(svn r97) -Fix: two non-AI players when loading a scenario

pull/155/head
truelight 20 years ago
parent b783051b70
commit e1eef24ed7

@ -1093,10 +1093,6 @@ bool AfterLoadGame(uint version)
CheckIsPlayerActive();
}
// in case the player doesn't exist, create one (for scenario)
if (!_players[0].is_active)
DoStartupNewPlayer(false);
DoZoomInOut(ZOOM_NONE); // update button status
MarkWholeScreenDirty();

Loading…
Cancel
Save