truelight
42c3de1459
(svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries
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in the map
2005-02-02 19:08:34 +00:00
truelight
8be7a90e65
(svn r1772) -Fix: [ 1114100 ] Dedicated server boots again
2005-02-02 18:28:08 +00:00
truelight
3df76452cd
(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
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1kx1k maps should now be much faster, and give more than just oil-stuff ;)
2005-02-02 17:30:29 +00:00
truelight
0668a6b485
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
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(and should be an uint16, not uint8)
2005-02-02 16:16:43 +00:00
tron
c51ed8465d
(svn r1769) Don't compute the same value twice, remove one function call
2005-02-02 15:45:53 +00:00
celestar
2e357e69f9
(svn r1768) -Codechange: Store town index in _map2 of town tiles
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Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
2005-02-02 14:17:13 +00:00
bjarni
081c068f56
(svn r1767) fixed mixed declarations and code in last commit (oops)
2005-02-01 22:17:38 +00:00
bjarni
c70aa109b4
(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
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- Fix: sometimes aircrafts would not go to the hangar even when they should. They do now
2005-02-01 22:04:53 +00:00
truelight
bb05305a1f
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
2005-02-01 18:46:49 +00:00
truelight
59ac6e8c4b
(svn r1764) -Add: dynamic towns, you can now have up to 64k towns (let me know when
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you have that amount of towns in a map ;))
2005-02-01 18:32:01 +00:00
truelight
567224e940
(svn r1763) -Add: pool.c / pool.h: generalized routines for dynamic arrays (MemoryPools)
2005-02-01 18:30:11 +00:00
truelight
45beed1c99
(svn r1762) -Codechange: renamed 'MemoryPool' to 'SettingsMemoryPool' (we need
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MemoryPool for general-dynamic-arrays)
2005-02-01 17:48:20 +00:00
tron
3d8dab0838
(svn r1761) Don't set CC and CXX
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If somebody tried to use alternate compilers via an environment variable the assignment in the Makefile simply overwrote that.
2005-02-01 16:57:16 +00:00
celestar
ecbe6e2be4
(svn r1760) -Fix: [ 1113399 ] Game no longer crashes when right-clicking a disabled Full Load button
2005-02-01 09:47:18 +00:00
miham
eb21ec63a3
(svn r1759) Daily/Weekly/Monthly langfile updates
2005-02-01 09:36:07 +00:00
tron
9095220450
(svn r1758) Replace `` with $(shell), because the latter is only evaluated once instead of over and over again
2005-02-01 05:28:18 +00:00
tron
2357280ca0
(svn r1757) Stop the new AI from trying to build its HQ on non-existent tiles
2005-01-31 22:17:15 +00:00
tron
9ca00b845a
(svn r1756) Cleanup: if cascade -> switch, uint -> TileIndex
2005-01-31 21:57:05 +00:00
tron
77ff2162af
(svn r1755) Trim trailing whitespace
2005-01-31 19:22:44 +00:00
darkvater
05b75009cc
(svn r1754) - Fix: you can once again load newgrf files with lots of sprites. Index wasn't reset in second run, thus counting them double.
2005-01-31 12:04:40 +00:00
darkvater
b6dbc9196a
(svn r1753) - Fix: [ 1113037 ] crash when accessing hi-scores in editor, it is now disabled.
2005-01-31 11:36:16 +00:00
darkvater
870f28a76e
(svn r1752) - Fix: MSVC acting up once again, as well as project file updates for the missing files.
2005-01-31 11:33:21 +00:00
matthijs
eb78cdb2d4
(svn r1751) - Feature: New PathFinder (NPF).
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- Supports trains, road vehicles and ships.
- Uses A* pathfinding (same codebase as the new ai).
- Currently unlimited search depth, so might perform badly on large maps/networks (especially ships).
- Will always find a route if there is one.
- Allows custom penalties for obstacles to be set in openttd.cfg (npf_ values).
- With NPF enabled, ships can have orders that are very far apart. Be careful, this will break (ships get lost) when the old pathfinder is used again.
- Feature: Disabling 90 degree turns for trains and ships.
- Requires NPF to be enabled.
- Ships and trains can no longer make weird 90 degree turns on tile borders.
- Codechange: Removed table/directions.h.
- table/directions.h contained ugly static tables but was included more than once. The tables, along with a few new ones are in npf.[ch] now. Better suggestions for a location?
- Fix: Binary heap in queue.c did not allocate enough space, resulting in a segfault.
