Fix #9440: negative cargo payments not being handled right

Cargo payments were stored as unsigned integer, but cast to int64 during
application of inflation. However, then being multiplied with a uint64
making the result uint64. So in the end the payment that should have been
negative becomes hugely positive.
pull/332/head
Rubidium 3 years ago committed by rubidium42
parent c1d79398d5
commit d83647f9a7

@ -61,7 +61,7 @@ struct CargoSpec {
uint8 rating_colour;
uint8 weight; ///< Weight of a single unit of this cargo type in 1/16 ton (62.5 kg).
uint16 multiplier; ///< Capacity multiplier for vehicles. (8 fractional bits)
uint32 initial_payment; ///< Initial payment rate before inflation is applied.
int32 initial_payment; ///< Initial payment rate before inflation is applied.
uint8 transit_days[2];
bool is_freight; ///< Cargo type is considered to be freight (affects train freight multiplier).

@ -803,7 +803,7 @@ void RecomputePrices()
/* Setup cargo payment */
for (CargoSpec *cs : CargoSpec::Iterate()) {
cs->current_payment = ((int64)cs->initial_payment * _economy.inflation_payment) >> 16;
cs->current_payment = (cs->initial_payment * (int64)_economy.inflation_payment) >> 16;
}
SetWindowClassesDirty(WC_BUILD_VEHICLE);

@ -34,7 +34,7 @@ struct Economy {
uint32 industry_daily_change_counter; ///< Bits 31-16 are number of industry to be performed, 15-0 are fractional collected daily
uint32 industry_daily_increment; ///< The value which will increment industry_daily_change_counter. Computed value. NOSAVE
uint64 inflation_prices; ///< Cumulated inflation of prices since game start; 16 bit fractional part
uint64 inflation_payment; ///< Cumulated inflation of cargo paypent since game start; 16 bit fractional part
uint64 inflation_payment; ///< Cumulated inflation of cargo payment since game start; 16 bit fractional part
/* Old stuff for savegame conversion only */
Money old_max_loan_unround; ///< Old: Unrounded max loan

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