Jonathan G Rennison
43980639de
Merge branch 'master' into jgrpp
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# Conflicts:
# .gitignore
# CMakeLists.txt
# src/3rdparty/optional/optional.hpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/misc_gui.cpp
# src/video/sdl2_v.cpp
3 years ago
Michael Lutz
79240eab1e
Codechange: Make use of the improved C++17 emplace_back function.
4 years ago
Jonathan G Rennison
760a1f0163
Fix assert failure in MarkAllViewportMapsDirty
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Assertion is incorrect
4 years ago
Jonathan G Rennison
0902243ab3
Allow changing the colour of plans
4 years ago
Jonathan G Rennison
ddaffef632
Add viewport map mode: routes
4 years ago
Jonathan G Rennison
2c4808e239
Viewport: Add debug flag to disable landscape cache
4 years ago
Jonathan G Rennison
7e68459ebd
Fix plans/route line viewport mark dirty not being wide enough
4 years ago
Jonathan G Rennison
b4ceb93406
Plans: Improve drawing performance of current plan line
4 years ago
Jonathan G Rennison
d29a08dfe1
Add gfx_debug console command
4 years ago
Jonathan G Rennison
a474e71243
Viewport: Cache landscape pixels in map mode
...
Avoid invalidating landscape pixels for non-landscape updates
(vehicles, overlays, etc.)
4 years ago
Jonathan G Rennison
35565a115b
Viewport: Fix casing of ClearViewportCache(s)
4 years ago
Jonathan G Rennison
352b361e1b
Viewport: Replace viewport mark dirty if zoom level below with flags param
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Fix missing flags for tracerestrict and effect vehicles
4 years ago
Jonathan G Rennison
38ebad6123
Plans: Fix adding plan lines in viewport map mode
4 years ago
Jonathan G Rennison
3b47b7b091
Plans: Improve performance of viewport plan rendering
4 years ago
Jonathan G Rennison
3b49f892fa
Redraw connecting link graph overlay links when moving station sign
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Add test console command
4 years ago
Jonathan G Rennison
5b78090a61
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/saveload/town_sl.cpp
# src/screenshot.h
# src/script/api/ai/ai_date.hpp.sq
# src/script/api/ai/ai_marine.hpp.sq
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_date.hpp.sq
# src/script/api/game/game_marine.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/game/game_window.hpp.sq
# src/script/api/script_window.hpp
# src/script/api/template/template_window.hpp.sq
# src/signal.cpp
# src/statusbar_gui.cpp
# src/toolbar_gui.cpp
# src/viewport.cpp
# src/viewport_func.h
4 years ago
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
...
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
4 years ago
TechGeekNZ
8652a4db76
Cleanup: Give `SetDirtyBlocks` a more descriptive name.
4 years ago
Jonathan G Rennison
e559bb98c4
Viewport: Fix scroll region sort comparison not meeting strict weak ordering
...
fa90b567
was not a proper fix
4 years ago
Jonathan G Rennison
686ff03817
Fix graphical glitch when rendering narrow viewport slices
4 years ago
Jonathan G Rennison
60dabc68a0
Add a scope info logger for DoSetViewportPosition calls
4 years ago
Jonathan G Rennison
3cb521afb3
Viewport: Fix screen bounds of empty bounding box sprites when splitting
4 years ago
Jonathan G Rennison
89902f2f4a
Debug: Add viewport debug flags for sprite split control
4 years ago
Jonathan G Rennison
4b374cb84a
Add half-tile margin when horizontally splitting viewport drawing region
4 years ago
Jonathan G Rennison
e0902c93a4
Revert "Viewport: Trim parent sprites to redraw area before sorting"
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This reverts commit f563dfe194
.
This caused rendering issues with vehicles passing under bridges
at the very edge of the drawing area.
