Commit Graph

25027 Commits (35a228f78f5b64f57e93ce8d108cec98d805b469)
 

Author SHA1 Message Date
glx22 35a228f78f Add: [CMake] Install menu and media files 3 years ago
glx22 b5770acd50 Codechange: [CMake] Add checks for baseset script parameters 3 years ago
Patric Stout 47e11fa3f2
Codechange: only run InteractiveRandom() from the draw-thread (#8831)
Otherwise both the draw-thread and game-thread can do it both
at the same time, which gives rather unwanted side-effects.

Calling it from the draw-thread alone is sufficient, as we just
want to create some unpredictable randomness for the player. The
draw-thread is a lot more active (normally) than the game-thread,
so it is the best place of the two to do this.
Additionally, InteractiveRandom() mostly has to do with visuals
that are client-side-only, so more related to drawing than to
game.
3 years ago
Patric Stout 68e92d215a
Fix #8810: "aircraft out of fuel" news was looking in the wrong place (#8832)
v->tile for aircrafts is always zero when in the air. Only when
it starts its landing (or take-off) patterns it becomes a sane
value.
So instead, base the news on the last x/y coordinates of the plane.
3 years ago
translators 65f558d6df Update: Translations from eints
english (us): 18 changes by 2TallTyler
korean: 17 changes by telk5093
german: 13 changes by danidoedel, 4 changes by Wuzzy2
finnish: 17 changes by hpiirai
catalan: 17 changes by J0anJosep
lithuanian: 33 changes by devbotas
spanish: 17 changes by MontyMontana
portuguese (brazilian): 20 changes by Greavez
polish: 9 changes by yazalo
3 years ago
Patric Stout b21ba566ae
Codechange: remove special strings for language and resolutions (#8824)
As OpenTTD grew, we found other ways to do this, and we are no
longer in need for a hack like this.
3 years ago
PeterN 9fdc881005
Fix: Scale PIP-padding the same as regular padding. (#8829) 3 years ago
sean 0464a50ab8
Add: Display refresh rate game option (#8813) 3 years ago
Patric Stout 64a8c38d2f
Fix: [Actions] update environment variable for AWS region (#8827) 3 years ago
Michael Lutz 436cdf1fc8 Fix #8825: [OpenGL] Don't clear cursor cache from the game loop thread. 3 years ago
translators ee69a0dc29 Update: Translations from eints
lithuanian: 5 changes by devbotas
portuguese (brazilian): 8 changes by Greavez
3 years ago
Patric Stout 8946b41d20 Fix: ensure switching blitter happens in the main thread
This because video-drivers might need to make changes to their
context, which for most video-drivers has to be done in the same
thread as the window was created; main thread in our case.
3 years ago
Patric Stout e56d2c63c3 Add: [Video] move GameLoop into its own thread
This allows drawing to happen while the GameLoop is doing an
iteration too.

Sadly, not much drawing currently can be done while the GameLoop
is running, as for example PollEvent() or UpdateWindows() can
influence the game-state. As such, they first need to acquire a
lock on the game-state before they can be called.

Currently, the main advantage is the time spend in Paint(), which
for non-OpenGL drivers can be a few milliseconds. For OpenGL this
is more like 0.05 milliseconds; in these instances this change
doesn't add any benefits for now.

This is an alternative to the former "draw-thread", which moved
the drawing in a thread for some OSes. It has similar performance
gain as this does, although this implementation allows for more
finer control over what suffers when the GameLoop takes too
long: drawing or the next GameLoop. For now they both suffer
equally.
3 years ago
Michael Lutz 3a4a15cc93 Codechange: don't set the window position when changing blitter
There really is no need to make an extra call to the OS in
these cases.
3 years ago
Patric Stout b9eac7c6dc Codechange: remove the unused lock around Blitter 3 years ago
Patric Stout 4610aa7ae3 Remove: [Video] no longer draw in a thread
Drawing in a thread is a bit odd, and often leads to surprising
issues. For example, OpenGL would only allow it if you move the
full context to the thread. Which is not always easily done on
all OSes.
In general, the advise is to handle system events and drawing
from the main thread, and do everything else in other threads.
So, let's be more like other games.

Additionally, putting the drawing routine in a thread was only
done for a few targets.

Upcoming commit will move the GameLoop in a thread, which will
work for all targets.
3 years ago
dP 56911a86ea Add: Buttons to open global goals from company goals and vice versa 3 years ago
dP 818bee3961 Change: Don't show global goals in company goal windows 3 years ago
Didac Perez Parera 3878c4781e
Fix #8817: keep NewGRF order for object class sorting (#8818) 3 years ago
Patric Stout 04db99749b
Fix #8784: using alt+enter didn't update the fullscreen toggle visibly (#8820)
Basically, the window was not invalidated, so it was never redrawn.
This made it look like it wasn't working, but it really was.
3 years ago
Eddi-z d3179709b1
Change: Clarify what effect town interactions have (#8744) 3 years ago
Michael Lutz 25656a10cb Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer. 3 years ago
Michael Lutz ae1f7bd695
Fix 937d60f2: Broken company colours for 40bpp-blitter. (#8821) 3 years ago
Patric Stout b93d7dd3cb
Add: Option to (dis-)allow accelerated video drivers. (#8819)
The video drivers using the OpenGL backend are currently our only
accelerated drivers. The options defaults to off for macOS builds and
to on everywhere else.

