Add game event for TBTR replacement attempt

pull/91/head
Jonathan G Rennison 5 years ago
parent 2740537632
commit 5b7d1f7f80

@ -1730,5 +1730,6 @@ char *DumpGameEventFlags(GameEventFlags events, char *b, const char *last)
dump('d', GEF_COMPANY_DELETE);
dump('m', GEF_COMPANY_MERGE);
dump('n', GEF_RELOAD_NEWGRF);
dump('t', GEF_TBTR_REPLACEMENT);
return b;
}

@ -91,6 +91,7 @@ enum GameEventFlags : uint32 {
GEF_COMPANY_DELETE = 1 << 0, ///< (d) A company has been deleted
GEF_COMPANY_MERGE = 1 << 1, ///< (m) A company has been bought by another
GEF_RELOAD_NEWGRF = 1 << 2, ///< (n) ReloadNewGRFData() has been called
GEF_TBTR_REPLACEMENT = 1 << 3, ///< (t) CMD_TEMPLATE_REPLACE_VEHICLE has been called
};
DECLARE_ENUM_AS_BIT_SET(GameEventFlags)

@ -1379,6 +1379,8 @@ void CallVehicleTicks()
bool leaveDepot = it->second;
_vehicles_to_autoreplace.erase(it);
RegisterGameEvents(GEF_TBTR_REPLACEMENT);
/* Store the position of the effect as the vehicle pointer will become invalid later */
int x = t->x_pos;
int y = t->y_pos;

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