Feature: [Game Coordinator] Send NewGRF names to the client

pull/332/head
Rubidium 3 years ago committed by rubidium42
parent 3eaa470632
commit 386ef4dac3

@ -49,7 +49,7 @@ static const uint16 COMPAT_MTU = 1460; ///< Numbe
static const byte NETWORK_GAME_ADMIN_VERSION = 1; ///< What version of the admin network do we use?
static const byte NETWORK_GAME_INFO_VERSION = 6; ///< What version of game-info do we use?
static const byte NETWORK_COMPANY_INFO_VERSION = 6; ///< What version of company info is this?
static const byte NETWORK_COORDINATOR_VERSION = 3; ///< What version of game-coordinator-protocol do we use?
static const byte NETWORK_COORDINATOR_VERSION = 4; ///< What version of game-coordinator-protocol do we use?
static const uint NETWORK_NAME_LENGTH = 80; ///< The maximum length of the server name and map name, in bytes including '\0'
static const uint NETWORK_COMPANY_NAME_LENGTH = 128; ///< The maximum length of the company name, in bytes including '\0'

@ -254,7 +254,7 @@ void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info, bool
* @param p the packet to read the data from.
* @param info the NetworkGameInfo to deserialize into.
*/
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info, const GameInfoNewGRFLookupTable *newgrf_lookup_table)
{
static const Date MAX_DATE = ConvertYMDToDate(MAX_YEAR, 11, 31); // December is month 11
@ -300,6 +300,14 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
DeserializeGRFIdentifierWithName(p, &grf);
break;
case NST_LOOKUP_ID: {
if (newgrf_lookup_table == nullptr) return;
auto it = newgrf_lookup_table->find(p->Recv_uint32());
if (it == newgrf_lookup_table->end()) return;
grf = it->second;
break;
}
default:
NOT_REACHED();
}

@ -17,6 +17,8 @@
#include "../../newgrf_config.h"
#include "../../date_type.h"
#include <unordered_map>
/*
* NetworkGameInfo has several revisions which we still need to support on the
* wire. The table below shows the version and size for each field of the
@ -32,6 +34,9 @@
* 1 = NewGRF ID, MD5 checksum and name.
* Used for direct requests and the first game
* update to Game Coordinator.
* 2 = Index in NewGRF lookup table.
* Used for sending server listing from the Game
* Coordinator to the clients.
*
* 5+ 4 version number of the Game Script (-1 is case none is selected).
* 5+ var string with the name of the Game Script.
@ -46,6 +51,8 @@
* For v4, v5, and v6+ in case of type 0 and/or type 1.
* - string with name of NewGRF.
* For v6+ in case of type 1.
* - 4 byte lookup table index.
* For v6+ in case of type 2.
*
* 3+ 4 current game date in days since 1-1-0 (DMY)
* 3+ 4 game introduction date in days since 1-1-0 (DMY)
@ -76,6 +83,7 @@
enum NewGRFSerializationType {
NST_GRFID_MD5 = 0, ///< Unique GRF ID and MD5 checksum.
NST_GRFID_MD5_NAME = 1, ///< Unique GRF ID, MD5 checksum and name.
NST_LOOKUP_ID = 2, ///< Unique ID into a lookup table that is sent before.
NST_END ///< The end of the list (period).
};
@ -120,6 +128,8 @@ struct NamedGRFIdentifier {
GRFIdentifier ident; ///< The unique identifier of the NewGRF.
std::string name; ///< The name of the NewGRF.
};
/** Lookup table for the GameInfo in case of #NST_LOOKUP_ID. */
typedef std::unordered_map<uint32, NamedGRFIdentifier> GameInfoNewGRFLookupTable;
extern NetworkServerGameInfo _network_game_info;
@ -134,7 +144,7 @@ void DeserializeGRFIdentifier(Packet *p, GRFIdentifier *grf);
void DeserializeGRFIdentifierWithName(Packet *p, NamedGRFIdentifier *grf);
void SerializeGRFIdentifier(Packet *p, const GRFIdentifier *grf);
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info);
void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info, const GameInfoNewGRFLookupTable *newgrf_lookup_table = nullptr);
void SerializeNetworkGameInfo(Packet *p, const NetworkServerGameInfo *info, bool send_newgrf_names = true);
#endif /* NETWORK_CORE_GAME_INFO_H */

@ -42,6 +42,7 @@ bool NetworkCoordinatorSocketHandler::HandlePacket(Packet *p)
case PACKET_COORDINATOR_GC_STUN_REQUEST: return this->Receive_GC_STUN_REQUEST(p);
case PACKET_COORDINATOR_SERCLI_STUN_RESULT: return this->Receive_SERCLI_STUN_RESULT(p);
case PACKET_COORDINATOR_GC_STUN_CONNECT: return this->Receive_GC_STUN_CONNECT(p);
case PACKET_COORDINATOR_GC_NEWGRF_LOOKUP: return this->Receive_GC_NEWGRF_LOOKUP(p);
default:
Debug(net, 0, "[tcp/coordinator] Received invalid packet type {}", type);
@ -100,3 +101,4 @@ bool NetworkCoordinatorSocketHandler::Receive_GC_DIRECT_CONNECT(Packet *p) { ret
bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_REQUEST(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_REQUEST); }
bool NetworkCoordinatorSocketHandler::Receive_SERCLI_STUN_RESULT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_SERCLI_STUN_RESULT); }
bool NetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_STUN_CONNECT); }
bool NetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet *p) { return this->ReceiveInvalidPacket(PACKET_COORDINATOR_GC_NEWGRF_LOOKUP); }

