dominik
c1757a0c5f
(svn r1417) Fix: The invisible tiles on the southern border are now converted to class MP_VOID when an old map (with wrong classified invisible tiles) is loaded.
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I bumped the minor savegame version for that, even though it's not really necessary. We're not gonna run out of minor savegame versions anyway though. ;)
2005-01-07 18:13:56 +00:00
tron
3b18fba385
(svn r1409) Simplify some preprocessor magic
2005-01-07 08:07:24 +00:00
truelight
b450603437
(svn r1407) -Codechange: changed a lot around _stations, _vehicles, _towns and _industries
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(in prepare of dynamic arrays):
- DEREF_XXX is changed into GetXXX
- All direct call are directed via GetXXX
- struct Industry has now an index-field
- ENUM'd some stuff
- Replaced home built loops with FOR_ALL_XXX
- Added _stations_size, _vehicles_size, ... which gives the length of the
array (which will be dynamic in the near future)
- Changed lengtof(XXX) to _XXX_size (e.g. _stations_size)
- Removed all endof(XXX) (because mostly it was part of a FOR_ALL_XXX)
- Made the sort-functions of all 4 dynamic
- Made all 4 Initialize functions more of the same
- Some minor tab-fixing and stuff
(tnx to Tron for proof-reading my 100kb patch ;))
Note for all: please do NOT directly call _stations, _vehicles, _towns and
_industries, but use the right wrapper to access them. Thank you.
Ps: please also do not use 'v++', where v is of type Vehicle *.
2005-01-06 22:31:58 +00:00
darkvater
c9a4a265b7
(svn r1346) -Fix: fix signed/unsigned warnings
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-Fix: latent removal of 2 lines from ttd.c which I forgot because the file was not saved :O
2005-01-03 19:09:45 +00:00
tron
bcff0ab932
(svn r1344) Use MapSize[XY]() (or MapSize()/MapMax[XY]() where appropriate) instead of TILES_[XY]
2005-01-03 18:59:58 +00:00
darkvater
dc3a478533
(svn r1342) -Fix: [1094596] Problem with ship depot; upon load it is also given owner OWNER_WATER
2005-01-03 18:40:41 +00:00
darkvater
920b9eab9d
(svn r1338) -Fix: fix signed/unsigned warnings introduced when ditching the macros for map querying.
2005-01-03 14:07:49 +00:00
tron
181e9b6cf9
(svn r1337) Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY]
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While here replace one erroneous TILE_MAX_X with MapMaxY()
2005-01-03 12:56:22 +00:00
tron
85e6b834c8
(svn r1329) Remove unused function declaration
2005-01-03 08:34:54 +00:00
truelight
25752eabfe
(svn r1321) -Fix: Revision 1302 partly solved the problem and created an other.
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Should now really be solved.. now only MP_WATER is owned by OWNER_WATER
2005-01-01 19:18:48 +00:00
truelight
31ac922166
(svn r1302) -Fix: [ 1091655 ] In some older maps somehow water is owned by
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OWNER_NONE instead of OWNER_WATER.
-Fix: On InitializeLandscape the map was made MP_WATER, but OWNER_NONE.
When ConvertGroundTilesIntoWaterTiles() is not called, this gives big
problems (see above). Now the owner is set to OWNER_WATER by default.
2004-12-30 10:29:28 +00:00
truelight
e6d83cdf3b
(svn r1272) -Fix: game compiles again with network disabled
2004-12-24 00:13:32 +00:00
truelight
c19b04efe8
(svn r1265) -Fix: the server can also no longer use the money cheat if the
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advertise-mode is active
2004-12-23 21:58:01 +00:00
darkvater
5eeb971de0
(svn r1240) -Fix: OpenTTD once again compiles if ENABLE_NETWORK is disabled.
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-Fix: removed some warnings
-Enabled ENABLE_NETWORK on windows again which I accidentally commented out.
2004-12-23 00:24:44 +00:00
bjarni
a92dc63ec9
(svn r1236) MorphOS: added make release like in OSX (tokai)
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MorphOS: cleaned up the code telling the difference between AmigaOS and MorphOS (tokai)
2004-12-22 21:12:36 +00:00
dominik
675a44b67f
(svn r1233) Fixed several currency issues. Now currencies should work correctly again.
2004-12-22 19:48:27 +00:00
dominik
13eba00152
(svn r1222) Currency cleanup. Changed some currency symbols according to forum suggestions (thx ChrisCF) and rearranged the currencies alphabetically (except for the major ones).
