rubidium42
0e449f20dc
Codechange: writing and string validation to its own functions
2021-04-27 19:41:51 +02:00
rubidium42
b54d8a49fb
Feature: allow non-ASCII currency separators
2021-04-27 19:41:51 +02:00
rubidium42
4880ec29e4
Change: [Network] Safeguard from using errno/strerror for handling network errors
...
They are likely not working as expected on Windows, so prevent their usage.
Winsock does not set errno and strerror does not return anything useful for Winsock error numbers.
2021-04-27 18:17:34 +01:00
rubidium42
8c2e3a004e
Codechange: [Network] Do not leak os_abstraction.h via base_media_func.h
2021-04-27 18:17:34 +01:00
rubidium42
84985c1223
Codechange: [Network] Do not leak os_abstraction.h via fios.h
2021-04-27 18:17:34 +01:00
rubidium42
cbad518bf3
Codechange: [Network] Do not leak os_abstraction.h via network_func
2021-04-27 18:17:34 +01:00
rubidium42
cf8c1aa860
Change: [Network] Use string error messages instead of numeric error numbers that need to be looked up
2021-04-27 18:17:34 +01:00
rubidium42
65c5a64719
Fix: [Network] errno and strerror do not handle network errors on Windows
2021-04-27 18:17:34 +01:00
Chris
a934dfe0be
Fix: [NewGRF] Errors with severity ERROR also display a pop-up window ( #9119 )
2021-04-27 17:57:53 +01:00
translators
8ea06128be
Update: Translations from eints
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english (us): 39 changes by 2TallTyler
korean: 44 changes by telk5093
german: 43 changes by danidoedel
russian: 7 changes by Ln-Wolf
finnish: 39 changes by hpiirai
2021-04-26 17:53:20 +00:00
Charles Pigott
43b6f6915b
Fix 8a95fee4: Missing initialiser in Packet constructor
2021-04-26 06:45:37 +02:00
rubidium42
5afb090082
Change: [Network] Remove now defunct savegame transfer packet limiter
2021-04-25 21:29:23 +02:00
Rubidium
a3c9eca722
Change: use 32 KiB packets to send requests to the content server
2021-04-25 21:27:54 +02:00
Rubidium
21f58ab437
Change: use 32 KiB packets to transfer the savegame
2021-04-25 21:27:54 +02:00
Rubidium
d6000c2ec5
Codechange: differentiate between UDP, TCP and compatibility MTU values
2021-04-25 21:27:54 +02:00
Rubidium
8b302761d4
Codechange: allow different limits in packet sizes
2021-04-25 21:27:54 +02:00
Charles Pigott
97288bc286
Fix #9109 : Malformed STR_ROAD_TOOLBAR_TOOLTIP_CONVERT_ROAD in Japanese lang ( #9110 )
2021-04-25 20:11:59 +01:00
PeterN
224625942c
Fix: Count engine details text in lines rather than pixels. ( #9107 )
...
This allows the details panel to scale correctly for different zoom levels.
2021-04-25 19:34:16 +01:00
Tyler Trahan
27031b396f
Change: [Actions] Reword bug/crash report instructions ( #9104 )
2021-04-25 19:27:30 +01:00
translators
b721787c7f
Update: Translations from eints
...
norwegian (bokmal): 4 changes by Anolitt
spanish (mexican): 3 changes by absay
japanese: 60 changes by scabtert, 38 changes by Azusa257
english (us): 3 changes by 2TallTyler
korean: 3 changes by telk5093
russian: 4 changes by Ln-Wolf
finnish: 3 changes by hpiirai
slovak: 20 changes by FuryPapaya
2021-04-25 18:04:52 +00:00
rubidium42
65818db1f4
Fix: [Network] Prevent stalling save game transfer when compression is slow
2021-04-25 19:54:21 +02:00
PeterN
f158957a4e
Fix: Use width of tiny arrow string instead of scaled pixels in ship/aircraft list. ( #9102 )
2021-04-25 17:51:03 +01:00
2TallTyler
9d6ff1c780
Fix: Missing 'Town names:' colon in map gen GUI
2021-04-25 08:47:50 +02:00
Michael Lutz
f4d5c8d99e
Fix: [OpenGL] Main loop expects to start with the video buffer unmapped. ( #9100 )
2021-04-25 00:43:38 +02:00
PeterN
fbc232569c
Fix #9097 : Upper 16 bits of cargo base payment rate were discarded. ( #9098 )
...
