rubidium
e0e1bf76a2
(svn r12986) -Codechange: move the landscape and transport related types from openttd.h to their own headers.
2008-05-07 09:07:19 +00:00
rubidium
6007500faf
(svn r12980) -Fix: MorphOS threading support. Patch by Fabien Coeurjoly.
2008-05-06 22:50:55 +00:00
rubidium
1ed3ea4705
(svn r12969) -Codechange: remove a completely pointless file.
2008-05-06 14:24:33 +00:00
smatz
89a8dc8cf7
(svn r12944) -Codechange: use rev.h instead of externs at many places
2008-05-04 21:53:36 +00:00
peter1138
45034bc522
(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29 21:31:29 +00:00
rubidium
2b85217bfe
(svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code.
2008-04-23 22:16:41 +00:00
rubidium
8186344628
(svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp
2008-04-20 11:12:07 +00:00
rubidium
faa0ba46d0
(svn r12802) -Fix (r12800): do not commit from the src directory when you want to commit source.list too.
2008-04-20 09:43:30 +00:00
rubidium
44128682cf
(svn r12768) -Codechange: move the statusbar GUI to it's own file.
2008-04-18 15:13:45 +00:00
rubidium
6de7106d0f
(svn r12763) -Fix: some headers were missing/still included in the MSVC project files.
2008-04-18 09:40:00 +00:00
rubidium
18e64b28e2
(svn r12757) -Codechange: move all cheat related stuff from all over the place to a single location.
2008-04-17 21:21:01 +00:00
peter1138
efdf8b8c8a
(svn r12737) -Codechange: Replace vector with a cut down class to allocate space as necessary. This avoids copying data around for vector's push_back() function.
2008-04-16 19:01:09 +00:00
rubidium
d022d4af3d
(svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the threading we have better extendable.
2008-04-14 19:54:33 +00:00
rubidium
8ab49198b9
(svn r12695) -Codechange: only allocate window structs when needed. Based on a patch by Alberth.
2008-04-13 19:25:14 +00:00
smatz
76eaed68a0
(svn r12599) -Codechange: force AllocateSafeRaw() to be linked to simplify compiler's decisions about inlining
2008-04-06 23:49:45 +00:00
rubidium
b488fe1929
(svn r12501) -Codechange: split signs.h.
2008-03-31 07:25:49 +00:00
rubidium
0f1a82a4c2
(svn r12499) -Codechange: some coding style tweaks for network_internal.h.
2008-03-31 07:11:18 +00:00
rubidium
49a040e6ad
(svn r12476) -Codechange: split type engine related types from engine.h (and openttd.h) to engine_type.h.
2008-03-28 18:00:38 +00:00
rubidium
1f870e2bc9
(svn r12474) -Codechange: split type related stuff from waypoints from waypoint.h (and openttd.h) to waypoint_type.h.
2008-03-28 16:41:12 +00:00
rubidium
492d132831
(svn r12470) -Codechange: split order related types from order.h (and openttd.h) to order_type.h.
2008-03-28 16:36:32 +00:00
rubidium
bf54e0ba1c
(svn r12469) -Codechange: split type related stuff from group.h (and openttd.h) to group_type.h.
2008-03-28 16:34:50 +00:00
rubidium
eba67a3b8f
(svn r12468) -Codechange: move some type related stuff from station.h (and openttd.h) to station_type.h.
2008-03-28 16:33:28 +00:00
rubidium
02eddad8d9
(svn r12467) -Codechange: move DepotID to a more logical location.
2008-03-28 16:32:27 +00:00
rubidium
3b7c28f7e0
(svn r12461) -Change: add (quite) some missing headers to the MSVC project files.
2008-03-28 09:43:06 +00:00
belugas
55676e3b6c
(svn r12457) -Codechange: Move signal enums on their own header.
