Jonathan G Rennison
36f90607ba
Merge pull request #326 from telk5093/jgrpp
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Update: Korean translation
2021-10-29 19:47:03 +01:00
TELK
afe7824270
Update: Korean translation up to aff6dbec2d
2021-10-29 19:16:09 +09:00
TELK
ed1c0c70ea
Update: Korean translation up to 9254be5
2021-10-29 19:16:09 +09:00
TELK
7b12d23e4f
Update: Korean translation
2021-10-29 19:16:09 +09:00
Jonathan G Rennison
aff6dbec2d
Show timetabled 0 wait times for stations/depots in timetable window
2021-10-27 00:24:26 +01:00
Jonathan G Rennison
53139c2405
Add current day/month to tracerestrict and conditional order conditionals
2021-10-26 23:39:40 +01:00
Jonathan G Rennison
944f090b46
Add settings for minimum contiguous landmass size for town/city placement
2021-10-25 00:30:25 +01:00
Jonathan G Rennison
55620ff162
Add general function for checking size of contiguous tile area
2021-10-25 00:29:51 +01:00
Jonathan G Rennison
8b5b96af77
Fix typos in PostProcessNetworks
2021-10-24 13:33:02 +01:00
Jonathan G Rennison
28fd549808
Decline company takeover offer on company's behalf if company has no client
2021-10-24 12:23:52 +01:00
Jonathan G Rennison
296987153b
Add console command to offer a company for sale
2021-10-24 00:11:51 +01:00
Jonathan G Rennison
ec8512e2ea
When declining to buy a company, ask the next company immediately
2021-10-24 00:07:54 +01:00
Jonathan G Rennison
a9c2c7288a
Fix compilation when ENABLE_NETWORK_SYNC_EVERY_FRAME is defined
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This is set by RANDOM_DEBUG
See also: https://github.com/OpenTTD/OpenTTD/issues/9624
2021-10-19 00:50:05 +01:00
Jonathan G Rennison
b58ff65c5c
Debug: Fix company money state checksum being logged with wrong company
2021-10-19 00:39:41 +01:00
Jonathan G Rennison
4a1e347f8e
Fix desync when using "perfect" tree placement mode in arctic climate
2021-10-19 00:38:57 +01:00
Jonathan G Rennison
900b9fdf3b
Fix crash with wrong-way running on signalled tunnel/bridge
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When using the ignore signals buttons, and exiting the bridge/tunnel
in some cases
2021-10-16 19:59:43 +01:00
Jonathan G Rennison
9254be5b3c
Debug: Show info of all aircraft parts in vehicle debug window
2021-10-12 20:35:07 +01:00
Jonathan G Rennison
c64f48f2bd
Debug: Add direction and spritenum info to vehicle debug window
2021-10-12 20:26:13 +01:00
Jonathan G Rennison
71a5abd42b
Fix aircraft shadows being drawn facing the wrong direction
2021-10-12 20:19:53 +01:00
PeterN
32571a0ccd
Fix: Wrong cargo line position in IndustryCargo window. ( #9383 )
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Resolved by changing calculation to determine the offset based on centring the cargo lines in the available space.
(cherry picked from commit ce7ef4d824
)
2021-10-08 18:11:02 +01:00
SamuXarick
48b287a22f
Fix #9358 : Don't skip empty files in tar ( #9367 )
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(cherry picked from commit 1e6a2163a5
)
2021-10-08 18:11:02 +01:00
Patric Stout
0550ca0854
Fix: on startup, NewGRF scan could case race-condition ( #9382 )
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Creating a thread was not thread-safe. The irony.
The video-driver has a function GameLoopPause() which first checks
if the thread is the game-thread or not. For this it needs access
to this->game_thread. This variable is set in StartNewThread().
However, due to timing, it is well possible GameLoopPause() is
called from the thread well before this->game_thread is assigned.
And so we have a race-condition!
Simply solve this by preventing a thread to start till we are
done with our bookkeeping.
(cherry picked from commit b45c006ab9
)
2021-10-08 18:11:02 +01:00
Patric Stout
441ff7e436
Fix: thread safety issue during exiting the game ( #9380 )
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_exit_game is read by the draw-thread to know when to exit, but
most of the time written by the game-thread.
(cherry picked from commit c12a152ec9
)
2021-10-08 18:11:02 +01:00
Patric Stout
573ab48e9c
Fix 81062163
: for (really) old games, station bus/truck station cache was not updated ( #9366 )
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(cherry picked from commit 1e432fbd71
)
2021-10-08 18:11:02 +01:00
TELK
3e78624965
Fix #9362 : Hover in online players window was slightly too big ( #9364 )
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This causes graphical glitches at the bottom of the window.
