Matt Kimber
5728f9c7d0
Codechange: consider vehicle co-ordinates when identifying viewport candidate as using only the hash generates false positives
3 years ago
Matt Kimber
9b28b15e67
Codechange: create MutableSpriteCache to remove the need to cast Vehicle to a mutable type in render methods
3 years ago
Matt Kimber
eeb88e87d8
Codechange: improve performance for complex vehicle chains by resolving sprites less often
3 years ago
Jonathan G Rennison
204f8e173f
Fix sprite bound issues for vehicles which vary bounds with curvature
...
If a vehicle uses curvature vars 0x45 or 0x62, cache the directions
of its 4 nearest neighbours, and check them in UpdateViewport along
with the vehicle's own direction.
4 years ago
Charles Pigott
860c270c73
Codechange: Replace assert_compile macro with static_assert
4 years ago
Jonathan G Rennison
78b06ddc40
TBTR: Fix palette recolouring of templates
...
Fix group overrides affecting template image when cloning vehicle
Update template when changing company colours
Update template images on demand instead of at load
4 years ago
Jonathan G Rennison
99b2698658
Update vehicle image on demand when image is continuously updated by GRF
...
This is for trains/RVs only (to avoid issues with variable sprite bounds)
This largely fixes the performance issues of continuously updating
vehicle images
4 years ago
Jonathan G Rennison
75eeac8ff9
Fix crash when skipping suppressed unreached implicit orders on load
4 years ago
Jonathan G Rennison
cce6d731a1
TBTR: Delete orphaned virtual trains on client disconnection
4 years ago
Jonathan G Rennison
e684135e4a
Add fast path to ViewportMapDrawVehicles horizontal hash bit check
4 years ago
Jonathan G Rennison
bd2649c19e
Avoid unnecessary redrawing of vehicle list windows
...
Redraw info section every tick if values have changed
4 years ago
Jonathan G Rennison
a474e71243
Viewport: Cache landscape pixels in map mode
...
Avoid invalidating landscape pixels for non-landscape updates
(vehicles, overlays, etc.)
4 years ago
Jonathan G Rennison
352b361e1b
Viewport: Replace viewport mark dirty if zoom level below with flags param
...
Fix missing flags for tracerestrict and effect vehicles
4 years ago
Galigator
933d02dce2
Change: Service depot also reset breakdown chance.
4 years ago
Jonathan G Rennison
ff12051ee1
Only show ship is lost messages if lost for a significant time
4 years ago
Jonathan G Rennison
5b78090a61
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# src/saveload/town_sl.cpp
# src/screenshot.h
# src/script/api/ai/ai_date.hpp.sq
# src/script/api/ai/ai_marine.hpp.sq
# src/script/api/ai/ai_station.hpp.sq
# src/script/api/game/game_date.hpp.sq
# src/script/api/game/game_marine.hpp.sq
# src/script/api/game/game_station.hpp.sq
# src/script/api/game/game_window.hpp.sq
# src/script/api/script_window.hpp
# src/script/api/template/template_window.hpp.sq
# src/signal.cpp
# src/statusbar_gui.cpp
# src/toolbar_gui.cpp
# src/viewport.cpp
# src/viewport_func.h
4 years ago
Jonathan G Rennison
810bfd276e
Add several NewGRF variables to vehicle image callback whitelist
...
Add vehicle flags to control cached image invalidation
Various refactorings
4 years ago
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
...
Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
4 years ago
Jonathan G Rennison
002e99ac34
Debug: Show tile info on separate lines in vehicle debug window
4 years ago
Jonathan G Rennison
1f5de8b82c
Auto separation: Remove circular linked list, use new algorithm
4 years ago
Jonathan G Rennison
894fd6c609
Add separation state to DumpVehicleFlags
4 years ago
Jonathan G Rennison
09a1a7ce1a
Auto-separation: Tidy up Vehicle::InitSeparation
4 years ago
Jonathan G Rennison
b520193831
Fix incorrect news parameters for vehicle too heavy advice message
4 years ago
Jonathan G Rennison
3adeff1883
Merge branch 'master' into jgrpp
...
