tron
8505f4ed41
(svn r3851) Rail depots only have an entrance at one side, therefore use UpdateSignalsOnSegment() instead of SetSignalsOnBothDir()
19 years ago
tron
00cf5c9acf
(svn r3832) Replace some magic numbers by (Diag)Direction enums
19 years ago
tron
eeb5bf41a1
(svn r3831) Add and use GetRailDepotDirection()
19 years ago
tron
0100871412
(svn r3830) Move IsTunnelTile() from tile.h to tunnel_map.h and add IsTunnel(), which just checks for a tunnel, but not the tile type as IsTunnelTile() does
19 years ago
tron
7a0071cc53
(svn r3829) Reduce the use of _error_message by directly returning error codes instead of using this global variable
19 years ago
tron
ee03f15f27
(svn r3803) Change the second parameter of UpdateSignalsOnSegment() from Direction to DiagDirection as that's what it really operates on
19 years ago
tron
70f9516015
(svn r3789) Add an enum and function to handle DiagDirection changes
19 years ago
tron
ab9af3b05d
(svn r3787) Use DirToDiagDir() instead of >> 1
19 years ago
tron
fa6632ec32
(svn r3786) More work for DirDiff
19 years ago
tron
9273d0d2b9
(svn r3784) Add a type and functions to handle direction changes
19 years ago
tron
8cfcdaa733
(svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends
19 years ago
tron
af42610321
(svn r3777) Add some functions to handle tunnels
19 years ago
tron
49cb8eb470
(svn r3776) Replace many ints and magic numbers by Direction, DiagDirection and friends
19 years ago
tron
ca0862c3f4
(svn r3758) Remove the news validation callback. It is superseded by r3757.
19 years ago
tron
332b54d5a6
(svn r3757) -Feature: Delete news items about vehicles, when they get stale
...
This is used to delete
- all news about a vehicle, when it gets deleted
- "vehicle has stopped in depot" news, when it gets started
- "vehicle has invalid orders" news, when the orders get changed
19 years ago
peter1138
ee9f64ecf4
(svn r3602) - Move _railveh_score data to _rail_vehicle_info->ai_rank and remove global variable to return data as we can now access this directly.
19 years ago
tron
5352e9fbcb
(svn r3597) Miscellaneous (I like that word) changes: Fix some indentation, add consts, reduce indentation level by short-circuit logic, convert if cascades to switch, whitespace, bracing, plus some minor stuff
19 years ago
peter1138
f9b4537228
(svn r3588) - Refit: Use only one global to return the refit capacity rather than one per vehicle type.
19 years ago
peter1138
6d855f3a53
(svn r3587) - NewGRF: Rename Callback IDs to include their "class"
19 years ago
tron
50fd9c8f73
(svn r3585) Similar changes to the order handlers of the other vehicle types like r3584
19 years ago
peter1138
bc0b97ea2f
(svn r3579) v->u.rail.first_engine holds an engine type, not a vehicle index, so use INVALID_ENGINE.
19 years ago
peter1138
f491fa733b
(svn r3570) - Explicitly update v->first in TrainConsistChanged() if necessary, as this is far faster than brute forcing it later.
19 years ago
tron
087fe86ed2
(svn r3564) Several smaller changes:
...
- Don't treat non-booleans as booleans
- Reduce variable scope
- Bracing
- Use DeMorgan's law to make conditionals easier to read
- if cascade -> switch
- Replace some magic numbers by symbolic names
- Avoid assignments within other statements
19 years ago
peter1138
bb016cdff6
(svn r3557) - NewGRF: move callback enums to a new file as more than just engines will use them
19 years ago
bjarni
c77c99b3c7
(svn r3535) -Feature: [autoreplace] allow autoreplacing of train wagons
...
currently ALL available wagons are displayed in the right menu in the replace window
however the replacement will only be done if the new wagon can be refitted to carry same cargo as the old one is currently carrying
Since the standard vehicles do not have any valid wagon replacements, this feature can only be used when using newgrf sets
19 years ago
peter1138
6c28b1cec7
(svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files.