2004-12-22 16:54:55 +00:00
dominik
209e2624c7
(svn r1218) Fix: Autosaves go to the correct folder again with keep_all_autosave enabled
2004-12-22 15:32:50 +00:00
truelight
92b329bc14
(svn r1154) -Add: [Network] Forked dedicated server (start openttd with -Df) (GeniusDex)
2004-12-18 14:19:21 +00:00
tron
a148ff4e0d
(svn r1117) Move map arrays and some related macros into their own files map.c and map.h
2004-12-15 22:18:54 +00:00
darkvater
c21659ae7e
(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.
2004-12-15 00:31:08 +00:00
truelight
b0fa342aaa
(svn r1090) -Fix: Made the _openttd_revision variable global, and with that
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hopefully killed the windows-revision problem. If WITH_REV is defined,
for both Windows as *nix system _openttd_revision is filled with normal
info, else _openttd_revision is set to 'norev000'
-Fix: Small possible server-crash
2004-12-14 20:27:00 +00:00
dominik
0bb5428b26
(svn r1077) Implements scripts/autoexec.scr to get executed on game starting (sign_de)
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- %! allows to merge alias parameters
- \% allows to use % in alias strings
- "alias" command now overwrites the old alias list entry
2004-12-13 22:13:02 +00:00
truelight
82f89899ea
(svn r1061) -Fix: [Network] Compiling without ENABLE_NETWORK now works again correctly
2004-12-13 17:58:53 +00:00
dominik
6e99d2c0e8
(svn r1038) Feature: OpenTTD runs with the grf files of the DOS version
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Please read the Readme for further information. There are some minor graphical glitches when you use the DOS files. E.g. the autorail button is a bit screwed up.
2004-12-12 20:36:24 +00:00
bjarni
155c9d235f
(svn r970) Added 2nd data path for all non-windows OSes
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added completely customizable lang path (all non-Windows OSes)
2004-12-07 17:16:57 +00:00
darkvater
5b18e2328a
(svn r959) -Fix: fix previous typo for workaround of braindead MSVC6 (Tron)
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-Fix: added debug code to autosave cause it is buggy in multiplayer (does not remember settings; takes them from _opt instead of _new_opt (or vice versa)).
2004-12-05 20:02:49 +00:00
truelight
d6a1f3e412
(svn r942) -Merged branch/network back into the trunk
2004-12-04 17:54:56 +00:00
tron
265ac67183
(svn r901) Small step in the process to clean up the DPARAM mess:
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- reduce to 2 sizes (*DParam64 for 64bit values, *DParam for the rest)
- use inline functions instead of macros
- add assert()s to check for buffer overruns
2004-12-02 22:53:07 +00:00
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
2004-11-25 10:47:30 +00:00
tron
e8537f5512
(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
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Now it is active-true.
2004-11-23 22:36:11 +00:00
truelight
32f69dab0e
(svn r702) -Fix: Buffer overflow in music/sound/video-driver-parameter (Oskar_)
2004-11-20 11:15:31 +00:00
tron
450c669eb2
(svn r631) Merge r440, r444, r485, r630 to trunk:
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r440
Move screenshot function declarations to new file screenshot.h
Clean up screenshot.c a bit, mostly whitespace, alloca() -> malloc() and checking return values
r485
Remove unused field from struct ScreenshotFormat
2004-11-15 19:25:59 +00:00
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
2004-11-14 19:44:06 +00:00
darkvater
67f385ded8
(svn r316) -Fix: not +7 (Tron)
2004-09-23 21:44:36 +00:00
darkvater
cee5cd6cc7
(svn r315) -Fix: starting with -r option allows all resolutions (including 666x666) (t r o n)
2004-09-23 21:39:55 +00:00
dominik
be726e5ec4
(svn r301) Fix: game options (like drive side) are not taken from the scenario when using 'new game' command
2004-09-19 23:05:09 +00:00
signde
bb2f8d8d1a
(svn r240) -Fix: desync on subsidy generation
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-Fix: sometimes commands got executed to early on some clients
-Feature: universal event packets for transmitting subsidys
2004-09-13 22:49:11 +00:00
darkvater
989ed101bc
(svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc).