# Conflicts:
# CMakeLists.txt
# cmake/CompileFlags.cmake
# src/bridge_gui.cpp
# src/saveload/afterload.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/town_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/toolbar_gui.cpp
# src/town.h
# src/town_cmd.cpp
4 years ago
Charles Pigott
218db00c4c
Fix #8216 : Don't show floating text on autoreplace if cost is 0
4 years ago
Michael Lutz
f2b40f40aa
Codechange: Replace SmallPair with std::pair.
...
std::pair is already the smallest possible pair, and it already handles non-POD types correctly.
4 years ago
Jonathan G Rennison
f077c3bf6e
Merge branch 'master' into jgrpp
4 years ago
glx
b50d77b831
Fix #8064 : Incorrect display of refit capacity
4 years ago
Jonathan G Rennison
f3145030b7
Fix false positive in ValidateVehicleTileHash
4 years ago
Jonathan G Rennison
cb6a01cab3
Fix cases where departures board data was not invalidated
4 years ago
Jonathan G Rennison
a4608f6f72
Cache vehicle positions across draw blocks in viewport map mode
4 years ago
Jonathan G Rennison
4108672cf6
Use separate tile hash for each vehicle type
4 years ago
Jonathan G Rennison
4020719227
Exclude effect and disaster vehicles from vehicle tile hash
4 years ago
Jonathan G Rennison
de2c2f7cea
Fix 37adf9be: Fix last effect flag not being checked if front has no effect
4 years ago
Jonathan G Rennison
76f68c48f5
Cache whether vehicle is currently drawn: Vehicle::IsDrawn()
4 years ago
Jonathan G Rennison
9917a1daef
Scheduled dispatch: Add hints about dispatch order to timetable window
...
Adjust condition for dispatch order
4 years ago
Jonathan G Rennison
c3fce9c09b
Fix ff628813: Inverted test for if train refit state matches template
4 years ago
Jonathan G Rennison
7611e1229c
Use 0 for per-cargo percent loaded value when capacity is 0
4 years ago
Jonathan G Rennison
09b13dd484
Add conditional orders for cargo load percentage and waiting cargo amount
...
See: #90
4 years ago
Jonathan G Rennison
ee6d808578
TBTR: Template replacements now also apply to child groups
4 years ago
Jonathan G Rennison
ff6288139e
TBTR: Send train to depot when replacement due but servicing disabled
...
This is to match autoreplace
4 years ago
Jonathan G Rennison
424813446f
TBTR: Avoid unnecessary iterations of template replacement pool
4 years ago
Jonathan G Rennison
7960db35f2
Merge branch 'master' into jgrpp
...
# Conflicts:
# config.lib
# projects/openttd_vs140.vcxproj
# projects/openttd_vs140.vcxproj.filters
# projects/openttd_vs141.vcxproj
# projects/openttd_vs141.vcxproj.filters
# projects/openttd_vs142.vcxproj
# projects/openttd_vs142.vcxproj.filters
# src/aircraft_cmd.cpp
# src/base_station_base.h
# src/core/pool_type.hpp
# src/disaster_vehicle.cpp
# src/economy.cpp
# src/engine.cpp
# src/group.h
# src/group_cmd.cpp
# src/group_gui.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/linkgraph/linkgraph_gui.cpp
# src/network/network_command.cpp
# src/network/network_server.cpp
# src/openttd.cpp
# src/order_cmd.cpp
# src/road_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/cargopacket_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/screenshot.cpp
# src/screenshot.h
# src/settings_gui.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/station.cpp
# src/station_cmd.cpp
# src/table/settings.ini
# src/toolbar_gui.cpp
# src/town_cmd.cpp
# src/train.h
# src/train_cmd.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_base.h
# src/vehiclelist.cpp
# src/window_type.h
5 years ago
SamuXarick
9e7c5235e8
Fix #7891 : Actually check the vehicle type before casting
5 years ago
glx
d8a1be48cd
Codechange: Replace vehicle related FOR_ALL with range-based for loops
5 years ago
glx
1f6b3a37f9
Codechange: Replace FOR_ALL_ENGINES with range-based for loops
5 years ago
glx
ddabfed1cd
Codechange: Replace station related FOR_ALL with range-based for loops
5 years ago
Jonathan G Rennison
ec0b5e0ed0
Improve performance of departures window
...
