Commit Graph

25432 Commits

Author SHA1 Message Date
Patric Stout
36e22f3a7b
Fix: [Network] clients leaving because of broken connections was not broadcasted (#9238)
The code mixed up "client has quit but we already told everyone"
with "client lost connection, handle this".

Split up those two signals:
- CLIENT_QUIT means we told everyone and the connection is now dead
- CONNECTION_LIST means we should tell everyone we lost a client
2021-05-11 12:26:16 +02:00
translators
2e429ee485 Update: Translations from eints
german: 2 changes by Wuzzy2
2021-05-10 19:04:28 +00:00
Rubidium
495d73a67f Fix: leaking file descriptors 2021-05-10 16:03:31 +02:00
Rubidium
296194ad36 Fix: memory leak due to assigning result of strdup to a std::string 2021-05-10 16:03:31 +02:00
Rubidium
79fc094c54 Cleanup: [Fluidsynth] Remove fluid_player_join
The function fluid_player_join in the library is broken beyond compare for the
usecases it was used for (see their #872). It does not wait until it is safe
to delete the player, so it is up to the end user to ensure that.

For OpenTTD we acquire a lock before fluid_synth_write_s16 and we acquire the
same lock in the stop function. So, only one of the functions can be doing its
thing, meaning we do not need to wait for the player to be stopped as it
cannot be doing anything as we prevent that by the lock.
2021-05-10 16:03:16 +02:00
Loïc Guilloux
c53d9991ee
Add: [Actions] Check CI annotations to detect compile warnings (#9217) 2021-05-10 14:48:04 +02:00
Patric Stout
8f4a612a7c
Change: reworded many of the network errors during connect/listen (#9230)
Also changed some levels to 0, as a failing listen() is something
we should tell the user about. Hiding this information is a bit
evil.
2021-05-10 13:40:28 +02:00
translators
b7dd602dcd Update: Translations from eints
finnish: 1 change by hpiirai
2021-05-09 18:57:07 +00:00
Patric Stout
583011bca0
Fix: lobby window doesn't close if no connection could be established (#9223) 2021-05-09 18:48:21 +02:00
Loïc Guilloux
e162d0a55c
Fix: [MinGW] Reapply 48fd7b27 to fix launch on Windows 7 x64 (#9225) 2021-05-09 18:28:47 +02:00
PeterN
330a305c99
Fix: Apply unscaled padding to Viewport inside WWT_INSET. (#9219)
Since pixel dimensions in SetPadding() are scaled by GUI size, padding for inset viewports was excessive.

Instead, automatically apply padding for WWT_INSET at widget level. This applies to all widgets inside a WWT_INSET, which in all instances is a NWID_VIEWPORT.
2021-05-08 21:01:16 +01:00
Patric Stout
b9ab3bd6b3 Fix: only query a manually added server if it isn't there yet
But always mark it as manually, no matter if it was there or not.
2021-05-08 17:26:10 +02:00
Patric Stout
fc91f1d1b2 Fix: don't do a network disconnect between two queries
This meant that on opening the Multiplayer window, if you had more
than one server configured, it would one by one cancel all pending
queries and send a new. Result: only the last server was updated.
2021-05-08 17:26:10 +02:00
Patric Stout
1b75a29d12 Fix: destroying a TCPConnecter that was still resolving made illegal writes
Basically, we should join the resolve thread before we destruct
the object.
2021-05-08 17:26:10 +02:00
Patric Stout
664a8c3e85 Codechange: move connection_string to private for TCPConnecter
The most common case never needs access to it anymore. Make the
one exception to this explicit. This means the fact that we
store it is now an implementation detail.
2021-05-08 17:26:10 +02:00
rubidium42
de940b1dbc Fix fdc11a9: Missing sprite count determined on the wrong file 2021-05-08 14:24:35 +02:00
Rubidium
fa6abe1646 Cleanup: remove the old FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium
10e35ca8e4 Codechange: let NewGRF make use of SpriteFile instead of most of the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium
fdc11a9f94 Codechange: introduce SpriteFile to be used by the sprite loader instead of the global FIO slot functionality 2021-05-08 12:39:34 +02:00
Rubidium
0dd339ecd8 Codechange: lets music make use of RandomAccessFile instead of the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium
c097bc9d7d Codechange: let NewGRF sounds make use of RandomAccessFile instead of the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium
b144e56b2c Codechange: use the new RandomAccessFile as backend for the FIO slot functions 2021-05-08 12:39:34 +02:00
Rubidium
8e0b1b5d1a Add: concept of a RandomAccessFile to replace the FIO slot functions 2021-05-08 12:39:34 +02:00
PeterN
69e5da0b54
Codechange: Don't save unused NewGRF override mappings. (#9202) 2021-05-08 11:36:39 +01:00
William Davis
881e1da51d
Change: Use gender-neutral pronouns in console command messages (and comments) (#9203) 2021-05-08 11:02:30 +01:00
Patric Stout
f187708b3b
Fix f7e390bd: getpeername() doesn't work on closed sockets (#9213) 2021-05-08 11:57:41 +02:00
PeterN
8c3fa2a3bf
Fix #9209: Excessive time resizing highscore/news window when screen is too small. (#9210)
If the highscore/news window panel size, which is now scaled by GUI zoom, is larger than the screen size, a loop will be entered where the window is repeatedly resized.

