Commit Graph

25979 Commits (31cf9e888b1129ed8147a0ce1ee0bdbf7c121c9b)
 

Author SHA1 Message Date
SamuXarick 26f7f592cd
Fix #8316: Make sort industries by production and transported with a cargo filter possible (#8468) 3 years ago
SamuXarick 76b8343777
Fix #9392: Return a valid value with GetBuildWithRefitCapacity when AIs are maxed out in vehicles (#9393) 3 years ago
Michael Lutz b14681891d Fix 8706dcd9: [Script] Byte-swap grfids to match normal expectations. 3 years ago
translators 580dd118cb Update: Translations from eints 3 years ago
Patric Stout 4c1ea4020d
Change: remove the ability to control "max spectators" (#9466)
Soon we will make "join game" join the game as spectator first,
so limiting the amount of spectators makes no sense anymore in
that context. Not sure it ever did make sense.
3 years ago
Loïc Guilloux 8a083cd7f8
Fix 68f2213: Don't use GetPoolSize() for end of pool iterator (#9461) 3 years ago
Loïc Guilloux 4eb368c786
Fix 14f197c: [Script] int64 values don't fit into int (#9465) 3 years ago
Michael Lutz 8706dcd9c1
Add: [Script] Basic information about loaded NewGRFs for scripts. (#9464)
Currently, scripts use various heuristics to detect loaded NewGRFs that are inherently unreliable.
The list of loaded NewGRFs is easily accessible to a human player, and thus giving
scripts the same information is consistent with the current approach to not give scripts
more information than a human player.
3 years ago
translators d58772ecda Update: Translations from eints
vietnamese: 28 changes by KhoiCanDev
3 years ago
translators 2dd46b964a Update: Translations from eints
latvian: 13 changes by osprinkis
3 years ago
translators b681935fc8 Update: Translations from eints
norwegian (bokmal): 28 changes by Anolitt
3 years ago
translators 1838726985 Update: Translations from eints
french: 12 changes by glx22
3 years ago
Rubidium d83647f9a7 Fix #9440: negative cargo payments not being handled right
Cargo payments were stored as unsigned integer, but cast to int64 during
application of inflation. However, then being multiplied with a uint64
making the result uint64. So in the end the payment that should have been
negative becomes hugely positive.
3 years ago
dP c1d79398d5 Fix: Use of unstable sort when distributing cargo production can cause desyncs 3 years ago
translators 6fce05689c Update: Translations from eints
portuguese (brazilian): 6 changes by Vimerum
3 years ago
translators 8380ff8dd0 Update: Translations from eints
dutch: 13 changes by Afoklala
3 years ago
translators 9df60a2759 Update: Translations from eints
slovak: 39 changes by ApplePie420
3 years ago
translators dea999566d Update: Translations from eints
finnish: 14 changes by hpiirai
3 years ago
translators 476c039332 Update: Translations from eints
german: 10 changes by Wuzzy2
3 years ago
translators d17e4f7d29 Update: Translations from eints
german: 4 changes by danidoedel
romanian: 23 changes by ALEX11BR
portuguese (brazilian): 6 changes by jpsl00
3 years ago
translators 7409e6fea1 Update: Translations from eints
romanian: 17 changes by ALEX11BR
3 years ago
translators cab212258f Update: Translations from eints
swedish: 9 changes by joeax910
russian: 1 change by Ln-Wolf
3 years ago
translators 333de9f15d Update: Translations from eints
russian: 9 changes by Ln-Wolf
catalan: 25 changes by J0anJosep
3 years ago
translators 72737a91f3 Update: Translations from eints
spanish (mexican): 13 changes by absay
3 years ago
Rubidium ba29edb0b3 Cleanup: remove some references to the old master-server 3 years ago
Patric Stout 9cc706847c
Fix: crash when joining a server again after a TCP disconnect (#9453)
"my_client" wasn't always free'd when a game ended. "my_client"
keeps a reference inside the PT_NCLIENT pool. The rest of the
code assumes that when you are not in a game, it can freely
reset this pool.
In result: several ways to trigger a use-after-free.
3 years ago
translators 99d0d9be6b Update: Translations from eints
english (us): 15 changes by 2TallTyler
korean: 12 changes by telk5093
russian: 3 changes by Ln-Wolf
portuguese: 12 changes by azulcosta
polish: 98 changes by pAter-exe
3 years ago
Charles Pigott 6c33b4ed28
Fix #8335: Race condition in music mixer (#9450) 3 years ago
translators dd54e4c835 Update: Translations from eints
swedish: 1 change by joeax910
romanian: 36 changes by ALEX11BR
3 years ago
Patric Stout fa1e27994d Feature: allow the use of TURN to connect client and server together
TURN is a last resort, used only if all other methods failed.
TURN is a relay approach to connect client and server together, where
openttd.org (by default) is the middleman.