See: #119
5 years ago
Jonathan G Rennison
aa8aae9a62
Initial implementation of tracerestrict speed restriction feature
5 years ago
Jonathan G Rennison
cbdd9f84d8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/console_gui.cpp
# src/lang/korean.txt
# src/video/sdl2_v.cpp
# src/video/sdl2_v.h
# src/window.cpp
# src/window_gui.h
5 years ago
S. D. Cloudt
13cc8a0cee
Cleanup: Removed SVN headers
5 years ago
Jonathan G Rennison
edfd378e93
Merge branch 'master' into jgrpp
...
# Conflicts:
# source.list
# src/blitter/32bpp_anim.cpp
# src/linkgraph/linkgraphjob.cpp
# src/order_cmd.cpp
# src/vehicle.cpp
# src/vehicle_type.h
5 years ago
Jonathan G Rennison
455e694e79
Refactor effect vehicle cache to reduce cost of inserts/removes
5 years ago
JMcKiern
04f659e768
Fix: Some typos found using codespell
5 years ago
Jonathan G Rennison
ba9d1a0390
Merge branch 'jgrpp' into jgrpp-nrt
...
# Conflicts:
# .ottdrev-vc
# README.md
# jgrpp-changelog.md
5 years ago
Jonathan G Rennison
9a05ea67d5
Add chicken bits setting
...
2 bits so far
5 years ago
Jonathan G Rennison
7ed86e7488
Merge branch 'jgrpp' into jgrpp-nrt
5 years ago
Jonathan G Rennison
162fcb050e
Only set TBTR replacement game event flag when replacement action occurs
5 years ago
Jonathan G Rennison
ba8ed880c1
Merge branch 'master' into jgrpp-nrt
...
Merge NRT feature
# Conflicts:
# docs/landscape.html
# docs/landscape_grid.html
# src/bridge_map.h
# src/build_vehicle_gui.cpp
# src/company_base.h
# src/company_cmd.cpp
# src/misc_gui.cpp
# src/newgrf.cpp
# src/newgrf_engine.cpp
# src/pathfinder/follow_track.hpp
# src/pathfinder/npf/npf.cpp
# src/road_cmd.cpp
# src/road_func.h
# src/road_gui.cpp
# src/road_map.h
# src/road_type.h
# src/roadveh_cmd.cpp
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/script/api/script_bridge.cpp
# src/table/newgrf_debug_data.h
# src/tile_cmd.h
# src/town_cmd.cpp
# src/tunnel_map.h
# src/tunnelbridge_cmd.cpp
5 years ago
Jonathan G Rennison
36eb4165b8
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/bridge_map.h
# src/crashlog.cpp
# src/industry.h
# src/linkgraph/linkgraph_type.h
# src/order_type.h
# src/saveload/afterload.cpp
# src/settings.cpp
# src/settings_type.h
# src/smallmap_gui.cpp
# src/spritecache.cpp
# src/stdafx.h
# src/table/settings.h.preamble
# src/train.h
# src/vehicle.cpp
# src/viewport.cpp
# src/viewport_func.h
# src/widgets/station_widget.h
# src/zoom_func.h
# src/zoom_type.h
5 years ago
Jonathan G Rennison
9b87610cd6
Check vehicle tile hash in CheckCaches
5 years ago
Jonathan G Rennison
31ad8bdd07
Do not add virtual vehicles to tile hash
5 years ago
Jonathan G Rennison
5b7d1f7f80
Add game event for TBTR replacement attempt
5 years ago
Jonathan G Rennison
49f6490c7d
Fix potential non-determinism in vehicle autorenew/template replace/pay for repair/sell
5 years ago
Jonathan G Rennison
1e51d7af2f
Add console command to dump vehicle stats
5 years ago
Jonathan G Rennison
10d0f79e83
Validate vehicle tick caches in CheckCaches
5 years ago
peter1138
c02ef3e456
Feature: Add NotRoadTypes (NRT)
5 years ago
Charles Pigott
5b34c8019f
Codechange: Remove Company/OwnerByte types
5 years ago
Jonathan G Rennison
d47c083e00
Comment out some unused constants
5 years ago
Jonathan G Rennison
2a41d783cd
Adjust vehicle position filter in ViewportMapDrawVehicles
5 years ago
Jonathan G Rennison
674732cd68
Merge: Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Henry Wilson
7c8e7c6b6e
Codechange: Use null pointer literal instead of the NULL macro
5 years ago
Jonathan G Rennison
ba34ec7ade
Merge branch 'master' into jgrpp
...
