), or a forced one added with the parameter
- Open issues: 
1. Don't attempt to load a game while saving is in progress, it will kick you back to the intro-screen with only the vast ocean to look at.
2. The server is disabled from threaded-saving, but might be enabled in the future.
3. Current implementation only allows 1 additional running thread.
4. Stupid global variables.....grrr
Big thanks for TrueLight and the amazing memorypool :D
19 years ago
Darkvater f4f5cb93f8 (svn r2387) - CodeChange: made the saveload code more readable and also removed the 'byte' saveload arrays which means you can save an array of more than 255 elements, or bigger structs than 255 bytes. This doesn't yet solve the problem that a chunk can be a maximum of 16384 big.
- Fix: also fix an unnoticed error in SlSaveLoadConv() due to wrong types.
19 years ago
Darkvater 6b794ede3b (svn r2334) - Fix (regression): moved togglefullscreen into the video-driver, now windows works, dedicated works and sdl works. Also reverted the change to the makefile. 19 years ago
Darkvater a77a211ef7 (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug.
- Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list.
- Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game
19 years ago
darkvater 5960857d9d (svn r2190) - Fix: [1179424] '.. (Parent directory)' does not show up in the root-directory anymore; win32 only (mgasterix) 20 years ago
darkvater 50003f4ed9 (svn r2153) - Fix: [ 1173690 ] Path displaying as "C:\\" in saveload window win32-only (glx) 20 years ago
darkvater d643ca6271 (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 20 years ago
pasky 6ecac0a6f0 (svn r2086) - Codechange: Two indentation fixes coming from Loic Guilloux' patch 1171208. 20 years ago
tron 79530aa7fe (svn r2084) Set the name for drive items 20 years ago
tron 5acfb5ec6f (svn r2076) Set the name for the parent directory to ".." 20 years ago
darkvater 877a9f7df7 (svn r2052) - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed. 20 years ago
tron 0cb2ba49eb (svn r2012) When making a savegame name, don't append the extension, if it is already there 20 years ago
tron b40a2fcd0d (svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch]) 20 years ago
tron fa9506b191 (svn r1999) r1990 broke savegame deletion, fix that [1161729] 20 years ago
tron 87535e52db (svn r1990) Reduce the diff between the OS specific files with respect to file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome) 20 years ago
Darkvater bb7b7c0e14 (svn r1986) - Fix: free _config_file when shutting down openttd. Strange that Valgrind didn't catch this, kudos to TrueLight
- Feature (small): new command-line option -c <config_file>. You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it.
20 years ago
tron 2116fad350 (svn r1984) -Fix: [1155762] Don't try to open the non-existent menu, when F10 is pressed 20 years ago
tron dec8ac91e3 (svn r1972) Several cleanups and fix some latent bugs 20 years ago
tron 5f1345ac0e (svn r1970) Fix some warnings which Cygwin showed 20 years ago
darkvater 453ebc32f0 (svn r1907) - Fix: [ 1114261 ] Speeding up when pressing ALT+TAB (Windows) 20 years ago
Darkvater fb78ca8a62 (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
20 years ago
tron 3608b72a36 (svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr. 20 years ago