2008-03-28 03:23:49 +00:00
rubidium
a606fe9610
(svn r12425) -Feature [FS#1846]: On Screen Keyboard for input fields so someone without a keyboard can enter text too. Patch by Dominik.
2008-03-26 10:08:17 +00:00
rubidium
672087ecf6
(svn r12398) -Codechange [FS#1770]: Move toolbar related code to it's own little neighbourhood. Based on a patch by Dominik.
2008-03-23 07:35:29 +00:00
frosch
4ec7f33f8c
(svn r12313) -Fix: YAPF and NTP did not apply penalty for uphill tracks on steep slopes.
2008-02-28 17:34:34 +00:00
KUDr
ff7e789f83
(svn r12252) -Fix [FS#1801]: Broken FollowTrack_t related functions (thanks michi_cc).
...
-Fixed by removing FollowTrack_t structure and all related functions. Their purpose was to allow to call track followers from C code. They were:
1. never used
2. obsoleted by switching to C++
2008-02-25 15:09:22 +00:00
peter1138
d6670eed6b
(svn r12122) -Codechange: Add framework for generic feature callbacks, along with some parts for AI use.
2008-02-12 13:23:57 +00:00
glx
f20cf510e4
(svn r12116) -Fix (r12083): little typos in source.list
2008-02-11 21:01:43 +00:00
smatz
05169f53be
(svn r12115) -Codechange: move malloc/realloc error messages to separate file to spare 4-8kB of binary size
2008-02-11 20:23:38 +00:00
belugas
806c3e141d
(svn r12089) -Cleanup: re-order, yet another time, the files in msvc projects
2008-02-09 02:46:49 +00:00
belugas
8c32e8ad65
(svn r12083) -Cleanup: Adding some more files in MSVC projects
2008-02-07 18:02:22 +00:00
belugas
bb2dd8beb3
(svn r12082) -Cleanup: MSVC projects do not care about the directory of the file while sorting. Only the "Absolute" name matters
2008-02-07 17:24:38 +00:00
belugas
70241f804b
(svn r12081) -Codechange: Rename table/roadveh.h to table/roadveh_movment.h
...
It is more descriptive name and it will not upset the generate script anymore
2008-02-07 17:01:06 +00:00
belugas
fc940e86b4
(svn r12078) -Cleanup: Add missing headers on project files
2008-02-07 04:47:38 +00:00
belugas
caffe1ddac
(svn r12077) -Cleanup: Remove files not used anymore from project files
2008-02-07 03:45:02 +00:00
smatz
74af65e556
(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
2008-01-23 22:34:04 +00:00
peter1138
a4ba98af86
(svn r11850) -Fix (r11848): forgot to update vc project files
2008-01-14 16:40:31 +00:00
peter1138
1fa2285327
(svn r11848) -Codechange: New class-based drop down list functionality. Lists are now dynamically generated, and can include parameters, or be extended however needed.
2008-01-14 16:10:58 +00:00
smatz
bc4ed3eafd
(svn r11802) -Fix [FS#716]: do not crash trains when leaving depot to a very long track
...
-Codechange: use dedicated pathfinder for signal updating, resulting in better performance and possible future improvements
2008-01-09 23:00:59 +00:00
rubidium
444e77d8bc
(svn r11774) -Change: do not include variables.h in a header when it is not needed.
2008-01-07 00:57:19 +00:00
skidd13
df3815b8dd
(svn r11699) -Cleanup: Remove some headers from the project files which aren't there anymore
2007-12-25 18:25:25 +00:00
rubidium
be923601bf
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
smatz
926fe5c9e9
(svn r11644) -Codechange: merge some functions from tunnel_map.h and bridge_map.h into tunnelbridge_map.h
2007-12-16 15:38:51 +00:00
smatz
6ab52ddf89
(svn r11576) -Codechange: enumerize and comment station GUI
2007-12-05 17:08:10 +00:00
skidd13
057ae477b5
(svn r11527) -Codechange: Split the bitmath functions of to their own files
2007-11-26 17:50:22 +00:00
egladil
0fce8dbf1f
(svn r11498) -Add [FS#1411]: [OSX] Added support for using Quartz instead of Quickdraw in windowed mode on OS X 10.4 and higher. Based on a patch by blackis.