19 years ago
tron
1c3e8630fe
(svn r3511) More whitespace ([FS#46] by Rubidium)
19 years ago
tron
9712d6f639
(svn r3510) Fiddle with whitespace and parentheses
19 years ago
bjarni
6f183780c9
(svn r3484) -fix: fixed issue in last commit where loading savegame versions 18 and 19 didn't init the multiheaded engine pointers
19 years ago
Darkvater
4014e36aec
(svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron)
...
- The only change is that the nsignalsw.grf file is kept and that existing nightlies with PBS signals get those signals converted to combo-signals.
19 years ago
peter1138
575d80442e
(svn r3431) - Fix crash when moving vehicles around in a train depot under certain conditions.
19 years ago
peter1138
21ba849dbd
(svn r3422) - Fix: If an engine reaches the rear of a depot, make the engine turn around before it reaches the tile end (same as a normal end of line.) This fixes a bug whereby the engine could poke into the depot and crash with another engine just leaving it.
19 years ago
bjarni
a4d1725de7
(svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved
...
instead the pointers are generated on load
19 years ago
bjarni
2b31f5fe7e
(svn r3402) -Fix: [building/cloning] added a string telling if build failed due to not being able to build a vehicle. Triggered when cloning a retired design
19 years ago
peter1138
9c17d0ec93
(svn r3392) Train depot fixes:
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- Only count the parts from the source train that will be moved, not the whole train.
- Don't count articulated parts of an engine. This alleviates issues with autoreplacing very long trains.
19 years ago
peter1138
e1f9b72c82
(svn r3388) - NewGRF: Allow train running cost class to differ from engine class. Also fix typo in r3384.
19 years ago
truelight
58acfeacaa
(svn r3381) -Fix: r3374 left one bug: allow moving around wagons in a 100 long train
19 years ago
peter1138
5e68953907
(svn r3378) - NewGRF Fix: Use order status to determine whether a vehicle is loading instead
...
of speed, and get that state from first vehicle in a train consist.
19 years ago
truelight
59bea21c2c
(svn r3374) -Fix: [ FS#36 ] Don't allow trains to get bigger than 100 via drag and drop
19 years ago
truelight
a165a40803
(svn r3373) -Fix: don't link a wagon to itself, which resulted in a wagon disapearing, and a depot which was unable to remove
19 years ago
tron
2053685fb5
(svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command.
...
As side effect this is a
-Fix: The default AI tried to change the service intervals of vehicles via the CMD_CHANGE_TRAIN_SERVICE_INT command - regardless of the type of the vehicle - which of course failed for non-trains
19 years ago
tron
318fe153eb
(svn r3365) Staticise 36 functions
19 years ago
tron
ed4b89ee36
(svn r3353) Simplify the automatic length adjustment algorithm for replacing trains: Use the length of the train before the replacement as reference length
19 years ago
peter1138
901068fd6e
(svn r3352) - NewGRF: Move initialization of vehicle random_bits to DC_EXEC blocks to allow use of Random() instead of InteractiveRandom(), which will alleviate some possible network desyncs.
19 years ago
peter1138
c5adf63d77
(svn r3303) Change #if PF_BENCHMARK to #ifdef PF_BENCHMARK
19 years ago
tron
9822b4d755
(svn r3297) Staticise
19 years ago
peter1138
0b48a69e02
(svn r3248) - Codechange: Change interface of CanRefitTo() to supply the engine type directly instead of getting it from a vehicle. This allows the function to be used before vehicles are involved.
19 years ago
bjarni
bc06997bbe
(svn r3219) -Codechange: removed the now obsolite code in the build train command to make half multiheaded engines
19 years ago
bjarni
16e65960b9
(svn r3218) -Feature: Multiheaded train engines will now stay in the same train
...
This means that any user attempt to remove a rear engine will tell the user to move the front engine instead
This fixes the assert when moving multiheaded engines (introduced in r3144)
Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs
-Codechange: train subtype is now a bitmask
This allows fast access to info like if it is a wagon or engine and if it is in front and so on
Note: savegame version bump
19 years ago
tron
96dea28eae
(svn r3208) Don't explicitly pass the engine type to look for to GetRearEngine(), because it's the engine type of the vehicle which gets passed as first parameter
19 years ago