Co-authored-by: Michael Lutz <michi@icosahedron.de>
3 years ago
Didac Perez Parera 6e2a96c133
Add: filter for "engines only" in build train window (#8733) 3 years ago
translators f70aa8fabe Update: Translations from eints
estonian: 6 changes by siimsoni
catalan: 3 changes by J0anJosep
latvian: 37 changes by lexuslatvia
portuguese (brazilian): 8 changes by Greavez
polish: 1 change by azabost
3 years ago
Jonathan G Rennison 25909b06d2 Fix #8809: Crash when removing airport when hangar window open 3 years ago
translators 2860de7bf4 Update: Translations from eints
chinese (traditional): 5 changes by benny30111
estonian: 1 change by siimsoni
italian: 1 change by AlphaJack
ukrainian: 4 changes by StepanIvasyn
tamil: 37 changes by Aswn
portuguese (brazilian): 19 changes by Greavez
3 years ago
translators f536fd55d8 Update: Translations from eints
swedish: 1 change by kustridaren
spanish (mexican): 4 changes by absay
estonian: 80 changes by siimsoni
arabic (egypt): 13 changes by AviationGamerX
ukrainian: 1 change by StepanIvasyn
dutch: 1 change by Afoklala
portuguese (brazilian): 15 changes by Greavez
3 years ago
Patric Stout 06a3c0cb26 Fix dddf885f: use IConsoleError to produce console errors 3 years ago
Patric Stout 8c6b5e52fd Add: allow making heightmap screenshot via console 3 years ago
Patric Stout ac5e77ea3b Feature: allow custom width/height of screenshot via console
Reworked how the screenshot command works while keeping it backwards
compatible. It can now more freely understand arguments, and has
the ability to make SC_DEFAULTZOOM screenshots.
3 years ago
translators 879eb9c348 Update: Translations from eints
estonian: 22 changes by siimsoni
korean: 1 change by telk5093
serbian: 41 changes by nkrs
german: 1 change by Wuzzy2
romanian: 14 changes by ALEX11BR
russian: 5 changes by Ln-Wolf
finnish: 5 changes by hpiirai
ukrainian: 2 changes by StepanIvasyn
lithuanian: 105 changes by devbotas
spanish: 3 changes by MontyMontana
french: 5 changes by MalaGaM
portuguese (brazilian): 13 changes by Greavez
3 years ago
glx22 349dc568ea Fix: [CMake] Remove timestamps from regression output 3 years ago
glx22 1d79f55a46 Fix: [CMake] Skip detection for unused libs for dedicated builds 3 years ago
glx22 db0993f500 Change: [Actions] Also check dedicated build 3 years ago
Patric Stout 0243ae4654
Fix #8799: NGameAllowedSorter() is not imposing strict weak ordering relation (#8801)
In other words, it should only (!) return true if A comes for B.
This promise was broken for the situation where two values are
identical. It would return true in these cases too. This is of
course not possible: if two values are identical, neither come
before the other. As such, the sorter was not imposing strict
weak ordering relations.

libstdc++ handled this scenario just fine, but libc++ crashes
badly on this, as it allowed comparing of [begin, end] instead
of [begin, end).
libc++ considered this not a bug (and by specs, they are correct;
just this way of crashing is of course a bit harsh):
https://bugs.llvm.org/show_bug.cgi?id=47903
3 years ago
Michael Lutz 937d60f239
Fix #8774: Black screenshots when using 40bpp-blitter. (#8791)
This affected all screenshot types that render to an off-screen
buffer and don't copy the actual screen contents.
3 years ago
translators 95462493ef Update: Translations from eints
english (us): 4 changes by 2TallTyler
italian: 4 changes by troccoli
serbian: 251 changes by nkrs
german: 6 changes by ebla71, 2 changes by Wuzzy2
romanian: 3 changes by ALEX11BR
russian: 11 changes by Ln-Wolf
ukrainian: 2 changes by StepanIvasyn
lithuanian: 15 changes by devbotas
spanish: 2 changes by perezdidac
3 years ago
Michael Lutz c656633bea Fix #8775: [Win32] Don't create the main window when alt-tabbing back into fullscreen. 3 years ago
Michael Lutz b7a44983b4 Fix: [Win32] Original window size was lost when tabbing in and out of fullscreen. 3 years ago
Patric Stout 74aa934441 Codechange: validate that "max" value of settings fit in their storage
This is an easy mistake to make, so protect us against making such
mistakes, by validating it doesn't happen.
3 years ago
Patric Stout d7a70c67ba Fix: old snow_line_height had a higher maximum value than could be stored
So any old game made with this setting was overflowing anyway;
not really a lot we can do about that now.
3 years ago
Patric Stout a0c298a539 Fix: three max-values for settings could exceed their storage size 3 years ago
Patric Stout abac4b1758
Fix c4df0f95: bootstrap was only showing a black screen (#8788)
The bootstrap has the _switch_mode to SM_MENU, and never leaves
this mode. Neither is it considered a modal window (while in some
sense it really is). So .. we need to add another "draw anyway"
exception, to make sure bootstrap is being drawn.
3 years ago
Limyx826 47e899cf75 Add: Malaysia Ringgit as Currency
Cause why not

*Update the formating
3 years ago
Charles Pigott 64686b53ff Change: Zero out the gameloop timers when the game is paused 3 years ago
Charles Pigott ef5cea0e06 Change: De-limit framerate window's framerate 3 years ago
glx22 cd4c8ecbf3 Add: [Actions] Allow partial cache invalidation on dependencies change 3 years ago
Owen Rudge 838fd61f29 Fix: [OSX] Hide dock when entering fullscreen 3 years ago