(cherry picked from commit 2d0abf5a76
)
2021-10-08 18:11:02 +01:00
rubidium42
057e858d32
Fix #9353 : [Script] Garbage collecting on priority queues could crash the game
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(cherry picked from commit 71f3c35288
)
2021-10-08 18:11:02 +01:00
Loïc Guilloux
d46c764d60
Fix 4079c47
: Missed a file when removing generated .sq files from the repo ( #9350 )
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(cherry picked from commit 16ebf7861f
)
2021-10-08 18:11:02 +01:00
Loïc Guilloux
0f05fc8573
Fix: [Script] doxygen_filter is very strict about DOXYGEN_API usage ( #9351 )
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(cherry picked from commit ee5f23382d
)
2021-10-08 18:11:02 +01:00
Patric Stout
0a7a4e06ad
Add: adhere the autosave_on_exit setting for Null videodriver ( #9343 )
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This is especially useful for automated-testing, to make a save
when the game quits while using "-vnull:ticks=N".
(cherry picked from commit 37ae6b8ae3
)
2021-10-08 18:11:02 +01:00
Patric Stout
364ce76d51
Change: allow pause/unpause console command in single player too ( #9342 )
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(cherry picked from commit 849a10520c
)
2021-10-08 18:11:02 +01:00
Patric Stout
563884105f
Change: by default, make "unload all" leave stations empty ( #9301 )
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(cherry picked from commit 7648483364
)
2021-10-08 18:11:02 +01:00
Patric Stout
3411203e5d
Fix: compatible NewGRFs in crash-log reported wrong md5 ( #9340 )
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The text suggests it reports the original md5, but it does in fact
report the replaced md5. Now it reports both.
(cherry picked from commit f997eb6ca4
)
2021-10-08 18:11:02 +01:00
rubidium42
9299a29a52
Fix: limit heightmap sizes to something reasonable to prevent crafted heightmaps to OOM-crash the game
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(cherry picked from commit 97c461d1e7
)
2021-10-08 18:11:02 +01:00
Jonathan G Rennison
92fc0f364b
Version: Committing version data for tag: jgrpp-0.43.1
2021-10-04 21:38:37 +01:00
Jonathan G Rennison
fe8da3ae3a
Fix missing include in header
2021-10-04 21:37:55 +01:00
Loïc Guilloux
07cc7da7fd
Revert 7ca1793
: Using Trackdir keyed node is not required, Exitdir keyed node still have the correct trackdir ( #9576 )
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(cherry picked from commit 11dece205c
)
2021-10-04 21:07:37 +01:00
Jonathan G Rennison
ea9a65edcd
Increase size of desync log message ring buffer
2021-10-04 21:01:03 +01:00
Jonathan G Rennison
6f16655e6e
Add "special events" log. Add console command, include in crash logs.
2021-10-04 20:54:12 +01:00
Jonathan G Rennison
2e022d5194
Move game events to new event_logs header/cpp files
2021-10-04 20:43:50 +01:00
Jonathan G Rennison
1451aa76ff
Add console command to dump vehicle info
2021-10-04 01:02:39 +01:00
Jonathan G Rennison
6b250c203c
Add chicken bit to control CheckCaches periodic/post-command flags
2021-10-03 23:58:35 +01:00
Jonathan G Rennison
24fdc8331b
Add CheckCaches mode to emit a log/save/screenshot on detected issue
2021-10-03 23:57:27 +01:00
Jonathan G Rennison
1b8bbdaf76
Add chicken bit for CheckCaches call after DoCommandP
2021-10-03 23:03:39 +01:00
Jonathan G Rennison
5ed7aee8d3
Add flags field to CheckCaches for which checks to run
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Add header file for CheckCaches
2021-10-03 23:03:39 +01:00
Loïc Guilloux
c408007575
Fix #9548 , e5fedcd
: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc ( #9592 )
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(cherry picked from commit a53cfeef13
)
2021-10-03 21:19:27 +01:00
Loïc Guilloux
ff67f7b311
Fix #9588 , 140a96b
: [Squirrel] Reaching memory limit during script registration could prevent further script detections ( #9589 )
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Also the memory allocation triggering the limit was never freed.
And if the exception was thrown in a constructor using placement new, the pre-allocated memory was not freed either.
(cherry picked from commit ccd586a736
)
2021-10-03 21:19:12 +01:00
Tyler Trahan
cd97ca95f2
Fix: Changing raw industry funding method redraws GUI ( #9572 )
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(cherry picked from commit 4aa63ce8f3
)
2021-10-03 21:18:43 +01:00
PeterN
f5561ac212
Fix #9562 : Handle case of invalid action2 with zero results. ( #9564 )
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(cherry picked from commit 7e70ead396
)
2021-10-03 21:18:16 +01:00
Jonathan G Rennison
c99eaf72b7
Fix #9591 : Update station docking tiles upon placing a water object on a docking tile ( #9594 )
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See: https://github.com/OpenTTD/OpenTTD/issues/9591
See: https://github.com/OpenTTD/OpenTTD/pull/9594
Non-extended savegame bump to be applied later
(cherry picked from commit e404d16929
)
# Conflicts:
# src/object_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.h
2021-10-03 15:06:58 +01:00
Jonathan G Rennison
8f2582e0ff
Update help text for check_caches console command
2021-10-03 02:17:52 +01:00