NewGRF spec says that base payment rate is 32 bits, but it was loaded into a 16 bit variable. This value is loaded into Money variable after inflation is applied.
2021-04-24 22:27:47 +01:00
Patric Stout
fda1a590f6
Change: use icons to indicate you/host in Online Players GUI
2021-04-24 21:43:58 +02:00
Patric Stout
a924b2ff81
Add: move "New Company" inside the Online Players GUI
2021-04-24 21:43:58 +02:00
Patric Stout
c2e116a3d3
Change: track hover position on Online Players GUI
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Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
2021-04-24 21:43:58 +02:00
Patric Stout
54f69deb0c
Add: ask for confirmation on admin actions in network games
2021-04-24 21:43:58 +02:00
Patric Stout
ff708c2c65
Add: admin menu for companies in multiplayer games
...
You can now easily do:
- a password reset (unlock)
- remove an empty company (reset company)
2021-04-24 21:43:58 +02:00
Patric Stout
5266359424
Feature: rework in-game Online Players GUI
...
The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.
It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.
Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
glx22
aca20092aa
Fix: [CMake] Check nforenum and grfcodec return value
2021-04-24 21:16:06 +02:00
glx22
e62ecbff16
Fix: [CMake] Incorrect dependency checks for GRF
2021-04-24 21:16:06 +02:00
Rubidium
75386873b7
Codechange: use std::vector instead of a fixed size array for Packets
2021-04-24 20:42:01 +02:00
Rubidium
450178d780
Codechange: add accessor for the packet type to Packet and make the internal state of Packet private
2021-04-24 20:42:01 +02:00
Rubidium
3abefdf561
Codechange: remove public access to the next pointer in Packet
2021-04-24 20:42:01 +02:00
Rubidium
f71fb0f54a
Codechange: encapsulate reading the size of a Packet
2021-04-24 20:42:01 +02:00
Rubidium
6f161f6559
Codechange: encapsulate the logic about how many bytes can be sent from a buffer in to a Packet
2021-04-24 20:42:01 +02:00
Rubidium
38d15fc9b7
Codechange: move the logic shrinking of the packets into the Packet itself
2021-04-24 20:42:01 +02:00
Rubidium
d4f027c03b
Codechange: encapsulate writing data from Packets into sockets/files/buffers to prevent packet state modifications outside of the Packet
2021-04-24 20:42:01 +02:00
Rubidium
98aa561cf7
Codechange: encapsulate reading data from sockets into Packets to prevent packet state modifications outside of the Packet
2021-04-24 20:42:01 +02:00
Rubidium
a2051bad50
Codechange: move logic whether there is enough space in a packet to write data into the Packet
2021-04-24 20:42:01 +02:00
Rubidium
c545cc9d70
Codechange: move more logic about packet size validity and reading into Packet
2021-04-24 20:42:01 +02:00
translators
470d8b6637
Update: Translations from eints
...
korean: 2 changes by telk5093
russian: 3 changes by Ln-Wolf
finnish: 1 change by hpiirai
spanish: 1 change by MontyMontana
polish: 1 change by pAter-exe
hindi: 62 changes by ss141309
2021-04-24 17:53:56 +00:00
Leif Linse
3b9b177b36
Update: Developer credits ( #9091 )
2021-04-24 17:49:37 +01:00
Patric Stout
2e39ac5ba2
Add: [GitHub] use issue templates to make it more clear what we expect from users ( #9092 )
2021-04-24 17:03:19 +02:00
Loïc Guilloux
888389c28d
Codechange: Use std::string in console commands/aliases registration, and std::map instead our sorted linked list ( #9057 )
...
* Codechange: Use std::string in console commands and aliases registration
* Codechange: Use std::map to register console commands
* Codechange: Use std::map to register console aliases
* Cleanup: Remove now unused function
2021-04-24 15:19:57 +02:00
Andy
d0e40ab314
Doc: provide a visual representation of the company colour ranges ( #8546 )
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Co-authored-by: rubidium42 <rubidium42@users.noreply.github.com>
2021-04-24 13:19:13 +02:00
rubidium42
2999d301ad
Add: [Network] Validate the client name when receiving one from the server
...
This so names from other clients are known valid in the client as well, instead allowing some compromised/bad server to potentially crash clients upon certain expectations.
2021-04-24 08:02:54 +02:00
rubidium42
e1cebe0ea0
Add: [Network] Validate the client name server side, so no clients with invalid names can actually join
2021-04-24 08:02:54 +02:00