2004-09-12 22:03:14 +00:00
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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-CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12 21:49:38 +00:00
darkvater
99687cf513
(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over network] (sign_de)
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-Fix: Only server can pause in network, action disabled for clients
-Fix: Direct Connect editbox can handle up to max ~35 characters
2004-09-12 15:29:37 +00:00
signde
34ecc0d778
(svn r209) -Fix: network code based desync
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-Feature: framesync packets to hold the clients framecount near the servers
-Fix: command queue now aligns the commands to be processed right after an sync or framesync packet
-Fix: added stubs for compiling without network
2004-09-11 22:10:31 +00:00
signde
1fb915df69
(svn r207) -Codechange: randomizer handling
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-Fix: desync problem fixes
-Fix: server doesnt hang anymore when a client timed out
-Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-11 19:34:11 +00:00
truelight
eb49a19460
(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!
2004-09-10 19:02:27 +00:00
truelight
157e90b49f
(svn r186) -Add: debug 'net' for network debug (sign_de)
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-Fix: desync problem (server was not waiting for clients) (sign_de)
2004-09-08 19:20:46 +00:00
darkvater
9a6870fcfd
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
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-GUI: Change some network GUI stuff (Darkvater)
2004-09-06 22:46:02 +00:00
darkvater
78b64ed192
(svn r169) -Fix: move around sort-widgets a bit so it looks more natural
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-Fix: savegames are sorted with newest date first by default
-Codechange: refine sorter functions
-Fix: fixed linux warnings (tokai)
2004-09-06 21:20:01 +00:00
darkvater
4fec362b32
(svn r153) -Feature: [1009710] Extra Viewport. In the minimap dropdown menu, open a new viewport to have a quick look at your favorite map-positions. Independent zoom and quick jump to/from viewport (Dribbel)
2004-09-03 19:59:05 +00:00
truelight
ebbfaced67
(svn r140) -Fix: Load Scenario fix
2004-08-25 10:17:39 +00:00
dominik
7701b0a241
(svn r137) Fix: console sometime didn't open (sign_de)
2004-08-25 08:55:53 +00:00
dominik
e2f627a22e
(svn r127) New feature: ingame console. (sign_de)
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Press tab to open the console, more info in docs/console.txt
2004-08-24 08:34:28 +00:00
dominik
74852c4652
(svn r124) Prepared code for removal of block_months variable in next major savegame version
2004-08-23 21:29:25 +00:00
dominik
770f86bbbe
(svn r122) Change: exclusive transport rights are now stored per town instead of per station
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Exclusive rights from old savegames will be reset.
2004-08-23 21:04:39 +00:00
dominik
a6f2257600
(svn r117) Feature: Performance details window in company league menu (TrueLight)
2004-08-23 10:59:03 +00:00
dominik
cce45b44d8
(svn r116) Fix: [ 963056 ] Wrong trains you can buy with scenarios
2004-08-23 08:59:36 +00:00
dominik
0bd907e88d
(svn r106) New network core (by sign_de)
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Features:
* network core is dynamicly loaded when needed (-n isn't needed anymore)
for easy switching between single and multiplayer. But commandline
shortcuts are still enabled:
-n = autodetect network server
-n [ip] = connect to the server
* udp now uses 2 different ports
- you can run 1 server and serveral clients on one pc
- the clients udp-socket gets unloaded when the
network game starts
- the servers udp-sockets remains online to allow the
network gui to detect itself
* new gameinfo structure
this struct is available for every online/lan game
* dynamic NetworkGameList
2004-08-22 10:23:37 +00:00
truelight
e1eef24ed7
(svn r97) -Fix: two non-AI players when loading a scenario
2004-08-20 17:28:49 +00:00
truelight
788ace088d
(svn r85) -Add: initial commit of new AI (enable in Patch menu)
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-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
2004-08-20 09:32:32 +00:00
darkvater
255a1ad941
(svn r68) -Fix: [1009621] build in pause is now a cheat instead of a patch (truesatan)
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-Fix: Placing/editing signs signs is possible in paused mode
2004-08-16 18:46:54 +00:00
darkvater
68c9b7c3ad
(svn r66) -Fix Station list updated on station deletion/station rename
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-Changed debug messages to comply with DEBUG(name, level) heuristics
2004-08-16 14:48:35 +00:00
dominik
6c87ef6c65
(svn r9) Fixed a couple of warnings and minor coding issues
2004-08-10 16:34:01 +00:00
darkvater
804f038594
(svn r2) -Fix [993829] UDP Fixes (lucaspiller)
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-Fix change 255/0xFF to OWNER_SPECTATOR for
spectator stuff (TrueLight)
2004-08-10 14:14:00 +00:00
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
2004-08-09 17:04:08 +00:00