Debug: Add direction and spritenum info to vehicle debug window

pull/326/head
Jonathan G Rennison 3 years ago
parent 71a5abd42b
commit c64f48f2bd

@ -112,8 +112,9 @@ class NIHVehicle : public NIHelper {
seprintf(buffer, lastof(buffer), " VirtXYTile: %X (%u x %u)", vtile, TileX(vtile), TileY(vtile));
print(buffer);
}
b = buffer + seprintf(buffer, lastof(buffer), " Position: %X, %X, %X", v->x_pos, v->y_pos, v->z_pos);
b = buffer + seprintf(buffer, lastof(buffer), " Position: %X, %X, %X, Direction: %d", v->x_pos, v->y_pos, v->z_pos, v->direction);
if (v->type == VEH_TRAIN) seprintf(b, lastof(buffer), ", tile margin: %d", GetTileMarginInFrontOfTrain(Train::From(v)));
if (v->type == VEH_SHIP) seprintf(b, lastof(buffer), ", rotation: %d", Ship::From(v)->rotation);
print(buffer);
if (v->IsPrimaryVehicle()) {
@ -353,7 +354,8 @@ class NIHVehicle : public NIHelper {
}
}
seprintf(buffer, lastof(buffer), " Current image cacheable: %s", v->cur_image_valid_dir != INVALID_DIR ? "yes" : "no");
seprintf(buffer, lastof(buffer), " Current image cacheable: %s (%X), spritenum: %X",
v->cur_image_valid_dir != INVALID_DIR ? "yes" : "no", v->cur_image_valid_dir, v->spritenum);
print(buffer);
}

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