Fix potential non-determinism in vehicle autorenew/template replace/pay for repair/sell

pull/91/head
Jonathan G Rennison 5 years ago
parent fa55a1c002
commit 49f6490c7d

@ -5346,7 +5346,7 @@ CommandCost CmdBuildVirtualRailVehicle(TileIndex tile, DoCommandFlag flags, uint
* @param tile unused
* @param flags type of operation
* @param p1 the ID of the vehicle to replace.
* @param p2 whether the vehicle should stay in the depot.
* @param p2 whether the vehicle should leave (1) or stay (0) in the depot.
* @param text unused
* @return the cost of this operation or an error
*/
@ -5367,13 +5367,14 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
}
Train* incoming = Train::From(vehicle);
bool stayInDepot = p2 != 0;
bool leaveDepot = (p2 != 0);
Train *new_chain = nullptr;
Train *remainder_chain = nullptr;
Train *tmp_chain = nullptr;
TemplateVehicle *tv = GetTemplateVehicleByGroupID(incoming->group_id);
if (tv == nullptr) {
if (leaveDepot) incoming->vehstatus &= ~VS_STOPPED;
return CMD_ERROR;
}
EngineID eid = tv->engine_type;
@ -5388,7 +5389,7 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
/* first some tests on necessity and sanity */
if (tv == nullptr) return buy;
if (tv->IsReplaceOldOnly() && !vehicle->NeedsAutorenewing(Company::Get(vehicle->owner), false)) {
if (!stayInDepot) incoming->vehstatus &= ~VS_STOPPED;
if (leaveDepot) incoming->vehstatus &= ~VS_STOPPED;
return buy;
}
bool need_replacement = !TrainMatchesTemplate(incoming, tv);
@ -5410,13 +5411,13 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
if (!need_replacement) {
if (!need_refit || !use_refit) {
/* before returning, release incoming train first if 2nd param says so */
if (!stayInDepot) incoming->vehstatus &= ~VS_STOPPED;
if (leaveDepot) incoming->vehstatus &= ~VS_STOPPED;
return buy;
}
} else {
CommandCost buyCost = TestBuyAllTemplateVehiclesInChain(tv, tile);
if (!buyCost.Succeeded() || !CheckCompanyHasMoney(buyCost)) {
if (!stayInDepot) incoming->vehstatus &= ~VS_STOPPED;
if (leaveDepot) incoming->vehstatus &= ~VS_STOPPED;
if (!buyCost.Succeeded() && buyCost.GetErrorMessage() != INVALID_STRING_ID) {
return buyCost;
@ -5545,7 +5546,7 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
// point incoming to the newly created train so that starting/stopping from the calling function can be done
incoming = new_chain;
if (!stayInDepot && flags == DC_EXEC) {
if (leaveDepot && flags == DC_EXEC) {
new_chain->vehstatus &= ~VS_STOPPED;
}

@ -101,8 +101,8 @@ uint16 _returned_mail_refit_capacity; ///< Stores the mail capacity after a refi
VehiclePool _vehicle_pool("Vehicle");
INSTANTIATE_POOL_METHODS(Vehicle)
static btree::btree_set<Vehicle *> _vehicles_to_pay_repair;
static btree::btree_set<Vehicle *> _vehicles_to_sell;
static btree::btree_set<VehicleID> _vehicles_to_pay_repair;
static btree::btree_set<VehicleID> _vehicles_to_sell;
/**
* Determine shared bounds of all sprites.
@ -200,7 +200,7 @@ void VehicleServiceInDepot(Vehicle *v)
do {
v->date_of_last_service = _date;
if (_settings_game.vehicle.pay_for_repair && v->breakdowns_since_last_service) {
_vehicles_to_pay_repair.insert(v);
_vehicles_to_pay_repair.insert(v->index);
} else {
v->breakdowns_since_last_service = 0;
}
@ -808,20 +808,16 @@ void ResetVehicleColourMap()
* List of vehicles that should check for autoreplace this tick.
