celestar
563eac90ca
(svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an
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error() is called, some more graceful handling should be implemented
later.
2005-02-13 09:42:49 +00:00
tron
a011190723
(svn r1865) Fix some warnings
2005-02-13 08:12:03 +00:00
miham
ab57ad1f3d
(svn r1864) Automatic langfile updates
2005-02-13 07:44:32 +00:00
tron
6d2b9d2c3a
(svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
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-Fix: [1116619] Generate the correct smoke type for diesel trains
2005-02-12 15:53:32 +00:00
darkvater
eefb125dc7
(svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :)
2005-02-12 00:20:46 +00:00
tron
9b0bad683d
(svn r1861) Constify Get(Non)Sprite()
2005-02-11 17:12:11 +00:00
tron
febe132c48
(svn r1860) The sprite header endianness issue was solved in r1855
2005-02-11 15:18:09 +00:00
tron
832c3fa20d
(svn r1859) Miscellaneous style changes
2005-02-11 14:33:43 +00:00
tron
d37f2cdc70
(svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller
2005-02-11 13:46:25 +00:00
tron
51dd166de0
(svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain.
2005-02-11 13:35:27 +00:00
tron
12c7e128a9
(svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c
2005-02-10 22:26:28 +00:00
tron
dc54a3e627
(svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it
2005-02-10 12:26:41 +00:00
tron
d2703fd672
(svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*)
2005-02-10 12:14:38 +00:00
tron
7cd19fe07a
(svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate
2005-02-10 05:43:30 +00:00
tron
49a4d014b9
(svn r1852) Start cleaning up sprite handling:
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- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
2005-02-08 22:22:42 +00:00
bjarni
b0042740a6
(svn r1851) - Language: added Frisian translation (no strings have been translated yet)
2005-02-08 18:07:27 +00:00
tron
3608b72a36
(svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr.
2005-02-08 17:31:13 +00:00
tron
a17d6e3922
(svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values
2005-02-08 16:53:28 +00:00
tron
76325c2bb2
(svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
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Remove it from the chat box too, which inherited it via copy&paste.
2005-02-08 16:37:28 +00:00
tron
dcc381bf5c
(svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic
2005-02-08 15:42:28 +00:00
darkvater
a5ece25777
(svn r1846) - Fix: VS6 project file (bociusz)
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- Fix: VS6 fkcing borkdness should be abolished
2005-02-07 20:36:41 +00:00
darkvater
dda3e0fb4a
(svn r1845) - Revert r1835 since it totally screws network compiling
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- Fix: fix some VS.NET warnings
- Add missing file to VS.NET project file
2005-02-07 19:45:08 +00:00
truelight
034dac2c85
(svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default
2005-02-07 19:23:38 +00:00
matthijs
a3d2b0e66d
(svn r1843) - Codechange: [NPF] Removed some unused code.
2005-02-07 19:01:56 +00:00
tron
4867f6b234
(svn r1842) Fix another typo made in r1834
2005-02-07 18:51:46 +00:00
celestar
0e6109d360
(svn r1841) -Fix: [ 1117538 ] non-stop orders are no longer accidently skipped
2005-02-07 12:47:29 +00:00
tron
701a32d048
(svn r1840) Repel str_buffr and use local buffers where possible
2005-02-07 12:32:35 +00:00
tron
7d56d1d841
(svn r1839) Move GetTileSlope() and GetTileZ() into tile.[ch] and use more explicit types as parameters
2005-02-07 10:41:45 +00:00
tron
c45312326a
(svn r1838) Ship depots are on water, not roads
2005-02-07 10:37:12 +00:00
tron
89482008d8
(svn r1837) GetTileOwner returns Owner, not bool
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Also assert() that the TileIndex is valid
2005-02-07 10:09:28 +00:00
tron
8f741f44c4
(svn r1836) Clean up some strange constructs concerning socket options
2005-02-07 09:56:16 +00:00
tron
6d3c886d4a
(svn r1835) Reduce the visibility of network_core.h
2005-02-07 09:54:37 +00:00
matthijs
cc0966405b
(svn r1834) - Fix: NPF does not check the owner of its target, busses try to enter other players' depots. TODO
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- Add: asserts to find the v->u.rail.track == 0 problem.