2007-11-23 02:44:05 +00:00
egladil
d50bf9b7bd
(svn r11492) -Codechange: [OSX] Split the cocoa video driver into several files. The reason for this is that the fullscreen and windowed mode api are separate from each other in OS X and thus the driver actual is two drivers in one. This split is to make the code more readable and to prepare for replacing the Quickdraw windowed mode code which uses apis deprecated as of OS X 10.5 (and maybe earlier).
2007-11-22 21:48:17 +00:00
skidd13
4e12073b27
(svn r11490) -Codechange: Split the math functions to their own header
...
-Codechange: Replace the rest of the math macros with functions
2007-11-22 18:01:51 +00:00
skidd13
039570342d
(svn r11488) -Codechange: Spilt the random functions out to seperate file
...
-Codechange: Make the mersenne twister more readable
-Codechange: Unify the seeding process of random
2007-11-21 19:13:38 +00:00
belugas
f26a591e6c
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
...
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
2007-11-10 01:17:15 +00:00
rubidium
80a3590bf5
(svn r11172) -Codechange: rewrite of town road building and addition of the possibility to clean up unconnected road bits during the local road reconstructions. Based on a patch by skidd13.
2007-09-26 16:12:43 +00:00
belugas
94ab174776
(svn r11165) -Fix(r11164): an unwelcome change in MSVC projects/openttd_vs80.vcproj, plus a fix in source.list
2007-09-26 02:29:34 +00:00
rubidium
ed96cd2711
(svn r11138) -Codechange: prepare some subsystems for persistent storage for NewGRFs.
2007-09-22 12:59:43 +00:00
rubidium
3055d42fc4
(svn r11107) -Feature: some tool so one can still build tunnels under rails (and other structures) when the owner of the structure built it on foundations and if you have enough "empty" space ofcourse. One could use the tool for some other construction needs too. Patch by frosch.
2007-09-14 22:27:40 +00:00
rubidium
e9924421bf
(svn r11089) -Codechange: add revision detection to MSVC.
2007-09-12 07:11:48 +00:00
truelight
f827093ba7
(svn r11078) -Add: added 32bpp-optimized, which is almost twice as fast as 32bpp-simple (based on the work of frosch)
...
-Add: let 32bpp-anim use 32bpp-optimizeds, so he profits from the speed-up too
2007-09-09 23:16:01 +00:00
rubidium
45b0b7755d
(svn r10601) -Codechange: store (and use) the type of stations instead of hardcoding station types by graphics IDs.
2007-07-16 23:55:22 +00:00
glx
52cba88586
(svn r10590) -Fix: cargo_packet.* were not sorted correctly in project files
2007-07-16 13:51:17 +00:00
peter1138
5e85e8c5e0
(svn r10444) -Codechange: switch to c++ classes and inheritance for sound/music/video drivers, using self-registration based on the blitter-model.
2007-07-05 12:23:54 +00:00
KUDr
ec1e0b8152
(svn r10391) -Add: debug support - structured dump of variables/classes/structures (with anti-recursion repository) into string
2007-06-29 23:30:14 +00:00
KUDr
65ba91d1c9
(svn r10389) -Add: CStrA, CStrCiA, CStrW, CStrCiW - case sensitive/insensitive ANSI/UNICODE string classes that support formatted (sprintf like) output.
2007-06-29 22:33:58 +00:00
rubidium
fc201d4ad8
(svn r10266) -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it.
2007-06-22 11:58:59 +00:00
truelight
73f593f93d
(svn r10264) -Fix: forgot to add texteff.hpp to the project files
2007-06-22 09:44:21 +00:00
maedhros
7fb6e8f11d
(svn r10236) -Feature: Introduce a form of timetabling for vehicles.