@ -41,6 +41,7 @@ enum PacketCoordinatorType {
PACKET_COORDINATOR_GC_STUN_REQUEST, ///< Game Coordinator tells client/server to initiate a STUN request.
PACKET_COORDINATOR_SERCLI_STUN_RESULT, ///< Client/server informs the Game Coordinator of the result of the STUN request.
PACKET_COORDINATOR_GC_STUN_CONNECT, ///< Game Coordinator tells client/server to connect() reusing the STUN local address.
PACKET_COORDINATOR_GC_NEWGRF_LOOKUP, ///< Game Coordinator informs client about NewGRF lookup table updates needed for GC_LISTING.
PACKET_COORDINATOR_END, ///< Must ALWAYS be on the end of this list!! (period)
};
@ -125,6 +126,7 @@ protected:
* uint8 Game Coordinator protocol version.
* uint8 Game-info version used by this client.
* string Revision of the client.
* uint32 (Game Coordinator protocol >= 4) Cursor as received from GC_NEWGRF_LOOKUP, or zero.
*
* @param p The packet that was just received.
* @return True upon success, otherwise false.
@ -263,6 +265,29 @@ protected:
*/
virtual bool Receive_GC_STUN_CONNECT(Packet *p);
/**
* Game Coordinator informs the client of updates for the NewGRFs lookup table
* as used by the NewGRF deserialization in GC_LISTING.
* This packet is sent after a CLIENT_LISTING request, but before GC_LISTING.
*
* uint32 Lookup table cursor.
* uint16 Number of NewGRFs in the packet, with for each of the NewGRFs:
* uint32 Lookup table index for the NewGRF.
* uint32 Unique NewGRF ID.
* byte[16] MD5 checksum of the NewGRF
* string Name of the NewGRF.
*
* The lookup table built using these packets are used by the deserialisation
* of the NewGRFs for servers in the GC_LISTING. These updates are additive,
* i.e. each update will add NewGRFs but never remove them. However, this
* lookup table is specific to the connection with the Game Coordinator, and
* should be considered invalid after disconnecting from the Game Coordinator.
*
* @param p The packet that was just received.
* @return True upon success, otherwise false.
*/
virtual bool Receive_GC_NEWGRF_LOOKUP(Packet *p);
bool HandlePacket(Packet *p);
public:
/**

@ -231,7 +231,7 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet *p)
/* Read the NetworkGameInfo from the packet. */
NetworkGameInfo ngi = {};
DeserializeNetworkGameInfo(p, &ngi);
DeserializeNetworkGameInfo(p, &ngi, &this->newgrf_lookup_table);
/* Now we know the connection string, we can add it to our list. */
NetworkGameList *item = NetworkGameListAddItem(connection_string);
@ -347,6 +347,18 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_STUN_CONNECT(Packet *p)
return true;
}
bool ClientNetworkCoordinatorSocketHandler::Receive_GC_NEWGRF_LOOKUP(Packet *p)
{
this->newgrf_lookup_table_cursor = p->Recv_uint32();
uint16 newgrfs = p->Recv_uint16();
for (; newgrfs> 0; newgrfs--) {
uint32 index = p->Recv_uint32();
DeserializeGRFIdentifierWithName(p, &this->newgrf_lookup_table[index]);
}
return true;
}
void ClientNetworkCoordinatorSocketHandler::Connect()
{
/* We are either already connected or are trying to connect. */
@ -433,6 +445,7 @@ void ClientNetworkCoordinatorSocketHandler::GetListing()
p->Send_uint8(NETWORK_COORDINATOR_VERSION);
p->Send_uint8(NETWORK_GAME_INFO_VERSION);
p->Send_string(_openttd_revision);
p->Send_uint32(this->newgrf_lookup_table_cursor);
this->SendPacket(p);
}

@ -54,6 +54,9 @@ private:
std::map<std::string, std::map<int, std::unique_ptr<ClientNetworkStunSocketHandler>>> stun_handlers; ///< All pending STUN handlers, stored by token:family.
TCPConnecter *game_connecter = nullptr; ///< Pending connecter to the game server.
uint32 newgrf_lookup_table_cursor = 0; ///< Last received cursor for the #GameInfoNewGRFLookupTable updates.
GameInfoNewGRFLookupTable newgrf_lookup_table; ///< Table to look up NewGRFs in the GC_LISTING packets.
protected:
bool Receive_GC_ERROR(Packet *p) override;
bool Receive_GC_REGISTER_ACK(Packet *p) override;
@ -63,6 +66,7 @@ protected:
bool Receive_GC_DIRECT_CONNECT(Packet *p) override;
bool Receive_GC_STUN_REQUEST(Packet *p) override;
bool Receive_GC_STUN_CONNECT(Packet *p) override;
bool Receive_GC_NEWGRF_LOOKUP(Packet *p) override;
public:
/** The idle timeout; when to close the connection because it's idle. */

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