It is very unlikely either the client or server cannot connect to
the STUN server, as they are both already connected to the Game
Coordinator. But in the odd case it does fail, estabilishing the
connection fails without any further possibility to recover.
3 years ago
Patric Stout 8a36134003 Fix: [Network] rework when to close connections and inform Game Coordinator if needed 3 years ago
Charles Pigott f1dfc2f482 Codechange: Make OverflowSafeInt constexpr 3 years ago
Charles Pigott 549a58731f Codechange: Remove (unused) ability to specify min/max of OverflowSafeInt 3 years ago
Charles Pigott e6e2a67aa1 Codechange: Use GCC/clang builtins for overflow safety when supported 3 years ago
Charles Pigott 3d0d9edafd Fix: OverflowSafeInt could underflow
Notably, a company with an extremely negative amount of money would
suddenly become very rich
3 years ago
Charles Pigott 1e439979f7 Fix: OverflowSafeInt negation not handling INT64_MIN
INT64_MIN negated is above INT64_MAX, and would overflow.
Instead, when negating INT64_MIN make it INT64_MAX.
This does mean that -(-(INT64_MIN)) != INT64_MIN.
3 years ago
Loïc Guilloux 9b0bb21f3b
Fix 57734fd: Don't enable rename button for network clients in build vehicle window (#9452) 3 years ago
translators d1cf56609d Update: Translations from eints
german: 1 change by danidoedel
3 years ago
Charles Pigott 1e529e1632
Fix: [Fluidsynth] Crash when debug output enabled (#9446) 3 years ago
translators 9421cb1e2c Update: Translations from eints
estonian: 1 change by siimsoni
russian: 20 changes by Ln-Wolf
3 years ago
Rubidium 386ef4dac3 Feature: [Game Coordinator] Send NewGRF names to the client 3 years ago
rubidium42 3eaa470632 Feature: [Network] Optionally send NewGRF names with NewGRFs in GameInfo
Before 8a2da49 the NewGRF names were synchronized using UDP packets, however
those have been removed. With this a new version of the GameInfo packet is
introduced that allows to specify the type of serialisation happens for
NewGRFs. Either only the GRF ID and checksum, or those two plus the name of
the NewGRF.
On this request for local servers will send the NewGRFs names.
The Game Coordinator will get the names on the first registration, and after
that only the GRF ID and checksum.
3 years ago
rubidium42 5dd524139f Fix c921f6d: [Network] Documentation of Game Info packet was not updated 3 years ago
rubidium42 09a7825d1e Remove: the concept of UnknownGRFs
These were filled with "<Unknown>" (before 8a2da49) and later their name would get filled via UDP requests to the server. These UDP packets do not exist anymore, so they will always remain "<Unknown>".
Remove that logic and just use the generic translated error GRF UNKNOWN string instead.
3 years ago
translators 3479e59eea Update: Translations from eints
korean: 2 changes by telk5093
catalan: 3 changes by J0anJosep
french: 17 changes by glx22
portuguese: 1 change by azulcosta
portuguese (brazilian): 15 changes by Vimerum
3 years ago
Patric Stout ab601115a9
Fix 75b6051b: removing items from the ini could leave the group in a bad state (#9445) 3 years ago
Loïc Guilloux 460991ecf4
Feature: Persistant rotation of numbered auto/netsave after restart (#9397)
It was always starting from 0 on openttd restart.
Now the most recent auto/netsave number will be used as a base to generate the next filename.
3 years ago
glx22 16abdd5254 Change: [Win32] Set the console codepage to UTF-8 3 years ago
glx22 afea5e85ae Fix 433f74e: GetString() requires a language pack 3 years ago
translators 96add9c36d Update: Translations from eints
spanish (mexican): 1 change by absay
dutch: 15 changes by Afoklala
portuguese: 1 change by azulcosta
3 years ago