This is resolved by removing the minimal size from the panel, as the window is always resized to cover the screen anyway. This means the screen size can never be too small.
2021-05-08 09:54:32 +01:00
Peter Nelson
dd41de8931 Codechange: Slider widget used different range for drawing vs setting.
Using the same range for setting means that no workaround for setting the extremes is necessary.
2021-05-08 09:54:14 +01:00
Peter Nelson
d8e06e590a Codechange: Make GetCurrentRect() conform to usual Rect bounds, and reuse it.
Similar code is already repeated in other locations.
2021-05-08 09:53:55 +01:00
Peter Nelson
52b16237ad Codechange: Don't update window contents if scrollbar position has not moved. 2021-05-08 09:52:54 +01:00
Peter Nelson
8321ef0061 Codechange: Set specific widgets dirty instead of window. 2021-05-08 09:52:54 +01:00
rubidium42
e2774354b4
Codechange: [Network] Change ChatMessage's message to std::string and simplify some code 2021-05-08 10:19:42 +02:00
embeddedt
a879996012
Fix: [Emscripten] Use non-XDG directories to simplify lolac storage (#9207) 2021-05-08 09:43:17 +02:00
translators
b56c03b120 Update: Translations from eints
dutch: 2 changes by Afoklala
2021-05-07 18:59:46 +00:00
Patric Stout
f7e390bdc0
Feature: use Happy Eyeballs to make network connections (TCP-only) (#9199)
Hostnames like "content.openttd.org" resolve into multiple IPv4 and IPv6.
It is possible that either of the IPs is not working, either due to
a poorly configured OS (having IPv6 but no valid route), broken network
paths, or a service that is temporary unavailable.

Instead of trying the IPs one by one, waiting for a 3s timeout between
each, be a bit more like browsers, and stack attempts on top of each
other with slight delays. This is called Happy Eyebells.

Initially, try the first IPv6 address. If within 250ms there is no
connection yet, try the first IPv4 address. 250ms later, try the
second IPv6 address, etc, till all addresses are tried.

If any connection is created, abort all the other (pending) connections
and use the one that is created. If all fail 3s after the last connect(),
trigger a timeout for all.
2021-05-06 23:13:35 +02:00
rubidium42
f1dfa661a1 Codechange: [Network] Use std::string for NetworkGameInfo 2021-05-06 21:45:36 +02:00
rubidium42
cb89d22cf2 Codechange: add DrawString(Multiline) that accepts std::string& 2021-05-06 21:45:36 +02:00
rubidium42
6bca9e090d Codechange: add SetDParamStr that accepts std::string& 2021-05-06 21:45:36 +02:00
translators
f313a539a5 Update: Translations from eints
portuguese: 1 change by azulcosta
2021-05-06 18:59:49 +00:00
rubidium42
3d91eee919 Codechange: [Network] Move connection string parsing away from C-strings 2021-05-06 20:33:26 +02:00
rubidium42
6c4a65eeb8 Codechange: [Network] Use std::string for NetworkAddress' host name 2021-05-06 20:33:26 +02:00
rubidium42
dcef3209a6 Codechange: [Network] Use new/delete instead of calloc/free for NetworkGameList 2021-05-06 20:33:26 +02:00
rubidium42
dc05917287 Add: [[nodiscard]] to std::string str_validate 2021-05-06 20:31:02 +02:00
Patric Stout
f94fb93779
Codechange: use connection_string in favour of NetworkAddress (#9197)
We now resolve the connection_string to a NetworkAddress in a much
later state. This means there are fewer places constructing a NetworkAddress.

The main benefit of this is in later PRs that introduce different types
of NetworkAddresses. Storing this in things like NetworkGameList is
rather complex, especially as NetworkAddress has to be mutable at all
times.

Additionally, the NetworkAddress is a complex object to store simple
information: how to connect to this server.
2021-05-05 23:21:14 +02:00
Rubidium
ead30dc725 Cleanup: [Network] Remove variable from NetworkGameInfo that is only used during deserialisation 2021-05-05 21:01:23 +02:00
rubidium42
e7581fd42d Change: [Network] Update server's NetworkServerGameInfo only when needed
Split the updating in a "static" version that only needs to be called when a new map is loaded or some settings are changed, and a "dynamic" version that updates everything that changes regularly such as the current game date or the number of spectators.
2021-05-05 21:01:23 +02:00
rubidium42
72bd62fd70 Codechange: [Network] Use a single NetworkServerGameInfo object at server side and serialize that for the clients 2021-05-05 21:01:23 +02:00
translators
24e7cb4947 Update: Translations from eints
english (us): 1 change by 2TallTyler
russian: 1 change by Ln-Wolf
finnish: 4 changes by hpiirai
2021-05-05 18:58:22 +00:00
Loïc Guilloux
605bd24674
Cleanup: Leftover static const variable from a3b356e (#9194) 2021-05-05 15:32:41 +01:00
rubidium42
a432009f06 Cleanup: [Fluidsynth] Comply better with the coding style 2021-05-05 16:03:34 +02:00