- Codechange: Rewritten FindFirstBit2x64, added KillFirstBit2x64.
- Codechange: Introduced constant INVALID_TILE, to replace the usage of 0 as an invalid tile. Also replaces TILE_WRAPPED.
- Codechange: Moved TileAddWrap() to map.[ch]
- Add TileIndexDiffCByDir(), TileIndexDiffCByDir().
- Codechange: Moved IsTrainStationTile() to station.h
- Add: IsRoadStationTile() and GetRoadStationDir().
2005-01-31 11:23:10 +00:00
darkvater
0e272f2d10
(svn r1750) - Feature: [ 1093261 ] Saving vehicle sorting criteria for each vehicle type (bociusz)
2005-01-31 11:03:23 +00:00
tron
bb680056b1
(svn r1749) Move the functions which calculate distances to map.[ch] and give the more meaningful names
2005-01-31 07:23:15 +00:00
tron
77072aedab
(svn r1748) Enforce map size limits
2005-01-31 06:46:53 +00:00
darkvater
493ae95ce5
(svn r1747) - Fix: [network] ottd should compile when networking is disabled.
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- Change: change strgen project file to get rid of warning.
2005-01-31 00:12:44 +00:00
darkvater
26ef673f66
(svn r1746) - Feature: [GUI] [ 1107690 ] Resizable orders GUI (nzhook)
2005-01-30 23:41:57 +00:00
tron
4609d64df7
(svn r1745) Use -fno-inline when DEBUGing
2005-01-30 23:04:41 +00:00
tron
98da9d3712
(svn r1744) DEBUG and PROFILE can be used at the same time.
2005-01-30 23:03:31 +00:00
celestar
337de948c1
(svn r1743) -Fix: Multistop: Added some debug output and made sure that orphaned slots are cleared.
2005-01-30 22:04:14 +00:00
bjarni
f4bcb2e268
(svn r1742) - Fix: fixed bug introduced in r1730 where AI players had problems when building aircrafts
2005-01-30 21:06:09 +00:00
bjarni
7d967ad12a
(svn r1741) - Fix: added IsVehicleIndex() so it's possible to protect GetVehicle() from reading an invalid vehicle index
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- Fix: added check for v->type in some commands, which expects v to be a specific type
Checks like this is needed to protect network servers from people, who hack their clients to either cheat or crash the server
NOTE: if I made a mistake here it can make a function unreachable when it should be used. Here is one place to look if something weird happens
2005-01-30 20:50:06 +00:00
celestar
fb3af3321a
(svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour
2005-01-30 19:51:39 +00:00
darkvater
bc0198a4c3
(svn r1739) - Fix: type checking when selling vehicles (TrueLight)
2005-01-30 18:51:08 +00:00
celestar
39c55d0eb3
(svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight)
2005-01-30 18:40:52 +00:00
tron
b188b30e2d
(svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map
2005-01-30 18:12:37 +00:00
celestar
4bdbf4e75e
(svn r1736) -Fix: Forgot to remove some unused variables in last commit :(
2005-01-30 17:53:44 +00:00
celestar
9a3089b403
(svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops
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were deleted, the assertions were just plain wrong at that place. Used a
more graceful handling. Todo: What happens if ALL stations in a schedule
have no suitable stop?
2005-01-30 17:46:57 +00:00
darkvater
b33e5d9ee0
(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
2005-01-30 16:54:39 +00:00
darkvater
121f563daf
(svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again
2005-01-30 16:08:19 +00:00
darkvater
c8ca8130bd
(svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge)
2005-01-30 16:00:37 +00:00
darkvater
d3e3965f0b
(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
2005-01-30 15:57:38 +00:00
bjarni
0cfb483677
(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
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now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
2005-01-30 14:52:04 +00:00
darkvater
0a7546b6ab
(svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ
2005-01-30 14:32:52 +00:00
bjarni
ef78d67a0a
(svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection)
2005-01-30 13:42:11 +00:00
bjarni
3103119b6c
(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
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this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
2005-01-30 13:03:32 +00:00
tron
9f86f1bf9d
(svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed
2005-01-30 08:25:39 +00:00
bjarni
001cdf0ba2
(svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection)
2005-01-29 23:58:07 +00:00
tron
dae4b50e1c
(svn r1724) Set maximum number of industries and towns to 250 each
2005-01-29 20:18:01 +00:00