Replace build and refit, and group collapse implementations
Fix template creation build and refit
# Conflicts:
# Makefile.bundle.in
# config.lib
# src/animated_tile.cpp
# src/blitter/32bpp_anim.hpp
# src/blitter/32bpp_base.hpp
# src/blitter/8bpp_base.hpp
# src/blitter/null.hpp
# src/build_vehicle_gui.cpp
# src/command.cpp
# src/command_func.h
# src/console_gui.cpp
# src/core/smallstack_type.hpp
# src/date.cpp
# src/debug.cpp
# src/genworld_gui.cpp
# src/ground_vehicle.hpp
# src/group_gui.cpp
# src/lang/korean.txt
# src/linkgraph/linkgraph_gui.h
# src/main_gui.cpp
# src/misc_gui.cpp
# src/network/core/game.h
# src/network/core/packet.cpp
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network_content.cpp
# src/network/network_type.h
# src/network/network_udp.cpp
# src/newgrf_house.h
# src/openttd.cpp
# src/order_cmd.cpp
# src/order_gui.cpp
# src/os/unix/crashlog_unix.cpp
# src/os/windows/crashlog_win.cpp
# src/osk_gui.cpp
# src/pathfinder/opf/opf_ship.cpp
# src/rail_cmd.cpp
# src/rail_gui.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/smallmap_gui.h
# src/station_base.h
# src/station_cmd.cpp
# src/table/gameopt_settings.ini
# src/table/newgrf_debug_data.h
# src/table/settings.ini
# src/timetable_gui.cpp
# src/toolbar_gui.cpp
# src/train_gui.cpp
# src/vehicle.cpp
# src/vehicle_gui.cpp
# src/vehiclelist.cpp
# src/viewport.cpp
# src/widgets/dropdown.cpp
# src/window_gui.h
5 years ago
Jonathan G Rennison
99b79c26c6
Remove disaster vehicles from tick cache immediately on deletion
5 years ago
Henry Wilson
cc62f4163f
Cleanup: Remove unused size template parameters from SmallMap and Auto[Free|Delete]SmallVector
5 years ago
Henry Wilson
ab711e6942
Codechange: Replaced SmallVector::[Begin|End]() with std alternatives
5 years ago
Henry Wilson
297fd3dda3
Codechange: Replaced SmallVector::Include() with include()
5 years ago
Henry Wilson
a0f36a50e6
Codechange: Replaced SmallVector::Append() with std::vector::[push|emplace]_back()
5 years ago
Henry Wilson
f3938fdb83
Codechange: Replaced SmallVector::Reset() with std::vector::clear() + shrink_to_fit()
5 years ago
Henry Wilson
bfd79e59dc
Codechange: Replace SmallVector::Clear() with std::vector::clear()
5 years ago
stormcone
8acca3a72b
Change: Do not display a newspaper about old vehicles for which replacement is activated.
