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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r20311) -Codechange: don't reserve extra space in the savegame that is never used
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@ -160,8 +160,7 @@ static const SaveLoad _company_settings_desc[] = {
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SLE_CONDVAR(Company, settings.vehicle.servint_aircraft, SLE_UINT16, 120, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.vehicle.servint_ships, SLE_UINT16, 120, SL_MAX_VERSION),
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/* Reserve extra space in savegame here. (currently 63 bytes) */
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SLE_CONDNULL(63, 2, SL_MAX_VERSION),
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SLE_CONDNULL(63, 2, 143), // old reserved space
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SLE_END()
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};
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@ -183,8 +182,7 @@ static const SaveLoad _company_settings_skip_desc[] = {
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SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_aircraft
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SLE_CONDNULL(2, 120, SL_MAX_VERSION), // settings.vehicle.servint_ships
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/* Reserve extra space in savegame here. (currently 63 bytes) */
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SLE_CONDNULL(63, 2, SL_MAX_VERSION),
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SLE_CONDNULL(63, 2, 143), // old reserved space
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SLE_END()
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};
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@ -35,7 +35,7 @@ static void Load_CAPR()
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static const SaveLoad _economy_desc[] = {
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SLE_CONDNULL(4, 0, 64), // max_loan
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SLE_CONDNULL(8, 65, SL_MAX_VERSION), // max_loan
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SLE_CONDNULL(8, 65, 143), // max_loan
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SLE_CONDVAR(Economy, old_max_loan_unround, SLE_FILE_I32 | SLE_VAR_I64, 0, 64),
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SLE_CONDVAR(Economy, old_max_loan_unround, SLE_INT64, 65, 125),
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SLE_CONDVAR(Economy, old_max_loan_unround_fract, SLE_UINT16, 70, 125),
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@ -37,8 +37,7 @@ static const SaveLoad _engine_desc[] = {
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SLE_CONDVAR(Engine, company_avail, SLE_UINT16, 104, SL_MAX_VERSION),
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SLE_CONDSTR(Engine, name, SLE_STR, 0, 84, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 16 bytes) */
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SLE_CONDNULL(16, 2, SL_MAX_VERSION),
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SLE_CONDNULL(16, 2, 143), // old reserved space
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SLE_END()
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};
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@ -55,8 +55,7 @@ static const SaveLoad _industry_desc[] = {
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SLE_CONDVAR(Industry, random_triggers, SLE_UINT8, 82, SL_MAX_VERSION),
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SLE_CONDVAR(Industry, random, SLE_UINT16, 82, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 32 bytes) */
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SLE_CONDNULL(32, 2, SL_MAX_VERSION),
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SLE_CONDNULL(32, 2, 143), // old reserved space
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SLE_END()
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};
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@ -526,8 +526,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDVAR(Vehicle, current_order_time, SLE_UINT32, 67, SL_MAX_VERSION),
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SLE_CONDVAR(Vehicle, lateness_counter, SLE_INT32, 67, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 10 bytes) */
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SLE_CONDNULL(10, 2, SL_MAX_VERSION),
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SLE_CONDNULL(10, 2, 143), // old reserved space
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SLE_END()
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};
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@ -549,8 +548,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDNULL(2, 2, 19),
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SLE_CONDVAR(Train, gv_flags, SLE_UINT16, 139, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 11 bytes) */
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SLE_CONDNULL(11, 2, SL_MAX_VERSION),
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SLE_CONDNULL(11, 2, 143), // old reserved space
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SLE_END()
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};
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@ -570,8 +568,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDVAR(RoadVehicle, gv_flags, SLE_UINT16, 139, SL_MAX_VERSION),
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SLE_CONDNULL(4, 69, 130),
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SLE_CONDNULL(2, 6, 130),
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/* reserve extra space in savegame here. (currently 16 bytes) */
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SLE_CONDNULL(16, 2, SL_MAX_VERSION),
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SLE_CONDNULL(16, 2, 143), // old reserved space
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SLE_END()
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};
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@ -581,8 +578,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_VEH_INCLUDE(),
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SLE_VAR(Ship, state, SLE_UINT8),
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/* reserve extra space in savegame here. (currently 16 bytes) */
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SLE_CONDNULL(16, 2, SL_MAX_VERSION),
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SLE_CONDNULL(16, 2, 143), // old reserved space
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SLE_END()
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};
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@ -604,8 +600,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDVAR(Aircraft, turn_counter, SLE_UINT8, 136, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 13 bytes) */
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SLE_CONDNULL(13, 2, SL_MAX_VERSION),
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SLE_CONDNULL(13, 2, 143), // old reserved space
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SLE_END()
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};
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@ -634,8 +629,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, 2, SL_MAX_VERSION),
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/* reserve extra space in savegame here. (currently 15 bytes) */
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SLE_CONDNULL(15, 2, SL_MAX_VERSION),
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SLE_CONDNULL(15, 2, 143), // old reserved space
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SLE_END()
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};
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@ -672,8 +666,7 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
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SLE_VAR(DisasterVehicle, image_override, SLE_UINT16),
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SLE_VAR(DisasterVehicle, big_ufo_destroyer_target, SLE_UINT16),
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/* reserve extra space in savegame here. (currently 16 bytes) */
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SLE_CONDNULL(16, 2, SL_MAX_VERSION),
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SLE_CONDNULL(16, 2, 143), // old reserved space
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SLE_END()
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};
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