2007-06-20 19:17:22 +00:00
glx
168eee00cd
(svn r10231) -Cleanup: MSVC project files
2007-06-20 03:01:27 +00:00
truelight
9efe1d6776
(svn r10227) -Add: added 32bpp-anim blitter, a 32bpp blitter that does palette animation (at the cost of an animation-buffer to keep track of the 'm'-channel of all sprites)
2007-06-19 17:43:30 +00:00
glx
623a848cca
(svn r10211) -Feature: [NewGRF] Add support for action 0F
2007-06-18 23:00:55 +00:00
truelight
79cd3f5db0
(svn r10190) -Codechange: merged renderer and blitter to one single class API: blitter
...
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
2007-06-17 20:30:28 +00:00
rubidium
62a4c27829
(svn r10179) -Fix: spritecache wasn't in source.list, thus wasn't in the MSVC project files.
...
-Fix: Pig Latin wasn't in the MSVC project files.
2007-06-17 12:30:43 +00:00
rubidium
e355b1e55a
(svn r10170) -Codechange: remove some duplication of code.
2007-06-16 12:03:36 +00:00
truelight
063c4f7862
(svn r10148) -Fix r10143: make --without-png to compile again
2007-06-13 18:52:06 +00:00
truelight
19513f2604
(svn r10143) -Add: store the filename of the grfs opened and allow easy access to the name
...
-Codechange: store the SpriteID in the spritecache too
-Add: add a PNG loader for graphical files
-Documentation: added a document to explain the PNG format
2007-06-13 16:21:11 +00:00
truelight
f782a311f8
(svn r10132) -Codechange: split out the last direct video-buffer read access to the blitter-layer
...
-Add: added a new renderer and blitter to make room for some optimized bpp
-Fix: fill the alpha channel in the grf-spriteloader
2007-06-13 10:31:40 +00:00
belugas
107c84c3ab
(svn r10127) -Add: Addition of basic structure for industry tiles callbacks (unfinished).
...
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles
-Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
2007-06-13 02:29:08 +00:00
truelight
0e53fd6d32
(svn r10121) -Codechange: split renderer from rest of code; no longer any code directly accesses the video-buffer
...
-Add: added NULL blitter and renderer, which are always used for -vnull
-Add: dedicated driver doesn't blit nor render by default. Can be overruled by user. (-D -b 8bpp-optimized)
-Remove: removed CTRL+D from win32, which is incompatible with above
-Add: extended screenshot support for PNG and BMP
-Codechange: remove all hardcoded 8bpp references and replace them with more dynamic ones
-Codechange: minor stuff in blitters
2007-06-12 20:24:12 +00:00
truelight
340d5b43f9
(svn r10101) -Codechange: the class is named 8bppSimple, so name the files like that too
2007-06-11 15:13:30 +00:00
truelight
27febd474c
(svn r10092) -Codechange: code-seperated the spriteloader and blitter from the rest of the code
...
-Add: make it possible to pick your own blitter (-b <blitter>, -h for overview)
-Add: added a new optimized 8bpp blitter (default, caches sprites of all zoom-levels)
-Add: added a debug 8bpp blitter and a very slow normal 8bpp blitter
2007-06-11 11:50:49 +00:00
belugas
1a2f889a52
(svn r10074) -Add: Addition of IndustryOverrideManager as well as the basic (and unfinished) support for callbacks for industries
2007-06-09 02:05:51 +00:00
maedhros
814409fb94
(svn r10010) -Fix (r10008): Add articulated_vehicles.h to the project files.
2007-06-01 12:19:23 +00:00
maedhros
2181e11c18
(svn r10008) -Codechange: Move a couple of functions related to articulated vehicles to a file of their own.
2007-06-01 11:41:02 +00:00
rubidium
8f0f090c51
(svn r9874) -Feature: advanced vehicle lists a.k.a. group interface. Now you can make groups of vehicles and perform all kinds of tasks on that given group. Original code by nycom and graphics by skidd13.
