Commit Graph

558 Commits (37954d5098fdaaee177ca92f7c1fc65c0221b29a)

Author SHA1 Message Date
truebrain 5d4b2519a4 (svn r23609) -Add: save/load all GameScript related material 13 years ago
truebrain 2b381d0765 (svn r23603) -Add: support for control commands in strings, in both network and safe/load (Rubidium) 13 years ago
rubidium 3d605f6488 (svn r23595) -Codechange: add comma after last enum to get a more uniform coding style 13 years ago
rubidium 24263638bf (svn r23526) -Codechange: unify cargos vs cargoes 13 years ago
michi_cc 957b643ae6 (svn r23504) -Feature: Aircraft range. 13 years ago
yexo e96019ff0d (svn r23501) -Fix: loading scenarios downloaded from the online content didn't work anymore 13 years ago
rubidium c3440658e8 (svn r23480) -Fix [FS#4594]: replace OS error messages with internal error messages when that's possible 13 years ago
rubidium 56f37d9386 (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors 13 years ago
rubidium 9aab2dc861 (svn r23474) -Codechange: move the declaration error related functions to error.h 13 years ago
rubidium 4e352df9c9 (svn r23418) -Fix [FS#4866] (r22958): saves made with the Catalan town name generator would trigger a "savegame corrupt" exception 13 years ago
michi_cc fc8633e1ac (svn r23415) -Feature: Infrastructure maintenance costs. 13 years ago
michi_cc bf5ef7537e (svn r23414) -Add: Company infrastructure counts for stations/airports. 13 years ago
michi_cc 796fe54a2f (svn r23413) -Add: Company infrastructure counts for canals. 13 years ago
michi_cc 7a6b45c133 (svn r23412) -Add: Company infrastructure counts for road. 13 years ago
michi_cc 85ec2f07af (svn r23411) -Add: Company infrastructure counts for rail. 13 years ago
michi_cc b68ced52c4 (svn r23410) -Add: A window with a detailed overview over the infrastructure of a company. 13 years ago
terkhen a6557b4f09 (svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns. 13 years ago
terkhen a9cc00bf68 (svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc). 13 years ago
truebrain ac0f5398c2 (svn r23386) -Fix: debug script related events to 'script' (removes 'ai') 13 years ago
truebrain bf803e40cc (svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too 13 years ago
truebrain d6e042c735 (svn r23376) -Remove: on popular demand, remove my (revoked) name from comments in the code. It was silly to name me like that to begin with ;) (based on patch by HackaLittleBit) 13 years ago
truebrain e7c77353ce (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig 13 years ago
peter1138 b84174fd4d (svn r23316) -Feature: Add ability to zoom in to 2x and 4x level. 13 years ago
peter1138 782aee3c2a (svn r23314) -Add: Add settings to restrict viewport zoom levels. 13 years ago
truebrain 1ad295a4cf (svn r23309) -Fix: loading old games didn't have goals set for towns (tnx to frosch for spotting) 13 years ago
truebrain 3a5d257e46 (svn r23304) -Add: bump the savegame to start storing the new bits and pieces 13 years ago
truebrain 2306f2ab6d (svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town 13 years ago
truebrain 19791d3189 (svn r23298) -Add: track statistics of all incoming and outgoing goods. Incoming based on TownEffect, outgoing based on CargoType (based on patch by Terkhen) 13 years ago
michi_cc 3b45b41e68 (svn r23290) -Fix [FS#2379,FS#3569]: Change the centre of train vehicles to depend on the vehicle length instead of being fixed at 4/8th of the original vehicle length to make sure shortened vehicles don't block tiles they shouldn't block. 13 years ago
michi_cc 56a592dcbd (svn r23233) -Codechange: Refactor maximum and actually transported cargo amount of towns into a reusable struct. 13 years ago
rubidium 215452b911 (svn r23195) -Codechange: if we really need to cast away constness, use const_cast 13 years ago
rubidium e81d564625 (svn r23192) -Codechange: don't cast away const needlessly 13 years ago
yexo 0566a6cfda (svn r23168) -Feature [FS#1824]: always draw fences around field tiles 13 years ago
rubidium 6fe13b1451 (svn r23105) -Fix (r23104): Kenobi visited me ;) 13 years ago
rubidium 1138abad35 (svn r23104) -Codechange: prepare the vehicle/sign z for some further changes to reduce casting 13 years ago
rubidium bcb93b3b75 (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it 13 years ago
rubidium de980ef0f9 (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) 13 years ago
rubidium 41223c8bc9 (svn r23084) -Codechange: get rid of a redundant variable 13 years ago
yexo 091d31b84b (svn r23083) -Fix: run StartupEngines() if NewGRFs changed during loading a savegame, just like it's running when NewGRFs are changed during a game 13 years ago
frosch 6e61fee028 (svn r23080) -Feature: [NewGRF] Use variable 10 to enable vehicle GRFs to draw different sprites on the map and in various GUIs. 13 years ago
frosch e57ba5d0ae (svn r23074) -Codechange: Add Vehicle::GetEngine() to simplify code. 13 years ago
yexo 047957487a (svn r23065) -Add: -q option to read a savegame, write some general info and exit 13 years ago
frosch 5c854f2643 (svn r23013) -Doc: Add a note about the savegame version used in the 1.1 branch. 13 years ago
frosch 4961cd06a9 (svn r22977) -Codechange: Rename SetCachedEngineCounts() to GroupStatistics::UpdateAfterLoad(). 13 years ago
frosch 7d1755403b (svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, but compute it like num_engines on load. 13 years ago
rubidium e11b817281 (svn r22958) -Fix [FS#4778]: the savegame description and loading of savegames would crash with savegames from a patched stable (which didn't bump the savegame version) 13 years ago
rubidium 3722a0bf98 (svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table 13 years ago
yexo 72500ddedf (svn r22920) -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary 13 years ago
yexo 561d6503be (svn r22915) -Fix (r22743): TTO savegames with any aircraft not in an hangar caused crashes during load 13 years ago
rubidium b7722dbe86 (svn r22914) -Fix [FS#4716]: old TTO/TTD savegames could get non-stop via orders upon savegame loading, even when those orders did not exist back then. This 'conversion' feature is something for TTDPatch and old OpenTTD savegames 13 years ago