4 years ago
Jonathan G Rennison
5ac240147e
Fix wrong viewport virtual size in InitializeWindowViewport
4 years ago
Jonathan G Rennison
fa90b56780
Viewport: Fix scroll region sort comparison not meeting strict weak ordering
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See: #137
4 years ago
Jonathan G Rennison
b4a814d371
Improve performance of vehicle route overlay rendering
4 years ago
Jonathan G Rennison
a4608f6f72
Cache vehicle positions across draw blocks in viewport map mode
4 years ago
Jonathan G Rennison
7949de2c05
Add a minimum visible height and no ground tile parameter to DrawTileProc.
...
Filter out tile parts which are entirely outside the drawing area.
4 years ago
Jonathan G Rennison
8ef367b126
Add viewport debug commands
4 years ago
Jonathan G Rennison
8f442500ea
Change how dirty screen, window and viewport areas are tracked for later redrawing
...
Track dirty viewport areas seperately form general screen redraws.
Maintain a dirty block grid per viewport, with a smaller block size.
Use even smaller block size in viewport map mode.
Use a rectangle array for general screen redraws instead of a block grid.
Add a dirty bit to windows and widgets, to simplify the common case
of repainting a whole window or widget, without catching
neighbouring windows or viewports.
4 years ago
Jonathan G Rennison
d740a19e5f
Increase viewport chunking size
4 years ago
Jonathan G Rennison
8956b1ab02
Improve performance of tunnel rendering in viewport map mode
4 years ago
Jonathan G Rennison
65152503de
Viewport: Do not process tile selection sprites below drawing area
4 years ago
Jonathan G Rennison
f563dfe194
Viewport: Trim parent sprites to redraw area before sorting
4 years ago
Jonathan G Rennison
61dfca98c7
Fix text effects using the wrong size for viewport dirtying at 8x zoom
4 years ago
Jonathan G Rennison
c13ff2a1d3
Reduce viewport invalidation area of track reservation changes
4 years ago
Jonathan G Rennison
2c2184f89d
Fix viewport signs always using the larger font size for marking dirty
4 years ago
Jonathan G Rennison
c42ce832ae
Fix viewport signs and text effects marking viewports dirty unnecessarily
...
* When at high zoom levels where the signs are not shown
* Where the sign type is disabled in the display options
4 years ago
Jonathan G Rennison
a152e2327c
Viewport: Reduce unnecessary region redraws when scrolling viewports
4 years ago
Jonathan G Rennison
4d9e07e885
Viewport: Split sprite sort regions when more than 60 sprites present
4 years ago
Jonathan G Rennison
a561f29dc3
Viewporrt map mode: Bridge and tunnel cache optimisations
4 years ago
Jonathan G Rennison
14af8701df
Fix #6566 : Fix signed integer overflow in viewport draw area chunking
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This caused drawing areas larger than 2097151 pixels at 8x zoom to
not be subdivided into smaller chunks as required.
This resulted in pathological performance issues in the sprite sorter.
4 years ago
Jonathan G Rennison
6f6bac5212
Fix signed integer overflow in viewport draw area chunking
...
This caused drawing areas larger than 2097151 pixels at 8x zoom to
not be subdivided into smaller chunks as required.
This resulted in pathological performance issues in the sprite sorter.
4 years ago
Jonathan G Rennison
7960db35f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# config.lib
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/aircraft_cmd.cpp
# src/base_station_base.h
# src/core/pool_type.hpp
# src/disaster_vehicle.cpp
# src/economy.cpp
# src/engine.cpp
# src/group.h
# src/group_cmd.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/network/network_command.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/cargopacket_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/settings_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehiclelist.cpp
# src/window_type.h
5 years ago
glx
ee7a8eebca
Codechange: Replace FOR_ALL_TOWNS with range-based for loops
5 years ago
glx
869581eb23
Codechange: Replace FOR_ALL_SIGNS with range-based for loops
5 years ago
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
5 years ago
Jonathan G Rennison
fe9b024f1a
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/signs_cmd.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/town_cmd.cpp
# src/viewport.cpp
# src/waypoint.cpp
# src/waypoint_cmd.cpp
5 years ago