* Mapping of vehicle -> leave depot immediately after autoreplace.
*/
typedef SmallMap<Vehicle *, bool> AutoreplaceMap;
static AutoreplaceMap _vehicles_to_autoreplace;
static btree::btree_map<VehicleID, bool> _vehicles_to_autoreplace;
/**
* List of vehicles that are issued for template replacement this tick.
* Mapping is {vehicle : leave depot after replacement}
*/
typedef SmallMap<Train *, bool> TemplateReplacementMap;
static TemplateReplacementMap _vehicles_to_templatereplace;
static btree::btree_set<VehicleID> _vehicles_to_templatereplace;
void InitializeVehicles()
{
_vehicles_to_autoreplace.clear();
_vehicles_to_autoreplace.shrink_to_fit();
ResetVehicleHash();
}
@ -1025,7 +1021,7 @@ Vehicle::~Vehicle()
if (this->type == VEH_DISASTER) RemoveFromOtherVehicleTickCache(this);
if (this->breakdowns_since_last_service) _vehicles_to_pay_repair.erase(this);
if (this->breakdowns_since_last_service) _vehicles_to_pay_repair.erase(this->index);
if (this->type < VEH_BEGIN || this->type >= VEH_COMPANY_END) {
/* sometimes, eg. for disaster vehicles, when company bankrupts, when removing crashed/flooded vehicles,
@ -1052,18 +1048,15 @@ Vehicle::~Vehicle()
void VehicleEnteredDepotThisTick(Vehicle *v)
{
/* Template Replacement Setup stuff */
bool stayInDepot = v->current_order.GetDepotActionType();
TemplateReplacement *tr = GetTemplateReplacementByGroupID(v->group_id);
if (tr != nullptr) {
_vehicles_to_templatereplace[(Train*) v] = stayInDepot;
} else {
/* Moved the assignment for auto replacement here to prevent auto replacement
* from happening if template replacement is also scheduled */
/* Vehicle should stop in the depot if it was in 'stopping' state */
_vehicles_to_autoreplace[v] = !(v->vehstatus & VS_STOPPED);
_vehicles_to_templatereplace.insert(v->index);
}
/* Vehicle should stop in the depot if it was in 'stopping' state */
_vehicles_to_autoreplace[v->index] = !(v->vehstatus & VS_STOPPED);
/* We ALWAYS set the stopped state. Even when the vehicle does not plan on
* stopping in the depot, so we stop it to ensure that it will not reserve
* the path out of the depot before we might autoreplace it to a different
@ -1348,9 +1341,10 @@ void CallVehicleTicks()
/* do Template Replacement */
Backup<CompanyByte> sell_cur_company(_current_company, FILE_LINE);
for (Vehicle *v : _vehicles_to_sell) {
for (VehicleID index : _vehicles_to_sell) {
Vehicle *v = Vehicle::Get(index);
SCOPE_INFO_FMT([v], "CallVehicleTicks: sell: %s", scope_dumper().VehicleInfo(v));
Train *t = (v->type == VEH_TRAIN) ? Train::From(v) : nullptr;
const bool is_train = (v->type == VEH_TRAIN);
sell_cur_company.Change(v->owner);
@ -1359,7 +1353,7 @@ void CallVehicleTicks()
int z = v->z_pos;
CommandCost cost = DoCommand(v->tile, v->index | (1 << 20), 0, DC_EXEC, GetCmdSellVeh(v));
v = nullptr;
if (!cost.Succeeded()) continue;
if (IsLocalCompany() && cost.Succeeded()) {
@ -1368,20 +1362,22 @@ void CallVehicleTicks()
}
}
_vehicles_to_pay_repair.erase(v);
if (t) _vehicles_to_templatereplace.Erase(t);
_vehicles_to_autoreplace.Erase(v);
if (is_train) _vehicles_to_templatereplace.erase(index);