5 years ago
Jonathan G Rennison
1c84d80333
Fix dumping of subtype for non ground vehicles in DumpVehicleFlags
5 years ago
Jonathan G Rennison
dd94c4d22d
Skip Vehicle::UpdateViewport in network dedicated mode
5 years ago
Jonathan G Rennison
3b55f5d765
Cache whether ground vehicles currently have 0 slope resistance
5 years ago
Jonathan G Rennison
ac5b4b9454
De-virtualise call to EffectVehicle::Tick in CallVehicleTicks
5 years ago
Jonathan G Rennison
e28e2f638e
Fix handling of effect vehicles in CallVehicleTicks
...
Move effect vehicles into separate cache vector
Call effect vehicle ticks before other vehicle types
See #76
5 years ago
Jonathan G Rennison
2fdcc52321
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/lang/dutch.txt
# src/lang/korean.txt
# src/network/network.cpp
# src/network/network_client.cpp
# src/rail.cpp
# src/rail_cmd.cpp
# src/saveload/afterload.cpp
# src/ship_cmd.cpp
# src/toolbar_gui.cpp
# src/vehicle.cpp
5 years ago
PeterN
22f33fdd08
Fix 148e5b41d6: Uninitialized variable usage. ( #7216 )
5 years ago
Eddi-z
148e5b41d6
Change: Skip reliability decay if servicing is disabled
5 years ago
PeterN
d242875d27
Fix #7197 : Invalidate depot buttons when necessary. ( #7212 )
5 years ago
Henry Wilson
d03cb80346
Fix: trains cancelling their pending reversal when ordered to go to a depot behind them
...
Previously, if a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is behind it, the train would continue forwards.
Also when a train had been ordered to reverse, and while it was slowing down, was
ordered to travel to a depot that is in front of it, the train would not cancel the
reversal.
In both cases the train would travel away from the target depot.
Trains in this situation now behave correctly and will travel towards the depot.
5 years ago
Peter Nelson
e3b440c9c5
Add #5006 : Flag to hide rail type from construction.
5 years ago
Jonathan G Rennison
2142452305
Merge branch 'save_ext' into jgrpp
...
# Conflicts:
# Makefile.src.in
# findversion.sh
# projects/determineversion.vbs
# src/gamelog.cpp
# src/gamelog_internal.h
# src/lang/german.txt
# src/lang/korean.txt
# src/network/core/config.h
# src/network/network.cpp
# src/network/network_udp.cpp
# src/rev.h
# src/saveload/afterload.cpp
# src/saveload/company_sl.cpp
# src/saveload/depot_sl.cpp
# src/saveload/gamelog_sl.cpp
# src/saveload/misc_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/station_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/table/settings.ini
# src/viewport.cpp
5 years ago
Peter Nelson
e8f1c446a6
Fix: DMU/EMU livery should apply to passenger carriages with DMU/EMU engines.
5 years ago
Jonathan G Rennison
ddf31702a2
Merge branch 'master' into jgrpp
...
# Conflicts:
# src/group_gui.cpp
# src/lang/english.txt
# src/saveload/saveload.cpp
# src/widgets/group_widget.h
5 years ago
PeterN
23960d0f2c
Feature: Group liveries, and livery window usability enhancements. ( #7108 )
...
* Change: Replace checkbox in livery selection window with Default option in drop down selection.
This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired.
* Feature: Add vehicle group liveries.
5 years ago
Jonathan G Rennison
98aa58a6b4
Log position tile where it differs from vehicle tile in DumpVehicleFlags
5 years ago
Jonathan G Rennison
8105b5582e
Add track to train DumpVehicleFlags
5 years ago
Jonathan G Rennison
37adf9be4a
Cache the last vehicle in a consist to have a visual effect
5 years ago
Jonathan G Rennison
e5b61e0b6c
Refactor CallVehicleTicks vehicle loop
5 years ago