2007-05-19 09:40:18 +00:00
belugas
641d51a5ad
(svn r9850) -Codechange: Introduction of the Override/Substitute manager. Currently only used for newhouses.
...
Basically, it is more a gathering of IDs from grf files and ingame data.
2007-05-15 21:36:58 +00:00
truelight
dc191785db
(svn r9844) -Codechange: replace zoomlevel with an enum
...
-Codechange: use predefined enums for viewport zoomlevels
2007-05-15 14:08:39 +00:00
peter1138
e109773636
(svn r9797) -Feature: [NewGRF] Add action 1, 2 and 3 support for canals.
2007-05-06 18:14:33 +00:00
peter1138
8c67992051
(svn r9564) -Fix (r9563): When adding files remember to add them...
2007-04-05 09:07:20 +00:00
peter1138
51d72c11c8
(svn r9563) -Feature: Add more finer control to transparency options, including a new toolbar, accessible from the map menu or Ctrl X. Patch by Wolf01.
2007-04-05 07:49:04 +00:00
belugas
695ff8dd37
(svn r9557) -Codechange: Add a forgotten file to the project lists
2007-04-04 02:02:49 +00:00
rubidium
eaad1bb2a6
(svn r9522) -Fix (r9073): the entries in source.list are supposed to be sorted alphabetically.
2007-03-28 20:12:32 +00:00
peter1138
f69549f1eb
(svn r9418) -Codechange: Implement actions 1/2/3 for cargos, callback handler and custom icon sprites
2007-03-23 20:55:45 +00:00
maedhros
209101391a
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
...
the newhouses grf specs, so all newhouses grfs will be playable in the game.
Many thanks to everyone who contributed code and ideas, and all the testers
who found things we missed.
2007-03-19 11:27:30 +00:00
bjarni
b6efe5482d
(svn r9073) -Codechange: moved autoreplace to a file of it's own (now autoreplace has a cmd and a gui file)
2007-03-08 23:05:05 +00:00
rubidium
5b4b9cbd5c
(svn r8969) -Codechange: rework of the player face bits.
...
- introduce a new format (with backward compatability) that is more clear and needs a much simpler face drawer
- replace tons of ifs/switches/magic numbers by table lookups
2007-03-02 01:17:11 +00:00
peter1138
2306a02f75
(svn r8849) -Codechange: Replace hardcoded global/climate cargo mapping tables with dynamically generated data. Change associated code to use new functions.
2007-02-22 22:09:51 +00:00
rubidium
b563bc2c40
(svn r8832) -Change: rewrite the solution file generator a little so it makes project files that look more like the ones generated by respectively MSVC2003 and MSVC2005.
...
For some reason the internal formatting of the XML between MSVC2003 and MSVC2005 differs, so adding a file in MSVC2005 would result in basically adding the entire openttd_vs80.vcproj to the diff.
2007-02-21 17:59:34 +00:00
peter1138
3d581f4f89
(svn r8826) -Codechange: Replace _cargoc's separate arrays with a regular struct array (with accessor) and implement new initialization method using cargo labels.
2007-02-20 22:09:21 +00:00
truelight
1f9fdc8bc1
(svn r8757) -Add: added libtimidity music driver (it is a nice small library simular to timidity via extmidi)
...
[PSP] -Add: added PSP specific code for libtimidity. libtimidity code is based on the work of Turulo. Tnx a bunch!
2007-02-16 09:50:28 +00:00
bjarni
5ebab4089a
(svn r8605) -Codechange: [OSX] changed all objective C to objective C++
...
This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files
-Note: (important if you develop mac specific code)
taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html
gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs.
gdb assumes that the language for ".mm" files is C++.
you can change it to objective C by typing: (gdb) set language objc
Mixing C++ and objective C has some limitation (see link for all of them)
2007-02-05 21:16:56 +00:00