Jonathan G Rennison
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43980639de
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Merge branch 'master' into jgrpp
# Conflicts:
# .gitignore
# CMakeLists.txt
# src/3rdparty/optional/optional.hpp
# src/group_cmd.cpp
# src/industry_cmd.cpp
# src/misc_gui.cpp
# src/video/sdl2_v.cpp
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3 years ago |
Michael Lutz
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79240eab1e
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Codechange: Make use of the improved C++17 emplace_back function.
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4 years ago |
Jonathan G Rennison
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5243cfd6d0
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Use TinyString for custom name fields which are almost always empty
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4 years ago |
Michael Lutz
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63ccb36ef3
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Codechange: Use std::string for most of the user-settable custom names.
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4 years ago |
frosch
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a4be4514c9
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Fix #7925: Reset temporary saveload data at the start of loading a savegame instead of at the end.
Otherwise temporary data may be passed from an aborted load action to the next load action.
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4 years ago |
glx
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1f6b3a37f9
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Codechange: Replace FOR_ALL_ENGINES with range-based for loops
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5 years ago |
S. D. Cloudt
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13cc8a0cee
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Cleanup: Removed SVN headers
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5 years ago |
peter1138
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4f052fc2a4
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Cleanup: Fix alignment after NULL -> nullptr change.
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5 years ago |
Henry Wilson
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7c8e7c6b6e
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Codechange: Use null pointer literal instead of the NULL macro
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5 years ago |
Henry Wilson
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ab711e6942
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Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
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5 years ago |
Henry Wilson
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a0f36a50e6
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Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
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5 years ago |
Henry Wilson
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bfd79e59dc
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Codechange: Replace SmallVector::Clear() with std::vector::clear()
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5 years ago |
Peter Nelson
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9de12521ec
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Codechange: Convert saveload numbers to enum values.
(This was mostly achieved with a few in-place regexes)
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5 years ago |
Peter Nelson
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ea4ea62816
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Codechange: Make saveload version upper bound exclusive, i.e. version object was removed instead of version object last appeared.
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5 years ago |
frosch
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8ffe068c11
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(svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
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9 years ago |
frosch
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e53d97b4f8
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(svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.
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10 years ago |
alberth
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f72ad87540
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(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
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10 years ago |
rubidium
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9ed12b0f07
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(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
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10 years ago |
rubidium
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0463dbdc9e
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(svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values
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10 years ago |
frosch
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0e4b212c45
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(svn r24810) -Fix: Make engine preview offers more robust wrt. changes in the company ranking.
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12 years ago |
smatz
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77fe95f552
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(svn r20860) -Cleanup: remove some unused functions and variables
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14 years ago |
yexo
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dff871b40d
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(svn r20311) -Codechange: don't reserve extra space in the savegame that is never used
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14 years ago |
frosch
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62ac138154
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(svn r19973) -Codechange: Add another procedure to chunk handlers for checking savegames (empty for now).
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14 years ago |
rubidium
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7fbc33dae1
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(svn r17248) -Fix: add GPL license notice where appropriate
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15 years ago |
rubidium
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35aabc1d4c
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(svn r16586) -Codechange: don't store lifelength in the savegame; it can easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
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15 years ago |
smatz
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570af0ce44
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(svn r16338) -Codechange: split loading of references to two phases
In the first phase, indexes are stored. In the second phase, indexes are checked for validity and converted to pointers
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15 years ago |
frosch
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987e72f4f2
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(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
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15 years ago |
smatz
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0d3f5e6e74
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(svn r15299) -Cleanup: remove many redundant includes
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16 years ago |
smatz
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7368c740a6
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(svn r14828) -Codechange: move most of save/load-specific code to separate files
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16 years ago |