_vehicles_to_autoreplace.erase(index);
}
sell_cur_company.Restore();
/* do Template Replacement */
Backup<CompanyByte> tmpl_cur_company(_current_company, FILE_LINE);
for (auto &it : _vehicles_to_templatereplace) {
Train *t = it.first;
for (VehicleID index : _vehicles_to_templatereplace) {
Train *t = Train::Get(index);
SCOPE_INFO_FMT([t], "CallVehicleTicks: template replace: %s", scope_dumper().VehicleInfo(t));
_vehicles_to_autoreplace.Erase(t);
auto it = _vehicles_to_autoreplace.find(index);
assert(it != _vehicles_to_autoreplace.end());
bool leaveDepot = it->second;
_vehicles_to_autoreplace.erase(it);
/* Store the position of the effect as the vehicle pointer will become invalid later */
int x = t->x_pos;
@ -1390,10 +1386,8 @@ void CallVehicleTicks()
tmpl_cur_company.Change(t->owner);
bool stayInDepot = it.second;
t->vehstatus |= VS_STOPPED;
CommandCost res = DoCommand(t->tile, t->index, stayInDepot ? 1 : 0, DC_EXEC, CMD_TEMPLATE_REPLACE_VEHICLE);
CommandCost res = DoCommand(t->tile, t->index, leaveDepot ? 1 : 0, DC_EXEC, CMD_TEMPLATE_REPLACE_VEHICLE);
if (res.Succeeded()) {
VehicleID t_new = _new_vehicle_id;
@ -1421,12 +1415,12 @@ void CallVehicleTicks()
/* do Auto Replacement */
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
for (auto &it : _vehicles_to_autoreplace) {
v = it.first;
v = Vehicle::Get(it.first);
/* Autoreplace needs the current company set as the vehicle owner */
cur_company.Change(v->owner);
if (v->type == VEH_TRAIN) {
assert(!_vehicles_to_templatereplace.Contains(Train::From(v)));
assert(!_vehicles_to_templatereplace.count(v->index));
}
/* Start vehicle if we stopped them in VehicleEnteredDepotThisTick()
@ -1456,7 +1450,8 @@ void CallVehicleTicks()
cur_company.Restore();
Backup<CompanyByte> repair_cur_company(_current_company, FILE_LINE);
for (Vehicle *v : _vehicles_to_pay_repair) {
for (VehicleID index : _vehicles_to_pay_repair) {
Vehicle *v = Vehicle::Get(index);
SCOPE_INFO_FMT([v], "CallVehicleTicks: repair: %s", scope_dumper().VehicleInfo(v));
ExpensesType type = INVALID_EXPENSES;
@ -2189,7 +2184,7 @@ void VehicleEnterDepot(Vehicle *v)
}
if (v->current_order.GetDepotActionType() & ODATFB_SELL) {
_vehicles_to_sell.insert(v);
_vehicles_to_sell.insert(v->index);
return;
}
@ -2199,7 +2194,7 @@ void VehicleEnterDepot(Vehicle *v)
cur_company.Restore();
if (cost.Failed()) {
_vehicles_to_autoreplace[v] = false;
_vehicles_to_autoreplace[v->index] = false;
if (v->owner == _local_company) {
/* Notify the user that we stopped the vehicle */
SetDParam(0, v->index);
@ -2230,7 +2225,7 @@ void VehicleEnterDepot(Vehicle *v)
if (v->current_order.GetDepotActionType() & ODATFB_HALT) {
/* Vehicles are always stopped on entering depots. Do not restart this one. */
_vehicles_to_autoreplace[v] = false;
_vehicles_to_autoreplace[v->index] = false;
/* Invalidate last_loading_station. As the link from the station
* before the stop to the station after the stop can't be predicted
* we shouldn't construct it when the vehicle visits the next stop. */

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