- Add: IsValidDepot(), IsValidTown(), IsValidSign(), IsValidVehicle(), IsValidStation()
- Add: GetTileOwner(), IsTileOwner()
- Codechange: Replaced IsShipDepotTile(), IsTrainDepotTile(), IsRoadDepotTile() by IsTileDepotType().
- Codechange: typedeffed the MAP_OWNERS as Owner. Should be used as variable type.
- Codechange: Replaced a few uint by TileIndex.
2005-02-06 22:36:08 +00:00
tron
257e97c09a
(svn r1833) byte -> char transition: the rest
2005-02-06 22:25:27 +00:00
tron
6984d6cd31
(svn r1832) Next byte -> char iteration: custom names
2005-02-06 20:53:31 +00:00
truelight
f1610872de
(svn r1831) -Fix: Scenario Editor now handles human-made roads better (try to build
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a city layout before placing the city, finally that works very nice)
2005-02-06 20:29:32 +00:00
truelight
29faa0095a
(svn r1830) -Codechange: small stuff to make the file more beautiful (tnx Tron)
2005-02-06 19:22:54 +00:00
truelight
8de49defe9
(svn r1829) -Fix: fixed some compiler warnings (tnx to Tron for the Makefile-flag)
2005-02-06 18:41:15 +00:00
tron
a0a313490b
(svn r1828) New warning flag especially for truelight (:<
2005-02-06 18:38:42 +00:00
tron
c644e6b742
(svn r1827) Next iteration of the byte -> char transition: some string drawing functions and buffers
2005-02-06 18:30:45 +00:00
truelight
85dc9fb637
(svn r1826) -Feature: a brand new OldLoader so OpenTTD is TTD(Patch) compatible
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again.. kind of anyway. Still needs work for the extra chunks
TTDPatch provides, and which we use too, but not in the same way..
- Also, no longer BE is a problem, reading is BE/LE safe.
- Tnx to Bjarni for the BE testing, Tron for the help on the BE,
Darkvater for helping out, and Mek for providing me with the correct
information regarding TTDPatch savegames
2005-02-06 18:28:35 +00:00
tron
2d48c71e82
(svn r1825) Further style improvements:
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- uint16 -> StringID where appropriate
- if cascades -> switch
- remove redundant ifs
- misc. stuff
2005-02-06 16:56:04 +00:00
truelight
5143f8857a
(svn r1824) -Codechange: made ChangeIndustryProduction a bit more readable
2005-02-06 15:07:29 +00:00
tron
d6d33304bf
(svn r1823) Get rid of some ugly cast magic concerning language packs
2005-02-06 14:47:56 +00:00
tron
4683b5a97f
(svn r1822) Const correctness
2005-02-06 14:27:50 +00:00
tron
59fa465dce
(svn r1821) Move generic string handling functions to string.[ch] and introduce stre{cpy,cat}, see string.h for their semantics
2005-02-06 13:41:02 +00:00
tron
bcf4b3b913
(svn r1820) Style cleanup:
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- indentation
- 0 -> '\0' in string handling
- whitespaces
- space after for, switch, etc.
- don't treat non-boolean values as boolean
- space before and after binary operators
- bracing style
2005-02-06 11:23:41 +00:00
truelight
5f4b8ef232
(svn r1819) -Codechange: removed 1 unused function, and 1 unused struct (tnx to Tron)
2005-02-06 10:39:18 +00:00
truelight
79d1ed2c66
(svn r1818) -Add: Dynamic orders (up to 64k orders)
2005-02-06 10:24:57 +00:00
truelight
bd7f37d592
(svn r1817) -Codechange: Moved depot-functions to depot.c
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-Codechange: Added wrappers around depot-access (GetDepot no exists)
-Codechange: Made depot-functions a bit more logic (no longer
GetDepotByTile crashes your game when you request it on a non-depot tile)
-Add: made depots dynamic (yes, 64k depots are possible now)
2005-02-06 10:18:47 +00:00